Commit graph

41 commits

Author SHA1 Message Date
Osspial 9602716ed2
Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
Osspial 7be1d16263
Refactor win32 window state code (#730)
* Overhaul win32 window state

* Fix warnings

* Add CHANGELOG entry

* Rephrase CHANGELOG entries

* Fix 1.28.0 build

* Remove WS_POPUP styling

* Slight style correction

* Make set_maximized work

* Fix rect restore not working after winit set_maximized call

* Add a few comments
2019-02-04 11:52:00 -05:00
Jacob Kiesel 9ae75c0c03 Add support for generating dummy DeviceIDs and WindowIDs (#738)
* Add support for generating dummy DeviceIDs and WindowIDs

* Fix linux

* Improve docs and move dummy to unsafe

* Strengthen guarantees a bit

* Add backticks to CHANGELOG.md

Co-Authored-By: Xaeroxe <xaeroxe@amethyst-engine.org>
2018-12-21 05:51:48 -11:00
Artúr Kovács 214e157e5d Implement HoveredFile and HoveredFileCancelled on Windows (#662)
* Implement HoveredFile and HoveredFileCancelled on Windows (#448)

* Update CHANGELOG.

* Applied code organizational corrections and fixed IDropHandler leak on window destroy.

* Moved FileDropHandle to a separate file.
2018-10-24 14:40:12 -04:00
Francesca Plebani 808638fee3
Windows: Fix set_cursor delay (#660) 2018-09-22 21:03:38 -04:00
えちょ 047c67baf3 windows feature WS_EX_NOREDIRECTIONBITMAP (#575)
* set WS_EX_NOREDIRECTIONBITMAP

* add CHANGELOG.md

* more flexibility.

* Skip DwmEnableBlurBehindWindow if no_redirection_bitmap is enabled.
2018-06-21 21:33:29 -04:00
Francesca Frangipane 1b74822cfc
DPI for everyone (#548) 2018-06-14 19:42:18 -04:00
Francesca Frangipane f6d26df64d
Windows: CursorState improvements (#526)
* Windows: CursorState improvements

Fixes #523

Prior to changing the cursor state, we now check the current grab
state, since it can be invalidated by alt-tabbing and other things.

`CursorState::Hide` is also implemented now.

The cursor name is now wrapped in a `Cursor` struct to allow
multithreaded access.

`Window::set_cursor_state` has been reworked to use
`execute_in_thread`. Two unneeded `transmute` calls were also
removed.

The `WM_SETCURSOR` handler is much more readable now.

`MonitorId::get_adapter_name` has been removed, since it's dead
code and appears to be a relic from 4 years ago.

* Windows: CursorState::Grab no longer hides cursor

`MouseCursor::NoneCursor` has been implemented to allow for
equivalent behavior to the older implementation.

Windows and X11 now have consistent cursor grabbing behavior.
macOS still needs to be updated.

* Windows: Grabbing auto-hides again (for now)

This API needs more work, so let's stick to a bug fix and some
refactoring. However, it now hides using a different technique
than it did originally, which applies instantly instead of after
mouse movement.
2018-05-19 12:02:57 -04:00
Francesca Frangipane 102dd07456
Window icons (#497) 2018-05-07 17:36:21 -04:00
Francesca Frangipane fe2d37fcdc
Windows: Implement DeviceEvents (#482)
Fixes #467

All variants other than Text have been implemented. While Text can
be implemented using ToUnicode, that doesn't play nice with dead
keys, IME, etc.

Most of the mouse DeviceEvents were already implemented, but due
to the flags that were used when registering for raw input events,
they only worked when the window was in the foreground.

This is also a step forward for #338, as DeviceIds are no longer
useless on Windows. On DeviceEvents, the DeviceId contains that
device's handle. While that handle could ostensibly be used by
developers to query device information, my actual reason for
choosing it is because it's simply a very easy way to handle this.
As a fun bonus, this enabled me to create this method:
  DevideIdExt::get_persistent_identifier() -> Option<String>
Using this gives you a unique identifier for the device that
persists across replugs/reboots/etc., so it's ideal for something
like device-specific configuration.

There's a notable caveat to the new DeviceIds, which is that the
value will always be 0 for a WindowEvent. There doesn't seem to be
any straightforward way around this limitation.

I was concerned that multi-window applications would receive n
copies of every DeviceEvent, but Windows only sends them to one
window per application.

