Gwilym Inzani
7af1b01006
Add a level where a squid teleports
2023-08-29 22:26:47 +01:00
Gwilym Inzani
a8e8f30f91
Remove invalid solution for glove_key
2023-08-29 22:26:19 +01:00
Corwin
7d907d014f
the check should be for one entity
2023-08-29 22:03:42 +01:00
Corwin
b7c10742af
add teleporter to build.rs
2023-08-29 21:58:02 +01:00
Corwin
da89a8a6cb
add teleporter shadow
2023-08-29 21:53:10 +01:00
Gwilym Inzani
8cb4f0c40f
Make the reason the solution works not the wall
2023-08-29 21:47:40 +01:00
Gwilym Inzani
657637aa8e
Make just rocks more interesting
2023-08-29 21:47:40 +01:00
Corwin
712301bd2e
teleporter level
2023-08-29 21:45:11 +01:00
Corwin
8b8f94ae7f
teleporters
2023-08-29 21:45:11 +01:00
Gwilym Inzani
2ce7d91c74
Add a level with just rocks
2023-08-29 21:43:37 +01:00
Gwilym Inzani
86607eeab0
Glove and key
2023-08-29 21:33:21 +01:00
Corwin
df2f45797b
only hero and squid can pick up items
2023-08-29 21:31:36 +01:00
Corwin
07c5afb990
add teleporter entity type
2023-08-29 21:24:30 +01:00
Gwilym Inzani
a7cbb60b20
Add a squid rock level
2023-08-29 21:13:57 +01:00
Corwin
98c96080f9
environment variable to run specific level
2023-08-29 21:11:58 +01:00
Corwin
56f1b68055
allow with justification
2023-08-29 21:01:35 +01:00
Corwin
078f4f22a9
make obtuse return values understandable
2023-08-29 20:59:03 +01:00
Gwilym Inzani
15d075a1c8
Maybe we'll have this many levels one day
2023-08-29 20:56:29 +01:00
Gwilym Inzani
fef393c39c
We can now make a lot more levels
2023-08-29 20:54:31 +01:00
Gwilym Inzani
f72ff39867
Make the spikes more obvious
2023-08-29 20:52:09 +01:00
Corwin
346f62f328
resolve overlaps after all moves
2023-08-29 20:52:07 +01:00
Gwilym Inzani
d781a41357
Add teleporter
2023-08-29 20:38:02 +01:00
Corwin
b5da20d748
blocks can't intersect heros or enemies
2023-08-29 20:11:55 +01:00
Gwilym Inzani
6422ed63f1
Give purple night the deduplication treatment
2023-08-29 16:33:11 +01:00
Gwilym Inzani
54237c0fce
Remove trailing whitespace
2023-08-29 16:28:57 +01:00
Gwilym Inzani
345a27a7d9
Remove useless cast
2023-08-29 16:25:16 +01:00
Gwilym Inzani
3eb7aabe37
Add dungeon puzzler to combo
2023-08-29 16:17:14 +01:00
Gwilym Inzani
a865240308
Start fixing 256 colours
2023-08-29 16:07:50 +01:00
Gwilym Inzani
c25cd74f43
Correctly use deduplication for combo rom
2023-08-29 15:20:41 +01:00
Gwilym Inzani
c9bf56755a
Also deduplicate for the dungeon puzzler
2023-08-29 15:17:50 +01:00
Gwilym Inzani
a73e817f02
Deduplicate everything in hatwiz
2023-08-29 15:05:57 +01:00
Gwilym Inzani
201a127673
Use deduplicated tiles for hatwiz splash screens
2023-08-29 14:55:23 +01:00
Gwilym Inzani
b39f99990c
Use deduplication in hyperspace roll
2023-08-29 14:52:20 +01:00
Gwilym Inzani
8158bc1ff3
Allow deduplicating background tiles
2023-08-29 13:16:57 +01:00
Gwilym Inzani
afed1542fe
Move the new sprites to the correct place
2023-08-29 09:50:00 +01:00
Corwin
b275db90da
make correct solution more obvious
2023-08-28 23:05:35 +01:00
Corwin
31c5519bc8
base update order on initial positions
