librashader/librashader-reflect/src/reflect/cross.rs

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use crate::error::{SemanticsErrorKind, ShaderCompileError, ShaderReflectError};
use crate::front::shaderc::GlslangCompilation;
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use crate::reflect::semantics::{
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BindingStage, MemberOffset, PushReflection, ShaderReflection, TextureImage, TextureSemantics,
TextureSizeMeta, TypeInfo, UboReflection, ValidateTypeSemantics, VariableMeta,
VariableSemantics, MAX_BINDINGS_COUNT, MAX_PUSH_BUFFER_SIZE,
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};
use crate::reflect::{
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ReflectMeta, ReflectSemantics, ReflectShader, TextureSemanticMap, VariableSemanticMap,
};
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use spirv_cross::hlsl::ShaderModel;
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use spirv_cross::spirv::{Ast, Decoration, Module, Resource, ShaderResources, Type};
use spirv_cross::{glsl, hlsl, ErrorCode};
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use crate::back::targets::{GLSL, HLSL};
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use crate::back::{CompileShader, ShaderCompilerOutput};
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use crate::back::cross::GlslangGlslContext;
pub struct CrossReflect<T>
where
T: spirv_cross::spirv::Target,
{
vertex: Ast<T>,
fragment: Ast<T>,
}
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pub struct CompiledAst<T>
where
T: spirv_cross::spirv::Target {
pub vertex: Ast<T>,
pub fragment: Ast<T>,
}
pub(crate) type HlslReflect = CrossReflect<hlsl::Target>;
pub(crate) type GlslReflect = CrossReflect<glsl::Target>;
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impl ValidateTypeSemantics<Type> for VariableSemantics {
fn validate_type(&self, ty: &Type) -> Option<TypeInfo> {
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let (Type::Float { ref array, vecsize, columns } | Type::Int { ref array, vecsize, columns } | Type::UInt { ref array, vecsize, columns }) = *ty else {
return None
};
if !array.is_empty() {
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return None;
}
let valid = match self {
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VariableSemantics::MVP => {
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matches!(ty, Type::Float { .. }) && vecsize == 4 && columns == 4
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}
VariableSemantics::FrameCount => {
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matches!(ty, Type::UInt { .. }) && vecsize == 1 && columns == 1
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}
VariableSemantics::FrameDirection => {
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matches!(ty, Type::Int { .. }) && vecsize == 1 && columns == 1
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}
VariableSemantics::FloatParameter => {
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matches!(ty, Type::Float { .. }) && vecsize == 1 && columns == 1
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}
_ => matches!(ty, Type::Float { .. }) && vecsize == 4 && columns == 1,
};
if valid {
Some(TypeInfo {
size: vecsize,
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columns,
})
} else {
None
}
}
}
impl ValidateTypeSemantics<Type> for TextureSemantics {
fn validate_type(&self, ty: &Type) -> Option<TypeInfo> {
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let Type::Float { ref array, vecsize, columns } = *ty else {
return None
};
if !array.is_empty() {
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return None;
}
if vecsize == 4 && columns == 1 {
Some(TypeInfo {
size: vecsize,
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columns,
})
} else {
None
}
}
}
impl<T> TryFrom<GlslangCompilation> for CrossReflect<T>
where
T: spirv_cross::spirv::Target,
Ast<T>: spirv_cross::spirv::Compile<T>,
Ast<T>: spirv_cross::spirv::Parse<T>,
{
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type Error = ShaderReflectError;
fn try_from(value: GlslangCompilation) -> Result<Self, Self::Error> {
let vertex_module = Module::from_words(value.vertex.as_binary());
let fragment_module = Module::from_words(value.fragment.as_binary());
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let vertex = Ast::parse(&vertex_module)?;
let fragment = Ast::parse(&fragment_module)?;
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Ok(CrossReflect { vertex, fragment })
}
}
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impl<T> CrossReflect<T>
where
T: spirv_cross::spirv::Target,
Ast<T>: spirv_cross::spirv::Compile<T>,
Ast<T>: spirv_cross::spirv::Parse<T>,
{
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fn validate(
&self,
vertex_res: &ShaderResources,
fragment_res: &ShaderResources,
) -> Result<(), ShaderReflectError> {
if !vertex_res.sampled_images.is_empty()
|| !vertex_res.storage_buffers.is_empty()
|| !vertex_res.subpass_inputs.is_empty()
|| !vertex_res.storage_images.is_empty()
|| !vertex_res.atomic_counters.is_empty()
{
return Err(ShaderReflectError::VertexSemanticError(
SemanticsErrorKind::InvalidResourceType,
));
}
if !fragment_res.storage_buffers.is_empty()
|| !fragment_res.subpass_inputs.is_empty()
|| !fragment_res.storage_images.is_empty()
|| !fragment_res.atomic_counters.is_empty()
{
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidResourceType,
));
}
let vert_inputs = vertex_res.stage_inputs.len();
if vert_inputs != 2 {
return Err(ShaderReflectError::VertexSemanticError(
SemanticsErrorKind::InvalidInputCount(vert_inputs),
));
}
let frag_outputs = fragment_res.stage_outputs.len();
if frag_outputs != 1 {
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidOutputCount(frag_outputs),
));
}
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let fragment_location = self
.fragment
.get_decoration(fragment_res.stage_outputs[0].id, Decoration::Location)?;
if fragment_location != 0 {
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidLocation(fragment_location),
));
}
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let vert_mask = vertex_res.stage_inputs.iter().try_fold(0, |mask, input| {
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Ok::<u32, ErrorCode>(
mask | 1 << self.vertex.get_decoration(input.id, Decoration::Location)?,
)
})?;
if vert_mask != 0x3 {
return Err(ShaderReflectError::VertexSemanticError(
SemanticsErrorKind::InvalidLocation(vert_mask),
));
}
if vertex_res.uniform_buffers.len() > 1 {
return Err(ShaderReflectError::VertexSemanticError(
SemanticsErrorKind::InvalidUniformBufferCount(vertex_res.uniform_buffers.len()),
));
}
if vertex_res.push_constant_buffers.len() > 1 {
return Err(ShaderReflectError::VertexSemanticError(
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SemanticsErrorKind::InvalidUniformBufferCount(
vertex_res.push_constant_buffers.len(),
),
));
}
if fragment_res.uniform_buffers.len() > 1 {
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidUniformBufferCount(fragment_res.uniform_buffers.len()),
));
}
if fragment_res.push_constant_buffers.len() > 1 {
return Err(ShaderReflectError::FragmentSemanticError(
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SemanticsErrorKind::InvalidUniformBufferCount(
fragment_res.push_constant_buffers.len(),
),
));
}
Ok(())
}
}
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struct UboData {
id: u32,
descriptor_set: u32,
binding: u32,
size: u32,
}
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struct TextureData<'a> {
id: u32,
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name: &'a str,
descriptor_set: u32,
binding: u32,
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}
// todo: might want to take these crate helpers out.
