gba/book/src/SUMMARY.md
2018-12-08 01:53:37 -07:00

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# Rust GBA Guide
* Introduction
* Reader Requirements
* Book Goals and Style
* Getting Outside Help
* Development Setup
* Hello Magic
* GBA Limitations
* No Floats
* Core Only
* Volatile Destination
* Broad Concepts
* BIOS
* Working RAM
* IO Registers
* Palette RAM
* Video RAM
* Object Attribute Memory
* Game Pak ROM / Flash ROM
* Save RAM
* Video
* RBG15 Color
* Bitmap Modes
* Tiled Modes
* Affine Math
* Special Effects
* Non-Video
* Buttons
* Timers
* Direct Memory Access
* Sound
* Interrupts
* Network
* Game Pak
* Examples
* hello_magic
* hello_world
* light_cycle
* bg_demo