librashader/librashader-runtime-gl/src/framebuffer.rs

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use crate::texture::InputTexture;
use librashader_common::{FilterMode, GetSize, Size, WrapMode};
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/// A handle to an OpenGL texture with format and size information.
///
/// Generally for use as shader resource inputs.
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#[derive(Default, Debug, Copy, Clone)]
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pub struct GLImage {
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/// A GLuint to the texture.
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pub handle: Option<glow::Texture>,
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/// The format of the texture.
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pub format: u32,
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/// The size of the texture.
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pub size: Size<u32>,
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}
impl GLImage {
pub(crate) fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> InputTexture {
InputTexture {
image: *self,
filter,
mip_filter: filter,
wrap_mode,
}
}
}
impl GetSize<u32> for GLImage {
type Error = std::convert::Infallible;
fn size(&self) -> Result<Size<u32>, Self::Error> {
Ok(self.size)
}
}
impl GetSize<u32> for &GLImage {
type Error = std::convert::Infallible;
fn size(&self) -> Result<Size<u32>, Self::Error> {
Ok(self.size)
}
}