On all platforms other than Linux/X11, the Subtract key was uniformly
used only for the Numpad. To make this cross-platform compatible, the
`-` key will now map to `Minus` on X11 instead of `Subtract`.
Since people have been confused about the difference between `Minus` and
`Subtract` in the past, the `Subtract` key has also been renamed to
`NumpadSubtract`. This is a breaking change that might be annoying to
downstream since there's no direct improvement, but it should help new
users in the future. Alternatively this could just be documented, rather
than explicitly mentioning the Numpad in the name.
The `_lwp_self` function cannot be used to reliably determine the main
thread, see
https://github.com/alacritty/alacritty/issues/2631#issuecomment-676723289.
It might always be equal to the PID, but it's certainly not always 1
when the thread is the main thread.
However, Rust's built in `Thread::id` and `Thread::name` function will
always return `ThreadId(1)` and `Some("main")`. Since converting the
thread's ID to a number is not supported on stable Rust, checking that
the thread is labeled `Some("main")` seems like the most reliable
option. It should also be a good fallback in general.
* Move `ModifiersChanged` variant to `WindowEvent`
* macos: Fix flags_changed for ModifiersChanged variant move
I haven't look too deep at what this does internally, but at least
cargo-check is fully happy now. :)
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Fire a ModifiersChanged event on window_did_resign_key
From debugging, I determined that macOS' emission of a flagsChanged
around window switching is inconsistent. It is fair to assume, I think,
that when the user switches windows, they do not expect their former
modifiers state to remain effective; so I think it's best to clear that
state by sending a ModifiersChanged(ModifiersState::empty()).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Fix build
I don't know enough about the code to implement the fix as it is done on
this branch, but this commit at least fixes the build.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS
Very similar to the changes made in [1], as focus is lost, send an event
to the window indicating that the modifiers have been released.
It's unclear to me (without a Windows device to test this on) whether
this is necessary, but it certainly ensures that unfocused windows will
have at least received this event, which is an improvement.
[1]: f79f21641a31da3e4039d41be89047cdcc6028f7
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Add a hook to update stale modifiers
Sometimes, `ViewState` and `event` might have different values for their
stored `modifiers` flags. These are internally stored as a bitmask in
the latter and an enum in the former.
We can check to see if they differ, and if they do, automatically
dispatch an event to update consumers of modifier state as well as the
stored `state.modifiers`. That's what the hook does.
This hook is then called in the key_down, mouse_entered, mouse_exited,
mouse_click, scroll_wheel, and pressure_change_with_event callbacks,
which each will contain updated modifiers.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Only call event_mods once when determining whether to update state
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* flags_changed: Memoize window_id collection
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_did_resign_key: Remove synthetic ModifiersChanged event
We no longer need to emit this event, since we are checking the state of
our modifiers before emitting most other events.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Add a call to update_potentially_stale_modifiers
Now, cover all events (that I can think of, at least) where stale
modifiers might affect how user programs behave. Effectively, every
human-interface event (keypress, mouse click, keydown, etc.) will cause
a ModifiersChanged event to be fired if something has changed.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* key_up: Add a call to update_potentially_stale_modifiers
We also want to make sure modifiers state is synchronized here, too.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Remove update_potentially_stale_modifiers invocation
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Retry CI
* ViewState: Promote visibility of modifiers to the macos impl
This is so that we can interact with the ViewState directly from the
WindowDelegate.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_delegate: Synthetically set modifiers state to empty on resignKey
This logic is implemented similarly on other platforms, so we wish to
regain parity here. Originally this behavior was implemented to always
fire an event with ModifiersState::empty(), but that was not the best as
it was not necessarily correct and could be a duplicate event.
This solution is perhaps the most elegant possible to implement the
desired behavior of sending a synthetic empty modifiers event when a
window loses focus, trading some safety for interoperation between the
NSWindowDelegate and the NSView (as the objc runtime must now be
consulted in order to acquire access to the ViewState which is "owned"
by the NSView).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Check for modifiers change in window events
* Fix modifier changed on macOS
Since the `mouse_entered` function was generating a mouse motion, which
updates the modifier state, a modifiers changed event was incorrectly
generated.
The updating of the modifier state has also been changed to make sure it
consistently happens before events that have a modifier state attached
to it, without happening on any other event.
This of course means that no `CursorMoved` event is generated anymore
when the user enters the window without it being focused, however I'd
say that is consistent with how winit should behave.
* Fix unused variable warning
* Move changelog entry into `Unreleased` section
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
This restores default portable 'C' locale when target locale is unsupported
by X11 backend (Xlib).
When target locale is unsupported by X11, some locale-dependent Xlib
functions like `XSetLocaleModifiers` fail or have no effect triggering
later failures and panics.
When target locale is not valid, `setLocale` should normally leave the
locale unchanged (`setLocale` returns 'C'). However, in some situations,
locale is accepted by `setLocale` (`setLocale` returns the new locale)
but the accepted locale is unsupported by Xlib (`XSupportsLocale` returns
`false`).
