Gwilym Inzani
53685b0410
Release v0.17.1
2023-10-05 22:18:04 +01:00
Gwilym Inzani
b6916d7e74
Release v0.17.0
2023-10-03 22:33:10 +01:00
GBA bot
2516a6f831
Update lockfiles
2023-09-26 20:25:56 +00:00
GBA bot
81aae96d18
Update lockfiles
2023-09-22 18:27:01 +00:00
GBA bot
226fdf63c9
Update lockfiles
2023-09-14 12:40:22 +00:00
GBA bot
c7540a440d
Update lockfiles
2023-09-13 13:17:49 +00:00
GBA bot
17a62bf0f2
Update lockfiles
2023-09-06 21:29:51 +00:00
Gwilym Inzani
9350027fa2
Make image converter produce tile sets ( #480 )
...
Removes loads of duplicated code. There's no reason why this couldn't
create regular tile sets.
- [x] Changelog updated
2023-09-06 09:40:17 +01:00
GBA bot
ab07ed31db
Update lockfiles
2023-09-04 12:36:38 +00:00
Gwilym Inzani
4642a74a0f
Update the examples with the new tileset importing
2023-08-30 17:07:14 +01:00
Gwilym Inzani
b39f99990c
Use deduplication in hyperspace roll
2023-08-29 14:52:20 +01:00
GBA bot
c29ba6e9ec
Update lockfiles
2023-08-13 10:36:46 +00:00
Gwilym Inzani
6607ea3f1f
Update lockfiles
2023-08-06 21:06:12 +01:00
GBA bot
e08024ae5b
Update lockfiles
2023-07-26 11:31:26 +01:00
Corwin
a7f9fdf011
Release v0.16.0
2023-07-18 18:55:12 +01:00
GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Corwin
28e3a7faf4
Resolve stutter upon switching to dice customise screen ( #442 )
...
1. Dealloc now uses the normal dealloc procedure.
* Better because normalisation is quick, O(1).
* More normalisation means inserting into the list is faster.
2. Run sfx frame during the generation of upgrades (which can take an
unbounded amount of time).
* Both of these are required to remove the stuttering.
* It sounds really weird now that it works right :/
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:12 +01:00
Corwin
80051a163a
Modify the enemy health rng by using a dice roll distribution ( #438 )
...
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:04 +01:00
Corwin
95a8804094
reset the number of attempts
2023-06-05 00:12:36 +01:00
Corwin
cbb0b7d2a0
resolve stutter
2023-06-05 00:12:36 +01:00
Corwin
80f5812039
make the letter "R" better ( #441 )
...
Hyperspace roll has a not great looking letter "R". Uses change made by
Gwilym.
- [x] no changelog update needed
2023-06-03 23:56:43 +01:00
Corwin
2b94ef0ac7
make the letter "R" better
2023-06-03 23:45:55 +01:00
Corwin
95b28983ff
show health
2023-06-03 23:29:54 +01:00
Corwin
ae23f6fdf4
round towards nearest
2023-06-02 11:57:35 +01:00
Corwin
1d7acfb070
modify the enemy health rng by using a distribution
2023-06-02 01:24:37 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
...
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
...
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Gwilym Inzani
644e94f8ed
Use bilge rather than modular-bitfield
2023-05-17 15:01:22 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Gwilym Inzani
9835f81b5f
Maybe make the build faster by using the same settings for all crates
2023-04-25 20:22:44 +01:00
Corwin
3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 20:44:46 +01:00
Corwin
14c7028aa0
reverse change of name
2023-04-23 18:55:23 +01:00
Gwilym Inzani
7029b66c62
Update lockfiles
2023-04-23 18:00:31 +01:00
Corwin
e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-22 00:46:41 +01:00
Gwilym Inzani
45343efe52
Update lockfiles
2023-04-13 22:33:59 +01:00
GBA bot
753f59e0e0
Allow importing aseprite backgrounds directly
2023-04-13 22:33:26 +01:00
Gwilym Inzani
875a0fbb65
Remove unneeded stuff from image-converter
2023-04-13 22:14:44 +01:00
Corwin
fc5ce97db4
Release v0.14.0
2023-04-11 21:28:22 +01:00
Corwin
4f19d6c240
forbid slot drop and move slot on set
2023-04-06 23:34:30 +01:00
Corwin
c84e81299b
improve the migration
2023-04-06 21:45:32 +01:00
Corwin
cdc2eed01d
unsafe arena added (may remove later)
2023-04-06 21:45:30 +01:00
Corwin
e7caff3776
use new names in games
2023-04-06 21:45:03 +01:00
Corwin
660adbe961
fix games
2023-04-06 21:45:00 +01:00
Corwin
af168f709b
update lock files
2023-04-06 17:17:12 +01:00
Gwilym Inzani
e07a080aad
Reduce codegen units to 1 to ensure build works
2023-04-05 17:06:56 +01:00
Gwilym Inzani
9d621f9b6a
Add shstrtab section for lld
2023-04-02 20:39:38 +01:00
Corwin
bf79fc89fb
Update Rust crate bitflags to v2 ( #395 )
2023-03-23 23:11:42 +00:00
Gwilym Inzani
aea8547f97
Ensure cargo fmt is run accross everything ( #399 )
...