2023-08-28 15:59:20 +01:00
Corwin
2a02da1c2f
simplify entity update loop
2023-08-28 14:00:39 +01:00
Corwin
0b45c006c8
ice on bottom
2023-08-28 11:45:29 +01:00
Corwin
4bd175cd7b
defined update order
2023-08-28 11:45:21 +01:00
Corwin
dacecef900
fix bug where the ice is the one to get moved
2023-08-28 11:38:04 +01:00
Corwin
ae0b86c7b9
fix lints
2023-08-28 11:36:22 +01:00
Corwin
5846a1c024
fix wonky ice animation next to wall
2023-08-28 11:34:08 +01:00
Gwilym Inzani
04ee5646ef
Add some new sprites for Corwin
2023-08-28 11:06:59 +01:00
Corwin
248cdae7a3
change squid change direction behaviour
2023-08-27 20:34:20 +01:00
Corwin
36603d5446
add block
2023-08-27 19:49:37 +01:00
Corwin
a0ab3e9fb4
add ice level
2023-08-27 18:31:30 +01:00
Corwin
e33eee7d11
fix mistakes copy over
2023-08-27 17:27:43 +01:00
Corwin
b9e6e09fe1
add ice
2023-08-27 16:47:00 +01:00
GBA bot
c29ba6e9ec
Update lockfiles
2023-08-13 10:36:46 +00:00
Gwilym Inzani
6607ea3f1f
Update lockfiles
2023-08-06 21:06:12 +01:00
Gwilym Inzani
43d7350c2f
Remove some of the volume slides
2023-08-04 21:30:09 +01:00
Gwilym Inzani
0a851e296a
Some music updates
2023-08-04 21:24:45 +01:00
Gwilym Inzani
6731fa88a0
I prefer this a bit slower
2023-08-02 17:18:27 +01:00
Gwilym Inzani
4b145d3194
Try composing my own theme (with some bug fixes)
2023-08-02 16:48:41 +01:00
Gwilym Inzani
70e763cc11
Add some panning for some more audio interest
2023-08-01 22:34:33 +01:00
Gwilym Inzani
ea29c2a9f9
Make all the sound effects louder
2023-08-01 21:59:27 +01:00
Gwilym Inzani
f49d3d3700
Actually include the new music and delete the old
2023-08-01 21:42:45 +01:00
Gwilym Inzani
f4214b5da8
Use new music for dungeon puzzler's lament and fix tracker bugs
2023-08-01 21:41:33 +01:00
GBA bot
e08024ae5b
Update lockfiles
2023-07-26 11:31:26 +01:00
Gwilym Inzani
a2dc536d49
Use my new married name in all the places it appeared ( #465 )
...
- [x] no changelog update needed
2023-07-26 10:42:31 +01:00
Gwilym Inzani
3da10f11be
Use my new married name in all the places it appeared
2023-07-26 10:29:03 +01:00
Gwilym Inzani
a5ad0129ed
Don't need to call it levels16 any more
2023-07-25 23:22:08 +01:00
Gwilym Inzani
15ea1427df
Delete the old 8x8 levels
2023-07-25 23:16:00 +01:00
Gwilym Inzani
ea3ba89f92
16x16 levels!!
2023-07-25 23:15:34 +01:00
Gwilym Inzani
999a73439c
Migrate the first 6 levels
2023-07-25 22:34:09 +01:00
Gwilym Inzani
3bd5ae2313
level 1 implemented
2023-07-25 22:23:32 +01:00
Corwin
b80c85f1d9
Import dungeon puzzler's lament ( #459 )
...
Includes dungeon keepers lament in the examples
- [x] no changelog update needed
2023-07-25 20:52:48 +01:00
Corwin
748f061856
remove unused method
2023-07-25 20:41:16 +01:00
Corwin
95c4368df6
remove unused resolution
2023-07-25 20:41:05 +01:00
Corwin
e7fe866036
remove sound files for unused effects
2023-07-25 20:40:16 +01:00
Corwin
9ee98cf0bf
remove unused sounds
2023-07-25 20:39:14 +01:00
Corwin
c461b581b5
emit sword hit
2023-07-25 20:39:06 +01:00
Gwilym Inzani
bddb77f5c9
XM tracker ( #461 )
...