Lastly, there's a chance that these additions will cause
antivirus/etc. software to detect winit applications as keyloggers.
I don't know how likely that is to actually happen to people, but
if it does become an issue, the raw input code is neatly
sequestered and would be easy to make optional during compilation.
2018-04-28 12:42:33 -04:00
Gabriel Majeri d92666c188 Update winapi to 0.3 (#346)
* Update to `winapi` 0.3

* Update max size comment

* Fix missing import

* Shorten import path

* Update to stable winapi version
2017-12-24 14:46:47 +01:00
tomaka 342d5d8587 Remove api_transition macro (#279)
* Remove api_transition macro

* Rename Window2 to Window

* Try fix X11 code
2017-09-06 17:32:24 +02:00
tomaka 3d1c18ded9 Events loop backend (#269)
* Don't use UNIX_BACKEND in Window2::new

* Move get_available_monitors and get_primary_monitor to EventsLoop

* Remove UNIX_BACKEND

* Restore choosing the Linux backend

* Return a XNotSupported for new_x11()

* Fix fullscreen example
2017-09-01 11:04:57 +02:00
Pierre Krieger 61ba6dce7f Switch win32 implementation to new design 2017-06-26 21:46:26 +02:00
Pierre Krieger 422b332c1b Add a transition macro system 2017-01-28 15:00:17 +01:00
k-brac 7f2ee9a09a remove useless pub 2016-11-29 14:02:19 +01:00
k-brac 3e2154a922 child window created using a winapi::HWND instead of a WindowProxy 2016-11-29 13:02:42 +01:00
k-brac 5a09e8ba21 first try to allow child window on windows 2016-11-25 17:05:39 +01:00
Pierre Krieger ef61a46182 Removed pub fields when not needed 2016-10-31 17:30:19 +01:00
Pierre Krieger 158543f336 Remove obsolete comment 2016-10-31 17:29:12 +01:00
Pierre Krieger aace1c0373 Remove dependency on libc when possible 2016-10-31 17:26:26 +01:00
Pierre Krieger 751b0a7ed7 Move the win32 implementation to platform/windows 2016-10-31 17:23:00 +01:00
Andrey Lesnikov 7f6ae8910e Merge https://github.com/tomaka/glutin
Conflicts:
	.travis.yml
	Cargo.toml
	examples/fullscreen.rs
	src/api/android/mod.rs
	src/api/cocoa/headless.rs
	src/api/cocoa/helpers.rs
	src/api/cocoa/mod.rs
	src/api/glx/mod.rs
	src/api/osmesa/mod.rs
	src/api/win32/callback.rs
	src/headless.rs
	src/lib.rs
	src/platform/linux/mod.rs
	src/window.rs
2016-09-19 19:53:28 +03:00
Jan Segre e0f36b80c9 Make WindowBuilder and HeadlessRendererBuilder derive Clone. 2016-05-23 03:17:31 -03:00
Osspial b2cf70b342 Fixed some warnings when building on Windows 2016-05-07 21:05:45 -04:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 37262fb228 Remove public exports of gl_common and libc 2015-11-09 08:46:52 +01:00
Pierre Krieger 86fa1b58e5 Rename MonitorID -> MonitorId 2015-09-24 09:11:59 +02:00
Pierre Krieger aa9cb99929 Add #[inline] attributes 2015-09-23 13:11:47 +02:00
Pierre Krieger 62bafe2130 Remove BuilderAttribs 2015-09-21 14:03:05 +02:00
Pierre Krieger 8f3ec7998d Finish converting windows to the new design 2015-09-21 12:03:58 +02:00
Pierre Krieger 3054e2ee02 Switch EGL to use only pf_reqs and opengl 2015-09-21 12:03:57 +02:00
Pierre Krieger 48fe9b2644 Extract WindowAttributes from the BuilderAttribs 2015-09-21 12:03:55 +02:00
Pierre Krieger 587dedaa9e Correctly handle eglGetDisplay 2015-08-07 16:22:31 +02:00
Pierre Krieger f7cc80fbb1 Headless contexts now create an EGL pbuffer on win32 2015-07-27 10:13:00 +02:00
Pierre Krieger c9b1b91b8c Load the EGL library in platform/windows 2015-07-27 09:52:51 +02:00
Pierre Krieger f6c26ec593 Handle errors from MakeCurrent and SwapBuffers 2015-06-16 10:44:44 +02:00
Pierre Krieger aa58f4149a Add a GlContext trait 2015-04-30 16:57:07 +02:00
Pierre Krieger d4dcff582e Extract headless context from api/win32 to platform/windows 2015-04-29 10:19:59 +02:00
Pierre Krieger 3ad7f9a584 Create reorganization 2015-04-24 09:51:23 +02:00