* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* fix: use a 'static lifetime for the web backend's `Event` types
* implement hidpi for stdweb (web-sys wip?)
* fix: make all canvas resizes go through backend::set_canvas_size
* update Window docs for web, make `inner/outer_position` return the position in the viewport
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* Fix compile errors
* Use `mio` for the X11 event loop
* Removes `calloop` from the X11 event loop, as the method of draining a
source using a closure provided to the `calloop::EventLoop` instance
conflicts with the need to deliver events directly to the callback
provided to `EventLoop::run`, in order to respond to the value provided by
`WindowEvent::HiDpiFactorChanged`.
* Implement interactive `HiDpiFactorChanged` event for X11
* Implement interactive `HiDpiFactorChanged` event for Wayland
* Run cargo fmt
* Fix Wayland not processing events from EventQueue
* Backport #981
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* Add support for Windows Dark Mode
* Add is_dark_mode() getter to WindowExtWindows
* Add WindowEvent::DarkModeChanged
* Add support for dark mode in Windows 10 builds > 18362
* Change strategy for querying windows 10 build version
* Drop window state before sending event
Co-Authored-By: daxpedda <daxpedda@gmail.com>
* Change implementation of windows dark mode support
* Expand supported range of windows 10 versions with dark mode
* Use get_function! macro where possible
* Minor style fixes
* Improve documentation for ThemeChanged
* Use `as` conversion for `BOOL`
* Correct CHANGELOG entry for dark mode
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
* [#1111] Use consistent return types for available_monitors()
Always use `impl Iterator<Item = MonitorHandle>` instead of
`AvailableMonitorsIter`. Fix an example that used the Debug
implementation of `AvailableMonitorsIter`.
* [#1111] Update changelog
* [#1111] Remove AvailableMonitorsIter type completely
* [#1111] Remove doc references to AvailableMonitorsIter
* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback
* Ran cargo fmt
* Updated changelog
* Added wayland support for set_grab_cursor and set_cursor_visible
* Updated changelog
* Ran cargo fmt
* Fixed set_cursor_visible and set_cursor_grab so they can be called from any thread.
* Ran cargo_fmt
* Improved CHANGELOG
* Added workaround so that when cursor is hidden it takes effect before the cursor enters the surface. Making the cursor visible again still only happens once the cursor re-enters the surface
* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.
* Forgot to run cargo fmt
* Switched to using Rc and RefCell instead of Arc and Mutex where applicable.
* Improved comments and documentation relating to changing a hidden cursor back to visible on wayland.
* Wayland: Fixed cursor not appearing immendiately when setting the cursor to visible.
* Forgot to run cargo fmt
* Switched to only storing the pointers in CursorManager as AutoPointer.
* Fixed typo and removed println
* Update CHANGELOG.md
Co-Authored-By: Kirill Chibisov <wchibisovkirill@gmail.com>
* Allow using multiple `XWindowType`s on X11 (#1140)
* Update documentation to make combining window types clearer
* Update build flags because X11 runs on more than just Linux
* Revert "Update build flags because X11 runs on more than just Linux"
This reverts commit 882b9100462a5ee0cf89dcd42891ebd0f709964f.
* Revert "Update documentation to make combining window types clearer"
This reverts commit da00ad391a8ce42cea08b577b216316b013f9e36.
* Revert "Allow using multiple `XWindowType`s on X11 (#1140)"
This reverts commit a23033345697463400286c4d297f5c1552369fc2.
* Allow using multiple `XWindowType`s on X11 (slice variant) (#1140)
* Multiple `XWindowType`s, with non-static lifetime.
* Multiple `XWindowType`s (#1140) (`Vec` variant)
* Append change to changelog.
* Fix formatting.