I have fmt'd all the things!
- [x] Changelog updated / no changelog update needed
2023-03-23 23:11:19 +00:00
GBA bot
09ec6c25b0
Update lockfiles
2023-03-23 22:30:47 +00:00
Gwilym Inzani
8a3660733d
Add rustfmt as a component to rust-toolchain
2023-03-23 22:17:02 +00:00
GBA bot
e864eb6c03
Update lockfiles
2023-03-23 22:04:22 +00:00
Gwilym Inzani
4c6fbac41f
Fix remaining issues with the new API usage
2023-02-25 18:10:54 +00:00
Gwilym Inzani
54311727ec
Fix build errors
2023-02-24 08:55:02 +00:00
Gwilym Kuiper
b90a5829b8
Fix the games
2023-02-23 21:18:29 +00:00
Gwilym Kuiper
33dafd29c2
Update everything to 2021
2023-02-07 20:32:35 +00:00
GBA bot
a76d44aeea
Update lockfiles
2023-01-23 21:07:03 +00:00
Gwilym Kuiper
b76e7b9bf0
Release v0.13.0
2023-01-19 20:21:09 +00:00
Gwilym Kuiper
1cd4cc6a9e
Merge remote-tracking branch 'origin/master' into remove-option-to-manage-your-own-interrupts-in-the-mixer
2023-01-12 22:30:32 +00:00
Gwilym Kuiper
832ad13e12
Update Rust crate toml_edit to 0.17 ( #364 )
...
[![Mend
Renovate](https://app.renovatebot.com/images/banner.svg )](https://renovatebot.com )
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [toml_edit](https://togithub.com/ordian/toml_edit ) | dependencies |
minor | `0.16` -> `0.17` |
---
### Release Notes
<details>
<summary>ordian/toml_edit</summary>
###
[`v0.17.1`](https://togithub.com/ordian/toml_edit/compare/v0.17.0...v0.17.1 )
[Compare
Source](https://togithub.com/ordian/toml_edit/compare/v0.17.0...v0.17.1 )
###
[`v0.17.0`](https://togithub.com/ordian/toml_edit/compare/v0.16.2...v0.17.0 )
[Compare
Source](https://togithub.com/ordian/toml_edit/compare/v0.16.2...v0.17.0 )
###
[`v0.16.2`](https://togithub.com/ordian/toml_edit/compare/v0.16.1...v0.16.2 )
[Compare
Source](https://togithub.com/ordian/toml_edit/compare/v0.16.1...v0.16.2 )
###
[`v0.16.1`](https://togithub.com/ordian/toml_edit/compare/v0.16.0...v0.16.1 )
[Compare
Source](https://togithub.com/ordian/toml_edit/compare/v0.16.0...v0.16.1 )
</details>
---
### Configuration
📅 **Schedule**: Branch creation - At any time (no schedule defined),
Automerge - At any time (no schedule defined).
🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.
♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.