Fix#636
* On Wayland, fix coordinates in touch events when scale factor isn't 1
* Explicitly state that Wayland is using LogicalPosition internally
* Fix CHANGELOG
* Don't discard high-precision cursor position data
Most platforms (X11, wayland, macos, stdweb, ...) provide physical
positions in f64 units, which can contain meaningful fractional
data. For example, this can be empirically observed on modern X11
using a typical laptop touchpad. This is useful for e.g. content
creation tools, where cursor motion might map to brush strokes on a
canvas with higher-than-screen resolution, or positioning of an object
in a vector space.
* Update CHANGELOG.md
Co-Authored-By: Murarth <murarth@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* Fix compile errors
* Use `mio` for the X11 event loop
* Removes `calloop` from the X11 event loop, as the method of draining a
source using a closure provided to the `calloop::EventLoop` instance
conflicts with the need to deliver events directly to the callback
provided to `EventLoop::run`, in order to respond to the value provided by
`WindowEvent::HiDpiFactorChanged`.
* Implement interactive `HiDpiFactorChanged` event for X11
* Implement interactive `HiDpiFactorChanged` event for Wayland
* Run cargo fmt
* Fix Wayland not processing events from EventQueue
* Backport #981
* On X11, make `WINIT_HIDPI_FACTOR` dominate `Xft.dpi` in some cases
This commit makes `WINIT_HIDPI_FACTOR` dominate `Xft.dpi` in general and
adds a special value `0` for `WINIT_HIDPI_FACTOR` to use winit computed
DPI factor with randr over Xft.dpi.
* Use `randr` instead of `0` for auto dpi scaling
* Update CHANGELOG
* blow up on wrong env var
* Allow empty string for env var
* Move DeviceEvent handling to the message target window.
Previously, device events seem to have only been sent to one particular
window, and when that window was closed Winit would stop receiving
device events. This also allows users to create windowless event loops
that process device events - an intriguing idea, to say the least.
* Emit LWin and RWin VirtualKeyCodes on Windows
* Implement ModifiersChanged on Windows
* Make ModifiersChanged a tuple variant instead of a struct variant
* Add changelog entries
* Format
* Update changelog entry
* Fix AltGr handling
* Reformat
* Publicly expose ModifiersChanged and deprecate misc. modifiers fields
* Change ModifiersState to a bitflags struct
* Make examples work
* Add modifier state methods
* all things considered, only erroring out in one file throughout all of these changes is kinda impressive
* Make expansion plans more clear
* Move changelog entry
* Try to fix macos build
* Revert modifiers println in cursor_grab
* Make serde serialization less bug-prone
* Implement changes to `RedrawRequested` event
Implements the changes described in #1041 for the X11 platform and for
platform-independent public-facing code.
* Fix `request_redraw` example
* Fix examples in lib docs
* Only issue `RedrawRequested` on final `Expose` event
Mutter can reposition window on resize, if it is behind mutter's "bounding box".
So, when you start winit window in maximized mode with CSD, mutter places its CSD
behind the GNOME's status bar initially, and then sends configure with the
exact same size as your current window. If winit decides to optimize calling
frame.resize(..) in this case, we won't call set_geometry(we're calling
it through resize) and GNOME won't reposition your window to be inside the
"bounding box", which is not a desired behavior for the end user.
* X11: Report `CursorMoved` when touch event occurs
* Only trigger CursorMoved events for the first touch ID
* Fix testing for current touch events
* Fix first touch logic
* X11: Sync key press/release with window focus
* When a window loses focus, key release events are issued for all pressed keys
* When a window gains focus, key press events are issued for all pressed keys
* Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput`
to indicate that these events are synthetic.
* Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued
on all other platforms
* Clarify code with comments
* X11: Fix incorrect modifiers when events are missed
* Syncs modifier state with state data in X key/button/motion events.
* Fixes modifier state in XWayland, as xinput2 raw input events will
not be received when a window does not have focus.
* Removes `impl From<_> for ModifiersState` on X11/Wayland API types,
replacing them with `pub(crate)` methods.
* Cleanup modifier state update using a macro
* Remove keys from modifier state when updating
* X11: Fix window creation hangs when another application is fullscreen
Previously, the X11 backend would block until a `VisibilityNotify` event
is received when creating a Window that is visible or when calling
`set_visible(true)` on a Window that is not currently visible. This
could cause winit to hang in situations where the WM does not quickly
send this event to the application, such as another window being
fullscreen at the time.
This behavior existed to prevent an X protocol error caused by setting
fullscreen state on an invisible window. This fix instead stores desired
fullscreen state when `set_fullscreen` is called (iff the window is not
visible or not yet visible) and issues X commands to set fullscreen
state when a `VisibilityNotify` event is received through the normal
processing of events in the event loop.
* Add window_debug example to facilitate testing
* Add a CHANGELOG entry
* Call `XUnmapWindow` if `VisibilityNotify` is received on an invisible window