Closes #446
One big problem with our games so far is that they are 95% music files.
If we want to add a game with more music, we can't at the moment.
This adds a tracker player which can play XM files easily in your games.
A lot of features from tracker files aren't supported yet, but enough to
make the examples sound at least half decent.
- [x] Changelog updated
2023-07-25 20:29:31 +01:00
Corwin
b806fa8e66
fix names
2023-07-25 20:27:03 +01:00
Gwilym Inzani
df75d1ce8c
Fix build errors
2023-07-23 23:39:52 +01:00
Corwin
2d53977c49
add energy to amplitude ( #457 )
...
- [x] no changelog update needed
2023-07-19 20:36:54 +01:00
Corwin
41a0c773dd
clean up other examples
2023-07-19 17:54:41 +01:00
Corwin
0fac43746f
add the dungeon keeper's lament
2023-07-19 17:54:41 +01:00
Corwin
a7f9fdf011
Release v0.16.0
2023-07-18 18:55:12 +01:00
Corwin
c60d0215d6
add energy to amplitude
2023-07-17 17:38:34 +01:00
Gwilym Inzani
284e30078f
Fix clippy lint in purple night
2023-07-04 21:24:44 +01:00
GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
Gwilym Inzani
4fc4eab83b
Give amplitude the same build settings as the other games
...
Makes the build faster
2023-06-30 22:09:06 +01:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Corwin
28e3a7faf4
Resolve stutter upon switching to dice customise screen ( #442 )
...
1. Dealloc now uses the normal dealloc procedure.
* Better because normalisation is quick, O(1).
* More normalisation means inserting into the list is faster.
2. Run sfx frame during the generation of upgrades (which can take an
unbounded amount of time).
* Both of these are required to remove the stuttering.
* It sounds really weird now that it works right :/
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:12 +01:00
Corwin
80051a163a
Modify the enemy health rng by using a dice roll distribution ( #438 )
...
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:04 +01:00
Corwin
95a8804094
reset the number of attempts
2023-06-05 00:12:36 +01:00
Corwin
cbb0b7d2a0
resolve stutter
2023-06-05 00:12:36 +01:00
Corwin
80f5812039
make the letter "R" better ( #441 )
...
Hyperspace roll has a not great looking letter "R". Uses change made by
Gwilym.
- [x] no changelog update needed
2023-06-03 23:56:43 +01:00
Corwin
2b94ef0ac7
make the letter "R" better
2023-06-03 23:45:55 +01:00
Corwin
95b28983ff
show health
2023-06-03 23:29:54 +01:00
Corwin
ae23f6fdf4
round towards nearest
2023-06-02 11:57:35 +01:00
Corwin
1d7acfb070
modify the enemy health rng by using a distribution
2023-06-02 01:24:37 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
...
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
...
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani
7cf66e67e5
Update agb version in amplitude
2023-05-21 16:49:06 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
2de1b08f42
Remove references to arm-none-eabi
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Gwilym Inzani
644e94f8ed
Use bilge rather than modular-bitfield
2023-05-17 15:01:22 +01:00
Corwin
d08500d9c3
launch the correct game
2023-04-26 01:34:25 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Corwin
409798c3bf
use fancy way of getting and setting slots
2023-04-25 21:07:31 +01:00
Corwin
929eef1569
add deny
2023-04-25 21:01:04 +01:00
Corwin
d54560f362
fix warnings
2023-04-25 21:00:26 +01:00
Corwin
4ea75bc064
add amplitude to combo rom
2023-04-25 20:57:18 +01:00
Corwin
e78a6624ff
add amplitude
2023-04-25 20:32:28 +01:00
Gwilym Inzani
9835f81b5f
Maybe make the build faster by using the same settings for all crates
2023-04-25 20:22:44 +01:00
Corwin
3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 20:44:46 +01:00
Corwin
14c7028aa0
reverse change of name
2023-04-23 18:55:23 +01:00
Gwilym Inzani
7029b66c62
Update lockfiles
2023-04-23 18:00:31 +01:00
Corwin
e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-22 00:46:41 +01:00
Gwilym Inzani
06db23d574
New include gfx macro ( #414 )
...
