Commit graph

32 commits

Author SHA1 Message Date
Francesca Frangipane fe2d37fcdc
Windows: Implement DeviceEvents (#482)
Fixes #467

All variants other than Text have been implemented. While Text can
be implemented using ToUnicode, that doesn't play nice with dead
keys, IME, etc.

Most of the mouse DeviceEvents were already implemented, but due
to the flags that were used when registering for raw input events,
they only worked when the window was in the foreground.

This is also a step forward for #338, as DeviceIds are no longer
useless on Windows. On DeviceEvents, the DeviceId contains that
device's handle. While that handle could ostensibly be used by
developers to query device information, my actual reason for
choosing it is because it's simply a very easy way to handle this.
As a fun bonus, this enabled me to create this method:
  DevideIdExt::get_persistent_identifier() -> Option<String>
Using this gives you a unique identifier for the device that
persists across replugs/reboots/etc., so it's ideal for something
like device-specific configuration.

There's a notable caveat to the new DeviceIds, which is that the
value will always be 0 for a WindowEvent. There doesn't seem to be
any straightforward way around this limitation.

I was concerned that multi-window applications would receive n
copies of every DeviceEvent, but Windows only sends them to one
window per application.

Lastly, there's a chance that these additions will cause
antivirus/etc. software to detect winit applications as keyloggers.
I don't know how likely that is to actually happen to people, but
if it does become an issue, the raw input code is neatly
sequestered and would be easy to make optional during compilation.
2018-04-28 12:42:33 -04:00
Gabriel Majeri d92666c188 Update winapi to 0.3 (#346)
* Update to `winapi` 0.3

* Update max size comment

* Fix missing import

* Shorten import path

* Update to stable winapi version
2017-12-24 14:46:47 +01:00
tomaka 342d5d8587 Remove api_transition macro (#279)
* Remove api_transition macro

* Rename Window2 to Window

* Try fix X11 code
2017-09-06 17:32:24 +02:00
tomaka 3d1c18ded9 Events loop backend (#269)
* Don't use UNIX_BACKEND in Window2::new

* Move get_available_monitors and get_primary_monitor to EventsLoop

* Remove UNIX_BACKEND

* Restore choosing the Linux backend

* Return a XNotSupported for new_x11()

* Fix fullscreen example
2017-09-01 11:04:57 +02:00
Pierre Krieger 61ba6dce7f Switch win32 implementation to new design 2017-06-26 21:46:26 +02:00
Pierre Krieger 422b332c1b Add a transition macro system 2017-01-28 15:00:17 +01:00
k-brac 7f2ee9a09a remove useless pub 2016-11-29 14:02:19 +01:00
k-brac 3e2154a922 child window created using a winapi::HWND instead of a WindowProxy 2016-11-29 13:02:42 +01:00
k-brac 5a09e8ba21 first try to allow child window on windows 2016-11-25 17:05:39 +01:00
Pierre Krieger ef61a46182 Removed pub fields when not needed 2016-10-31 17:30:19 +01:00
Pierre Krieger 158543f336 Remove obsolete comment 2016-10-31 17:29:12 +01:00
Pierre Krieger aace1c0373 Remove dependency on libc when possible 2016-10-31 17:26:26 +01:00
Pierre Krieger 751b0a7ed7 Move the win32 implementation to platform/windows 2016-10-31 17:23:00 +01:00
Andrey Lesnikov 7f6ae8910e Merge https://github.com/tomaka/glutin
Conflicts:
	.travis.yml
	Cargo.toml
	examples/fullscreen.rs
	src/api/android/mod.rs
	src/api/cocoa/headless.rs
	src/api/cocoa/helpers.rs
	src/api/cocoa/mod.rs
	src/api/glx/mod.rs
	src/api/osmesa/mod.rs
	src/api/win32/callback.rs
	src/headless.rs
	src/lib.rs
	src/platform/linux/mod.rs
	src/window.rs
2016-09-19 19:53:28 +03:00
Jan Segre e0f36b80c9 Make WindowBuilder and HeadlessRendererBuilder derive Clone. 2016-05-23 03:17:31 -03:00
Osspial b2cf70b342 Fixed some warnings when building on Windows 2016-05-07 21:05:45 -04:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 37262fb228 Remove public exports of gl_common and libc 2015-11-09 08:46:52 +01:00
Pierre Krieger 86fa1b58e5 Rename MonitorID -> MonitorId 2015-09-24 09:11:59 +02:00
Pierre Krieger aa9cb99929 Add #[inline] attributes 2015-09-23 13:11:47 +02:00
Pierre Krieger 62bafe2130 Remove BuilderAttribs 2015-09-21 14:03:05 +02:00
Pierre Krieger 8f3ec7998d Finish converting windows to the new design 2015-09-21 12:03:58 +02:00
Pierre Krieger 3054e2ee02 Switch EGL to use only pf_reqs and opengl 2015-09-21 12:03:57 +02:00
Pierre Krieger 48fe9b2644 Extract WindowAttributes from the BuilderAttribs 2015-09-21 12:03:55 +02:00
Pierre Krieger 587dedaa9e Correctly handle eglGetDisplay 2015-08-07 16:22:31 +02:00
Pierre Krieger f7cc80fbb1 Headless contexts now create an EGL pbuffer on win32 2015-07-27 10:13:00 +02:00
Pierre Krieger c9b1b91b8c Load the EGL library in platform/windows 2015-07-27 09:52:51 +02:00
Pierre Krieger f6c26ec593 Handle errors from MakeCurrent and SwapBuffers 2015-06-16 10:44:44 +02:00
Pierre Krieger aa58f4149a Add a GlContext trait 2015-04-30 16:57:07 +02:00
Pierre Krieger d4dcff582e Extract headless context from api/win32 to platform/windows 2015-04-29 10:19:59 +02:00
Pierre Krieger 3ad7f9a584 Create reorganization 2015-04-24 09:51:23 +02:00