Maik Klein
6d2fe02bb5
Bump version to 0.26.3
2019-01-10 22:37:55 +01:00
bors[bot]
a9b5b731c7
Merge #173
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173: Address validation error r=MaikKlein a=MaikKlein
Co-authored-by: Maik Klein <maikklein@googlemail.com>
2018-12-09 21:30:49 +00:00
Maik Klein
813e6a836e
Reformat
2018-12-09 22:24:11 +01:00
Maik Klein
0b68c25801
Address validation error
2018-12-09 22:13:08 +01:00
bors[bot]
25df12f1ce
Merge #169
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169: Issue 142 r=MaikKlein a=coolmedium
Hey here is an attempt to address #142 .
I have used builders in cases where a builder method accepts a structure that sets more than one struct field (e.g. fields like `x_count` and `p_to_some_x`). Otherwise I have usually used `.. Default::default()` when doing so would save typing.
If there is a preferred way to approach this I'm happy to make any changes.
Also, for creating shader modules I have added `examples::bytes_to_u32_vec` to convert the current shader code into a format suitable for passing to the `vk::ShaderModuleCreateInfo::code`. It uses `std::mem::transmute` and is based on the code for `u32::from_ne_bytes` in nightly. I have only tested this on Linux.
Co-authored-by: colin <colin@coolmedium.games>
2018-12-09 21:02:11 +00:00
colin
f0251c157a
inlining slices when on Device methods
2018-12-09 14:33:21 -06:00
colin
5422a8032d
again, added use std::ptr;
to lib.rs
2018-12-09 13:52:03 -06:00
colin
9fcd93b7b2
rust fmt
2018-12-09 13:41:23 -06:00
colin
752fc1f1ee
missed some premature .build() calls!
2018-12-09 13:35:48 -06:00
colin
ca651f07cb
rustfmt
2018-12-09 08:01:13 -06:00
colin
bb54ae4c5a
refactored to use util::read_spv
2018-12-09 08:00:55 -06:00
colin
59dfc6e216
Merge branch 'master' into issue-142
2018-12-09 07:47:29 -06:00
bors[bot]
91e6eed93a
Merge #172
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172: Builder: fix &'a [c_void] to &'a [8u] r=MaikKlein a=MatusT
Fix https://github.com/MaikKlein/ash/issues/155 . There is a lot of noise because I already used 1.0.0 stable version of rustfmt.
Probably merge the https://github.com/MaikKlein/ash/pull/171 first and I'll rebase then.
Co-authored-by: Matus Talcik <matus.talcik@outlook>
2018-12-09 11:08:42 +00:00
Matus Talcik
6497e2f58c
Builder: fix [c_void]
2018-12-09 11:52:28 +01:00
bors[bot]
43eabee68a
Merge #170
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170: SPIR-V reading helper r=MaikKlein a=Ralith
SPIR-V is defined in terms of 4-byte words and does not have a defined endianness, and compiler and target endianness may differ. Furthermore, Vulkan seems to require SPIR-V supplied to the implementation to be 4-byte-aligned. As a result, reading SPIR-V in a safe and portable fashion is error-prone.
So far we have largely shied away from including nontrivial helper code in ash, but arguably most portable code using ash will want this function. Do we want to break precedent? Or should we introduce a separate, optional, utility crate for code that doesn't directly wrap some part of Vulkan?