* Add exclusive fullscreen mode
* Add `WindowExtMacOS::set_fullscreen_presentation_options`
* Capture display for exclusive fullscreen on macOS
* Fix applying video mode on macOS after a fullscreen cycle
* Fix compilation on iOS
* Set monitor appropriately for fullscreen on macOS
* Fix exclusive to borderless fullscreen transitions on macOS
* Fix borderless to exclusive fullscreen transition on macOS
* Sort video modes on Windows
* Fix fullscreen issues on Windows
* Fix video mode changes during exclusive fullscreen on Windows
* Add video mode sorting for macOS and iOS
* Fix monitor `ns_screen` returning `None` after video mode change
* Fix "multithreaded" example on macOS
* Restore video mode upon closing an exclusive fullscreen window
* Fix "multithreaded" example closing multiple windows at once
* Fix compilation on Linux
* Update FEATURES.md
* Don't care about logical monitor groups on X11
* Add exclusive fullscreen for X11
* Update FEATURES.md
* Fix transitions between exclusive and borderless fullscreen on X11
* Update CHANGELOG.md
* Document that Wayland doesn't support exclusive fullscreen
* Replace core-graphics display mode bindings on macOS
* Use `panic!()` instead of `unreachable!()` in "fullscreen" example
* Fix fullscreen "always on top" flag on Windows
* Track current monitor for fullscreen in "multithreaded" example
* Fix exclusive fullscreen sometimes not positioning window properly
* Format
* More formatting and fix CI issues
* Fix formatting
* Fix changelog formatting
* Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode
Fixes#1047
* Update CHANGELOG.md and documentation to reflect changes from issue #1065
* Updated documentation of window.Window.set_fullscreen to match the documentation of window.WindowBuilder.with_fullscreen.
* Format everything and add rustfmt to travis
* Remove extern crate winit from examples and add force_multiline_blocks
* Format the code properly
* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md
* Only run rustfmt on nightly
* Travis fixings
The cursor visibility docs were still outdated from the rename and
talking about setting the invisibility, rather than visibility.
The platform-specific docs are unchanged since those should be fine and
the rest has been adapted using similar docs.
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* port ios winit el2.0 implementation to the new rust-windowing repo
* unimplemented! => unreachable
trailing comma in CFRunLoopTimerCallback
* implement get_fullscreen
* add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread
* assert that window is only dropped from the main thread
* assert_main_thread called from fewer places
* Rename EventsLoop and associated types to EventLoop
* Rename WindowEvent::Refresh to WindowEvent::Redraw
* Remove second thread from win32 backend
* Update run_forever to hijack thread
* Replace windows Mutex with parking_lot Mutex
* Implement new ControlFlow and associated events
* Add StartCause::Init support, timer example
* Add ability to send custom user events
* Fully invert windows control flow so win32 calls into winit's callback
* Add request_redraw
* Rename platform to platform_impl
* Rename os to platform, add Ext trait postfixes
* Add platform::desktop module with EventLoopExt::run_return
* Re-organize into module structure
* Improve documentation
* Small changes to examples
* Improve docs for run and run_return
* Change instances of "events_loop" to "event_loop"
* Rename MonitorId to MonitorHandle
* Add CHANGELOG entry
* Improve WaitUntil timer precision
* When SendEvent is called during event closure, buffer events
* Fix resize lag when waiting in some situations
* Update send test and errors that broke some examples/APIs
* Improve clarity/fix typos in docs
* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.
* Fix crash when running in release mode
* Remove crossbeam dependency and make drop events work again
* Remove serde implementations from ControlFlow
* Fix 1.24.1 build
* Fix freeze when setting decorations
* Replace &EventLoop in callback with &EventLoopWindowTarget
* Document and implement Debug for EventLoopWindowTarget
* Fix some deadlocks that could occur when changing window state
* Fix thread executor not executing closure when called from non-loop thread
* Fix buffered events not getting dispatched
* Fix crash with runner refcell not getting dropped
* Address review feedback
* Fix CHANGELOG typo
* Catch panics in user callback
* Change set_cursor_position to return Result<(), String>
This is now consistent with `grab_cursor`, and
enables `window.set_cursor_position(x, y)?` in functions
that return `Result<_, Box<Error>>`.
* Adjust error handling of unimplemented cusor opertions in wayland
* The final nitpick
* Actually one more
* Windows: Use new cursor state API
* X11: Use new cursor state API
* macOS: Use new cursor state API
* Android+iOS: Stubbed new cursor state API
* Emscripten: Use new cursor state API
* Prevent multiple inc/dec of display count on Windows
* Fixed missing imports (no idea where those went)
* Remove NoneCursor
* Improved documentation
* Fix Emscripten build
* Windows: Re-grab before and after fullscreen
* macOS: Monitor list methods on Window
* X11+Wayland: Monitor list methods on Window
* Windows: Monitor list methods on Window
* iOS: Monitor list methods on Window
* Android: Monitor list methods on Window
* Emscripten: Monitor list methods on Window
* Fixed Wayland implementation