Commit graph

28 commits

Author SHA1 Message Date
Pierre Krieger 61ba6dce7f Switch win32 implementation to new design 2017-06-26 21:46:26 +02:00
Pierre Krieger 422b332c1b Add a transition macro system 2017-01-28 15:00:17 +01:00
k-brac 7f2ee9a09a remove useless pub 2016-11-29 14:02:19 +01:00
k-brac 3e2154a922 child window created using a winapi::HWND instead of a WindowProxy 2016-11-29 13:02:42 +01:00
k-brac 5a09e8ba21 first try to allow child window on windows 2016-11-25 17:05:39 +01:00
Pierre Krieger ef61a46182 Removed pub fields when not needed 2016-10-31 17:30:19 +01:00
Pierre Krieger 158543f336 Remove obsolete comment 2016-10-31 17:29:12 +01:00
Pierre Krieger aace1c0373 Remove dependency on libc when possible 2016-10-31 17:26:26 +01:00
Pierre Krieger 751b0a7ed7 Move the win32 implementation to platform/windows 2016-10-31 17:23:00 +01:00
Andrey Lesnikov 7f6ae8910e Merge https://github.com/tomaka/glutin
Conflicts:
	.travis.yml
	Cargo.toml
	examples/fullscreen.rs
	src/api/android/mod.rs
	src/api/cocoa/headless.rs
	src/api/cocoa/helpers.rs
	src/api/cocoa/mod.rs
	src/api/glx/mod.rs
	src/api/osmesa/mod.rs
	src/api/win32/callback.rs
	src/headless.rs
	src/lib.rs
	src/platform/linux/mod.rs
	src/window.rs
2016-09-19 19:53:28 +03:00
Jan Segre e0f36b80c9 Make WindowBuilder and HeadlessRendererBuilder derive Clone. 2016-05-23 03:17:31 -03:00
Osspial b2cf70b342 Fixed some warnings when building on Windows 2016-05-07 21:05:45 -04:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 37262fb228 Remove public exports of gl_common and libc 2015-11-09 08:46:52 +01:00
Pierre Krieger 86fa1b58e5 Rename MonitorID -> MonitorId 2015-09-24 09:11:59 +02:00
Pierre Krieger aa9cb99929 Add #[inline] attributes 2015-09-23 13:11:47 +02:00
Pierre Krieger 62bafe2130 Remove BuilderAttribs 2015-09-21 14:03:05 +02:00
Pierre Krieger 8f3ec7998d Finish converting windows to the new design 2015-09-21 12:03:58 +02:00
Pierre Krieger 3054e2ee02 Switch EGL to use only pf_reqs and opengl 2015-09-21 12:03:57 +02:00
Pierre Krieger 48fe9b2644 Extract WindowAttributes from the BuilderAttribs 2015-09-21 12:03:55 +02:00
Pierre Krieger 587dedaa9e Correctly handle eglGetDisplay 2015-08-07 16:22:31 +02:00
Pierre Krieger f7cc80fbb1 Headless contexts now create an EGL pbuffer on win32 2015-07-27 10:13:00 +02:00
Pierre Krieger c9b1b91b8c Load the EGL library in platform/windows 2015-07-27 09:52:51 +02:00
Pierre Krieger f6c26ec593 Handle errors from MakeCurrent and SwapBuffers 2015-06-16 10:44:44 +02:00
Pierre Krieger aa58f4149a Add a GlContext trait 2015-04-30 16:57:07 +02:00
Pierre Krieger d4dcff582e Extract headless context from api/win32 to platform/windows 2015-04-29 10:19:59 +02:00
Pierre Krieger 3ad7f9a584 Create reorganization 2015-04-24 09:51:23 +02:00