---
- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box
---
This PR has been generated by [Mend
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2023-01-09 11:14:28 +00:00
Gwilym Kuiper
9ab17e7cf6
Remove missed .into_iter
2023-01-03 20:57:16 +00:00
Gwilym Kuiper
ec759b5b98
Remove .into_iter() suggested by clippy
2023-01-03 20:53:40 +00:00
GBA bot
1ee8434525
Update lockfiles
2023-01-03 05:38:41 +00:00
GBA bot
7a7f18844e
Update lockfiles
2022-12-23 21:33:57 +00:00
Gwilym Kuiper
0f5ce17f75
Fix the examples and the games
2022-12-09 23:00:28 +00:00
Corwin
0b6b38705c
fix that hyperspace roll is currently completely broken
2022-12-01 17:17:11 +00:00
Corwin
d2daf695a6
add combo rom
2022-12-01 17:16:53 +00:00
Gwilym Kuiper
f6b5bb69b0
Fix spelling errors in hyperspace-roll
2022-11-17 21:22:14 +00:00
GBA bot
789a88e242
Update lockfiles
2022-11-17 05:20:16 +00:00
GBA bot
cce32c9ca1
Update lockfiles
2022-10-31 18:50:34 +00:00
Corwin
70f22b9255
Release v0.12.2
2022-10-22 12:59:20 +01:00
GBA bot
06d1593600
Update lockfiles
2022-10-21 19:51:52 +00:00
Gwilym Kuiper
98b4de12df
Remove sparse registry option from hyperspace roll
2022-10-16 18:50:55 +01:00
Corwin
78f9fd2026
Release v0.12.1
2022-10-12 19:00:12 +01:00
Gwilym Kuiper
fc45af262b
Release v0.12.0
2022-10-11 23:34:13 +01:00
Gwilym Kuiper
522b54fd53
Make vscode not give me an error with hyperspace-roll and the-purple-night
2022-10-11 22:25:56 +01:00
Gwilym Kuiper
f5f73e89f5
Merge branch 'master' into affine
2022-10-08 23:03:42 +01:00
Gwilym Kuiper
1e759dbeca
Move the palettes to a single constant rather than being repeated
2022-10-08 23:02:54 +01:00
Gwilym Kuiper
7d43903ee0
Merge pull request #323 from gwilymk/remove-frequency-features
...
Remove frequency features
2022-10-08 22:24:07 +01:00
Gwilym Kuiper
cc66b65847
Update the docs
2022-10-08 21:39:48 +01:00
Gwilym Kuiper
e63e830a9c
Merge remote-tracking branch 'origin/master' into affine
2022-10-08 17:05:00 +01:00
Gwilym Kuiper
c5f6e10889
Update all toml files to the new transparent requirement
2022-10-08 16:59:40 +01:00
Gwilym Kuiper
b2e15c8e7b
Fix hyperspace roll using the wrong palette assignments
2022-10-08 16:54:55 +01:00
Corwin
467ebb0240
cargo clippy fixes in examples
2022-10-08 11:48:11 +01:00
Gwilym Kuiper
74207835fa
Merge pull request #313 from agbrs/renovate/clap-4.x
...
Update Rust crate clap to v4
2022-10-01 20:19:58 +01:00
GBA bot
b24b4faeae
Update lockfiles
2022-10-01 18:46:59 +00:00
Gwilym Kuiper
c699709aff
Merge pull request #314 from gwilymk/lymia-saves
...
Add save support (copy of 298 with fixed tests)
2022-10-01 17:21:14 +01:00
Gwilym Kuiper
12ed911f16
Fix build errors
2022-10-01 16:52:23 +01:00
Gwilym Kuiper
9affb6dfb7
Use negative numbers
2022-10-01 15:35:24 +01:00
GBA bot
81d02db5fc
Update lockfiles
2022-09-28 20:16:01 +00:00
Corwin
9ae2f7390b
satisfy linter
2022-09-23 13:23:35 +01:00
Gwilym Kuiper
83c28254a1
Update to be closer to the API I actually want but currently only works in release mode
2022-09-22 23:29:58 +01:00
Gwilym Kuiper
84c87a8088
Merge remote-tracking branch 'origin/master' into affine
2022-09-22 20:13:23 +01:00
Alissa Rao
2be44c12e5
Improve codestyle in asm_routines.s, remove unsafe save implementation in hyperspace-roll.
2022-09-15 23:25:16 -07:00
GBA bot
bcac002a7a
Update lockfiles
2022-09-15 20:33:28 +00:00
GBA bot
490e3492fa
Update lockfiles
2022-08-16 19:07:17 +00:00