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242 lines
9.5 KiB
Markdown
242 lines
9.5 KiB
Markdown
# BIOS
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* **Address Span:** `0x0` to `0x3FFF` (16k)
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The [BIOS](https://en.wikipedia.org/wiki/BIOS) of the GBA is a small read-only
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portion of memory at the very base of the address space. However, it is also
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hardware protected against reading, so if you try to read from BIOS memory when
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the program counter isn't pointed into the BIOS (eg: any time code _you_ write
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is executing) then you get [basically garbage
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data](https://problemkaputt.de/gbatek.htm#gbaunpredictablethings) back.
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So we're not going to spend time here talking about what bits to read or write
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within BIOS memory like we do with the other sections. Instead we're going to
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spend time talking about [inline
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assembly](https://doc.rust-lang.org/unstable-book/language-features/asm.html)
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([tracking issue](https://github.com/rust-lang/rust/issues/29722)) and then use
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it to call the [GBA BIOS
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Functions](https://problemkaputt.de/gbatek.htm#biosfunctions).
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Note that BIOS calls have _more overhead than normal function calls_, so don't
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go using them all over the place if you don't have to. They're also usually
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written more to be compact in terms of code than for raw speed, so you actually
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can out speed them in some cases. Between the increased overhead and not being
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as speed optimized, you can sometimes do a faster job without calling the BIOS
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at all. (TODO: investigate more about what parts of the BIOS we could
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potentially offer faster alternatives for.)
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I'd like to take a moment to thank [Marc Brinkmann](https://github.com/mbr)
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(with contributions from [Oliver Schneider](https://github.com/oli-obk) and
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[Philipp Oppermann](https://github.com/phil-opp)) for writing [this blog
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post](http://embed.rs/articles/2016/arm-inline-assembly-rust/). It's at least
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ten times the tutorial quality as the `asm` entry in the Unstable Book has. In
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fairness to the Unstable Book, the actual spec of how inline ASM works in rust
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is "basically what clang does", and that's specified as "basically what GCC
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does", and that's basically/shockingly not specified much at all despite GCC
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being like 30 years old.
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So let's be slow and pedantic about this process.
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## Inline ASM
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**Fair Warning:** Inline asm is one of the least stable parts of Rust overall,
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and if you write bad things you can trigger internal compiler errors and panics
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and crashes and make LLVM choke and die without explanation. If you write some
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inline asm and then suddenly your program suddenly stops compiling without
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explanation, try commenting out that whole inline asm use and see if it's
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causing the problem. Double check that you've written every single part of the
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asm call absolutely correctly, etc, etc.
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**Bonus Warning:** The general information that follows regarding the asm macro
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is consistent from system to system, but specific information about register
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names, register quantities, asm instruction argument ordering, and so on is
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specific to ARM on the GBA. If you're programming for any other device you'll
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need to carefully investigate that before you begin.
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Now then, with those out of the way, the inline asm docs describe an asm call as
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looking like this:
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```rust
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asm!(assembly template
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: output operands
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: input operands
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: clobbers
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: options
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);
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```
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And once you stick a lot of stuff in there it can _absolutely_ be hard to
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remember the ordering of the elements. So we'll start with a code block that
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has some comments thrown in on each line:
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```rust
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asm!(/* ASM */ TODO
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:/* OUT */ TODO
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:/* INP */ TODO
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:/* CLO */ TODO
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:/* OPT */
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);
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```
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Now we have to decide what we're gonna write. Obviously we're going to do some
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instructions, but those instructions use registers, and how are we gonna talk
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about them? We've got two choices.
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1) We can pick each and every register used by specifying exact register names.
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In THUMB mode we have 8 registers available, named `r0` through `r7`. If you
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switch into 32-bit mode there's additional registers that are also available.
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2) We can specify slots for registers we need and let LLVM decide. In this style
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you name your slots `$0`, `$1` and so on. Slot numbers are assigned first to
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all specified outputs, then to all specified inputs, in the order that you
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list them.
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In the case of the GBA BIOS, each BIOS function has pre-designated input and
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output registers, so we will use the first style. If you use inline ASM in other
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parts of your code you're free to use the second style.
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### Assembly
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This is just one big string literal. You write out one instruction per line, and
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excess whitespace is ignored. You can also do comments within your assembly
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using `;` to start a comment that goes until the end of the line.
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Assembly convention doesn't consider it unreasonable to comment potentially as
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much as _every single line_ of asm that you write when you're getting used to
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things. Or even if you are used to things. This is cryptic stuff, there's a
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reason we avoid writing in it as much as possible.