Replaces `include_gfx!` with `include_background_gfx!` which is much
nicer since it doesn't require the external toml file. See the example
repos for how much better it is :).
Also adds support for aseprite files in `include_background_gfx` and
uses that ability where we still have the original files.
- [x] Changelog updated / no changelog update needed
2023-04-18 21:14:28 +01:00
Gwilym Inzani
1e0102d615
Also update the combo rom
2023-04-18 20:29:45 +01:00
Corwin
f3c4593a51
move mixer frame
2023-04-18 20:25:31 +01:00
Corwin
e601374207
pull out common part of loop
2023-04-18 00:12:20 +01:00
Corwin
3f9fdd7c37
just use equals like before
2023-04-17 23:53:55 +01:00
Corwin
f67ffac227
prioritise audio and deprioritise objects
2023-04-17 23:48:48 +01:00
Corwin
a5c1d62cad
pointless capacity
2023-04-17 23:48:26 +01:00
Corwin
8bef214797
fix jitter
2023-04-17 23:48:15 +01:00
Corwin
a249404063
fix player collision mask
2023-04-17 23:48:00 +01:00
Corwin
692890b6d6
fix jitter between objects and background
2023-04-17 23:34:09 +01:00
Corwin
c970ab9362
fix positioning issues due
2023-04-17 23:31:05 +01:00
Gwilym Inzani
45343efe52
Update lockfiles
2023-04-13 22:33:59 +01:00
GBA bot
753f59e0e0
Allow importing aseprite backgrounds directly
2023-04-13 22:33:26 +01:00
Gwilym Inzani
875a0fbb65
Remove unneeded stuff from image-converter
2023-04-13 22:14:44 +01:00
Corwin
fc5ce97db4
Release v0.14.0
2023-04-11 21:28:22 +01:00
Corwin
fd79611dc3
update lock files
2023-04-11 21:27:09 +01:00
Corwin
4f19d6c240
forbid slot drop and move slot on set
2023-04-06 23:34:30 +01:00
Corwin
c84e81299b
improve the migration
2023-04-06 21:45:32 +01:00
Corwin
cdc2eed01d
unsafe arena added (may remove later)
2023-04-06 21:45:30 +01:00
Corwin
e7caff3776
use new names in games
2023-04-06 21:45:03 +01:00
Corwin
660adbe961
fix games
2023-04-06 21:45:00 +01:00
Corwin
af168f709b
update lock files
2023-04-06 17:17:12 +01:00
Gwilym Inzani
e07a080aad
Reduce codegen units to 1 to ensure build works
2023-04-05 17:06:56 +01:00
Gwilym Inzani
9d621f9b6a
Add shstrtab section for lld
2023-04-02 20:39:38 +01:00
Corwin
bf79fc89fb
Update Rust crate bitflags to v2 ( #395 )
2023-03-23 23:11:42 +00:00
Gwilym Inzani
aea8547f97
Ensure cargo fmt is run accross everything ( #399 )
...
I have fmt'd all the things!
- [x] Changelog updated / no changelog update needed
2023-03-23 23:11:19 +00:00
GBA bot
09ec6c25b0
Update lockfiles
2023-03-23 22:30:47 +00:00
Gwilym Inzani
8a3660733d
Add rustfmt as a component to rust-toolchain
2023-03-23 22:17:02 +00:00
GBA bot
e864eb6c03
Update lockfiles
2023-03-23 22:04:22 +00:00
Gwilym Inzani
4c6fbac41f
Fix remaining issues with the new API usage
2023-02-25 18:10:54 +00:00
Gwilym Inzani
54311727ec
Fix build errors
2023-02-24 08:55:02 +00:00
Gwilym Kuiper
b90a5829b8
Fix the games
2023-02-23 21:18:29 +00:00
Gwilym Kuiper
97dec32fa2
Fix all the clippy lints
2023-02-07 20:32:43 +00:00
Gwilym Kuiper
33dafd29c2
Update everything to 2021
2023-02-07 20:32:35 +00:00
Gwilym Kuiper
64bd1ad7dd
Fix landing 1 pixel above the ground in purple night ( #381 )
...
- [x] Changelog updated / no changelog update needed
2023-01-26 21:04:32 +00:00