Gabriel Majeri
d92666c188
Update winapi
to 0.3 ( #346 )
...
* Update to `winapi` 0.3
* Update max size comment
* Fix missing import
* Shorten import path
* Update to stable winapi version
2017-12-24 14:46:47 +01:00
tomaka
342d5d8587
Remove api_transition macro ( #279 )
...
* Remove api_transition macro
* Rename Window2 to Window
* Try fix X11 code
2017-09-06 17:32:24 +02:00
tomaka
3d1c18ded9
Events loop backend ( #269 )
...
* Don't use UNIX_BACKEND in Window2::new
* Move get_available_monitors and get_primary_monitor to EventsLoop
* Remove UNIX_BACKEND
* Restore choosing the Linux backend
* Return a XNotSupported for new_x11()
* Fix fullscreen example
2017-09-01 11:04:57 +02:00
Pierre Krieger
61ba6dce7f
Switch win32 implementation to new design
2017-06-26 21:46:26 +02:00
Pierre Krieger
422b332c1b
Add a transition macro system
2017-01-28 15:00:17 +01:00
k-brac
7f2ee9a09a
remove useless pub
2016-11-29 14:02:19 +01:00
k-brac
3e2154a922
child window created using a winapi::HWND instead of a WindowProxy
2016-11-29 13:02:42 +01:00
k-brac
5a09e8ba21
first try to allow child window on windows
2016-11-25 17:05:39 +01:00
Pierre Krieger
ef61a46182
Removed pub fields when not needed
2016-10-31 17:30:19 +01:00
Pierre Krieger
158543f336
Remove obsolete comment
2016-10-31 17:29:12 +01:00
Pierre Krieger
aace1c0373
Remove dependency on libc when possible
2016-10-31 17:26:26 +01:00
Pierre Krieger
751b0a7ed7
Move the win32 implementation to platform/windows
2016-10-31 17:23:00 +01:00
Andrey Lesnikov
7f6ae8910e
Merge https://github.com/tomaka/glutin
...
Conflicts:
.travis.yml
Cargo.toml
examples/fullscreen.rs
src/api/android/mod.rs
src/api/cocoa/headless.rs
src/api/cocoa/helpers.rs
src/api/cocoa/mod.rs
src/api/glx/mod.rs
src/api/osmesa/mod.rs
src/api/win32/callback.rs
src/headless.rs
src/lib.rs
src/platform/linux/mod.rs
src/window.rs
2016-09-19 19:53:28 +03:00
Jan Segre
e0f36b80c9
Make WindowBuilder
and HeadlessRendererBuilder
derive Clone
.
2016-05-23 03:17:31 -03:00
Osspial
b2cf70b342
Fixed some warnings when building on Windows
2016-05-07 21:05:45 -04:00
Pierre Krieger
10bb03c5f0
Remove most OpenGL stuff and make it compile on win32
2016-02-23 12:56:23 +01:00
Pierre Krieger
ec76d991ad
Unlocks platform-specific attributes
2016-02-10 17:39:35 +01:00
Pierre Krieger
37262fb228
Remove public exports of gl_common and libc
2015-11-09 08:46:52 +01:00
Pierre Krieger
86fa1b58e5
Rename MonitorID -> MonitorId
2015-09-24 09:11:59 +02:00
Pierre Krieger
aa9cb99929
Add #[inline] attributes
2015-09-23 13:11:47 +02:00
Pierre Krieger
62bafe2130
Remove BuilderAttribs
2015-09-21 14:03:05 +02:00
Pierre Krieger
8f3ec7998d
Finish converting windows to the new design
2015-09-21 12:03:58 +02:00
Pierre Krieger
3054e2ee02
Switch EGL to use only pf_reqs and opengl
2015-09-21 12:03:57 +02:00
Pierre Krieger
48fe9b2644
Extract WindowAttributes from the BuilderAttribs
2015-09-21 12:03:55 +02:00
Pierre Krieger
587dedaa9e
Correctly handle eglGetDisplay
2015-08-07 16:22:31 +02:00
Pierre Krieger
f7cc80fbb1
Headless contexts now create an EGL pbuffer on win32
2015-07-27 10:13:00 +02:00
Pierre Krieger
c9b1b91b8c
Load the EGL library in platform/windows
2015-07-27 09:52:51 +02:00
Pierre Krieger
f6c26ec593
Handle errors from MakeCurrent and SwapBuffers
2015-06-16 10:44:44 +02:00
Pierre Krieger
aa58f4149a
Add a GlContext trait
2015-04-30 16:57:07 +02:00
Pierre Krieger
d4dcff582e
Extract headless context from api/win32 to platform/windows
2015-04-29 10:19:59 +02:00
Pierre Krieger
3ad7f9a584
Create reorganization
2015-04-24 09:51:23 +02:00