Co-authored-by: Benjamin Saunders <ben.e.saunders@gmail.com>
2018-12-09 08:19:02 +00:00
Maik Klein
813c33d3d1
Don't build tmp branches
2018-12-09 09:11:19 +01:00
Maik Klein
7800cc5efc
Add bors
2018-12-09 09:05:32 +01:00
Maik Klein
65040ecbea
Merge pull request #171 from Ralith/reformat
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Update to latest rustfmt
2018-12-09 08:48:43 +01:00
Benjamin Saunders
06b9599e16
Update to latest rustfmt
2018-12-08 15:42:13 -08:00
Benjamin Saunders
4546b26736
SPIR-V reading helper
2018-12-07 17:46:49 -08:00
colin
31880de8ab
refactored examples
2018-12-07 13:00:27 -06:00
colin
962f1ba830
reformatting via rust fmt
2018-12-07 12:52:52 -06:00
colin
5dfd07098c
refactored texture example to use defaults and builders
2018-12-07 12:50:46 -06:00
colin
0a16b5bd9b
refactored triangle to use builders and defaults
2018-12-07 12:41:51 -06:00
colin
cc21817445
attempt to detect endianness in bytes_to_u32_vec
2018-12-07 12:38:20 -06:00
colin
8c2424c836
refactored examples/src/lib.rs to use builders
2018-12-07 12:38:20 -06:00
colin
cf60417ecc
added bytes_to_u32_vec function using byteorder crate
2018-12-07 12:35:06 -06:00
colin
6f4259ee36
Merge branch 'master' of https://github.com/MaikKlein/ash into issue-142
2018-12-07 12:26:21 -06:00
colin
4858f4bceb
fixed logic error in bytes_to_u32_vec
2018-12-06 13:40:25 -06:00
colin
2bb85a8d50
fixed logic bug in bytes_to_u32_vec
2018-12-06 13:38:44 -06:00
colin
046989ad75
reformatted with fmt
2018-12-06 13:18:37 -06:00
colin
2855192145
added std::ptr back in import to satisfy build checks
2018-12-06 12:58:31 -06:00
colin
dbbdc8c3c2
using builders and defaults in triangle example
2018-12-06 09:33:22 -06:00
colin
bac3a5bc21
using builders and Defaults in texture example
2018-12-06 08:58:12 -06:00
Maik Klein
60e3efd552
Merge pull request #168 from Ralith/misc
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Expose destroy_event, fix an argument name
2018-12-06 09:23:29 +01:00
Benjamin Saunders
c3e53a8317
Fix begin_command_buffer argument naming
2018-12-05 22:42:45 -08:00
Benjamin Saunders
b9702a2e14
DeviceV1_0::destroy_event
2018-12-05 22:42:05 -08:00
Maik Klein
a0588c399a
Merge pull request #167 from MaikKlein/vendor-names
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Move extensions into vendor specific modules
2018-12-05 15:16:52 +01:00
Maik Klein
911f7545b9
Fix imports for win and mac
2018-12-04 21:55:51 +01:00
Maik Klein
ab7f960ae8
Remove all vendor tags from the fns
2018-12-04 21:25:42 +01:00
Maik Klein
fad6f51aae
Move extensions into vendor specific modules
2018-12-04 21:25:42 +01:00
Maik Klein
8d676002ea
Merge pull request #166 from zakorgy/get-pipeline-cache
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Add get_pipeline_cache_data
2018-12-04 20:47:01 +01:00
Zakor Gyula
fa830166fc
Add get_pipeline_cache_data
2018-12-04 16:37:09 +01:00
Maik Klein
c1dc88e199
Merge pull request #164 from Ralith/next-fix
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Fix builder next methods
2018-12-01 09:17:12 +01:00
Benjamin Saunders
c0b7d91faf
Don't generate extension traits for inextensible structs
2018-11-30 18:13:54 -08:00
Benjamin Saunders
fc1625e81c
Fix extension trait implementations, tweak naming
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These were being implemented for the trait object of the extension
struct's own extension trait, instead of the extension struct itself.
2018-11-30 18:12:16 -08:00
Maik Klein
bcaa563c5b
Bump version
2018-11-22 22:11:22 +01:00
Maik Klein
1661cb88d0
Merge pull request #146 from MatusT/builder-next
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Builder next
2018-11-22 22:05:52 +01:00
Matus Talcik
1be701f853
Builder: next pattern
2018-11-22 21:54:05 +01:00
Maik Klein
55c592e67d
Merge pull request #162 from MaikKlein/meshshader
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Add NvMeshShader
2018-11-22 21:06:56 +01:00