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Remember that our Rust code is in 16-bit mode. You _can_ switch to 32-bit mode
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within your asm as long as you switch back by the time the block ends. Otherwise
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you'll have a bad time.
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### Outputs
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A comma separated list. Each entry looks like
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* `"constraint" (binding)`
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An output constraint starts with a symbol:
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* `=` for write only
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* `+` for reads and writes
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* `&` for for "early clobber", meaning that you'll write to this at some point
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before all input values have been read. It prevents this register from being
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assigned to an input register.
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Followed by _either_ the letter `r` (if you want LLVM to pick the register to
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use) or curly braces around a specific register (if you want to pick).
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* The binding can be any single 32-bit or smaller value.
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* If your binding has bit pattern requirements ("must be non-zero", etc) you are
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responsible for upholding that.
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* If your binding type will try to `Drop` later then you are responsible for it
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being in a fit state to do that.
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* The binding must be either a mutable binding or a binding that was
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pre-declared but not yet assigned.
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Anything else is UB.
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### Inputs
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This is a similar comma separated list.
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* `"constraint" (binding)`
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An input constraint doesn't have the symbol prefix, you just pick either `r` or
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a named register with curly braces around it.
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* An input binding must be a single 32-bit or smaller value.
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* An input binding _should_ be a type that is `Copy` but this is not an absolute
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requirement. Having the input be read is semantically similar to using
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`core::ptr::read(&binding)` and forgetting the value when you're done.
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### Clobbers
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Sometimes your asm will touch registers other than the ones declared for input
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and output.
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Clobbers are declared as a comma separated list of string literals naming
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specific registers. You don't use curly braces with clobbers.
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LLVM _needs_ to know this information. It can move things around to keep your
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data safe, but only if you tell it what's about to happen.
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Failure to define all of your clobbers can cause UB.
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### Options
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There's only one option we'd care to specify. That option is "volatile".
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Just like with a function call, LLVM will skip a block of asm if it doesn't see
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that any outputs from the asm were used later on. Nearly every single BIOS call
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(other than the math operations) will need to be marked as "volatile".
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### BIOS ASM
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* Inputs are always `r0`, `r1`, `r2`, and/or `r3`, depending on function.
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* Outputs are always zero or more of `r0`, `r1`, and `r3`.
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* Any of the output registers that aren't actually used should be marked as
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clobbered.
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* All other registers are unaffected.
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All of the GBA BIOS calls are performed using the
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[swi](http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0068b/BABFCEEG.html)
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instruction, combined with a value depending on what BIOS function you're trying
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to invoke. If you're in 16-bit code you use the value directly, and if you're in
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32-bit mode you shift the value up by 16 bits first.
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### Example BIOS Function: Division
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For our example we'll use the division function, because GBATEK gives very clear
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instructions on how each register is used with that one:
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```txt
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Signed Division, r0/r1.
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r0 signed 32bit Number
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r1 signed 32bit Denom
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Return:
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r0 Number DIV Denom ;signed
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r1 Number MOD Denom ;signed
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r3 ABS (Number DIV Denom) ;unsigned
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For example, incoming -1234, 10 should return -123, -4, +123.
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The function usually gets caught in an endless loop upon division by zero.
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```
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The math folks tell me that the `r1` value should be properly called the
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"remainder" not the "modulus". We'll go with that for our function, doesn't hurt
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to use the correct names. Our Rust function has an assert against dividing by
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`0`, then we name some bindings _without_ giving them a value, we make the asm
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call, and then return what we got.
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```rust
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pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
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assert!(denominator != 0);
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let div_out: i32;
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let rem_out: i32;
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unsafe {
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asm!(/* ASM */ "swi 0x06"
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:/* OUT */ "={r0}"(div_out), "={r1}"(rem_out)
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:/* INP */ "{r0}"(numerator), "{r1}"(denominator)
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:/* CLO */ "r3"
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:/* OPT */
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);
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}
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(div_out, rem_out)
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}
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```
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I _hope_ this all makes sense by now.
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## Specific BIOS Functions
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For a full list of all the specific BIOS functions and their use you should
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check the `gba::bios` module within the `gba` crate. There's just so many of
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them that enumerating them all here wouldn't serve much purpose.
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Which is not to say that we'll never cover any BIOS functions in this book!
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Instead, we'll simply mention them when whenever they're relevent to the task at
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hand (such as controlling sound or waiting for vblank).
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//TODO: list/name all BIOS functions as well as what they relate to elsewhere.
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