#[derive(Copy, Clone)]
enum SemanticErrorBlame {
Vertex,
Fragment,
}
impl SemanticErrorBlame {
fn error(self, kind: SemanticsErrorKind) -> ShaderReflectError {
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match self {
SemanticErrorBlame::Vertex => ShaderReflectError::VertexSemanticError(kind),
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SemanticErrorBlame::Fragment => ShaderReflectError::FragmentSemanticError(kind),
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}
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}
}
impl<T> CrossReflect<T>
where
T: spirv_cross::spirv::Target,
Ast<T>: spirv_cross::spirv::Compile<T>,
Ast<T>: spirv_cross::spirv::Parse<T>,
{
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fn get_ubo_data(
ast: &Ast<T>,
ubo: &Resource,
blame: SemanticErrorBlame,
) -> Result<UboData, ShaderReflectError> {
let descriptor_set = ast.get_decoration(ubo.id, Decoration::DescriptorSet)?;
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let binding = ast.get_decoration(ubo.id, Decoration::Binding)?;
if binding >= MAX_BINDINGS_COUNT {
return Err(blame.error(SemanticsErrorKind::InvalidBinding(binding)));
}
if descriptor_set != 0 {
return Err(blame.error(SemanticsErrorKind::InvalidDescriptorSet(descriptor_set)));
}
let size = ast.get_declared_struct_size(ubo.base_type_id)?;
Ok(UboData {
descriptor_set,
binding,
id: ubo.id,
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size,
})
}
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fn get_push_size(
ast: &Ast<T>,
push: &Resource,
blame: SemanticErrorBlame,
) -> Result<u32, ShaderReflectError> {
let size = ast.get_declared_struct_size(push.base_type_id)?;
if size >= MAX_PUSH_BUFFER_SIZE {
return Err(blame.error(SemanticsErrorKind::InvalidPushBufferSize(size)));
}
Ok(size)
}
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fn reflect_buffer_range_metas(
ast: &Ast<T>,
resource: &Resource,
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pass_number: u32,
semantics: &ReflectSemantics,
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meta: &mut ReflectMeta,
offset_type: impl Fn(usize) -> MemberOffset,
blame: SemanticErrorBlame,
) -> Result<(), ShaderReflectError> {
let ranges = ast.get_active_buffer_ranges(resource.id)?;
for range in ranges {
let name = ast.get_member_name(resource.base_type_id, range.index)?;
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let ubo_type = ast.get_type(resource.base_type_id)?;
let range_type = match ubo_type {
Type::Struct { member_types, .. } => {
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let range_type = member_types
.get(range.index as usize)
.cloned()
.ok_or(blame.error(SemanticsErrorKind::InvalidRange(range.index)))?;
ast.get_type(range_type)?
}
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_ => return Err(blame.error(SemanticsErrorKind::InvalidResourceType)),
};
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if let Some(parameter) = semantics.uniform_semantics.get_variable_semantic(&name) {
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let Some(typeinfo) = parameter.semantics.validate_type(&range_type) else {
return Err(blame.error(SemanticsErrorKind::InvalidTypeForSemantic(name)))
};
match &parameter.semantics {
VariableSemantics::FloatParameter => {
let offset = offset_type(range.offset);
if let Some(meta) = meta.parameter_meta.get(&name) {
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if offset != meta.offset {
return Err(ShaderReflectError::MismatchedOffset {
semantic: name,
vertex: meta.offset,
fragment: offset,
});
}
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if meta.components != typeinfo.size {
return Err(ShaderReflectError::MismatchedComponent {
semantic: name,
vertex: meta.components,
fragment: typeinfo.size,
});
}
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} else {
meta.parameter_meta.insert(
name.clone(),
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VariableMeta {
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id: name,
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offset,
components: typeinfo.size,
},
);
}
}
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semantics => {
let offset = offset_type(range.offset);
if let Some(meta) = meta.variable_meta.get(semantics) {
if offset != meta.offset {
return Err(ShaderReflectError::MismatchedOffset {
semantic: name,
vertex: meta.offset,
fragment: offset,
});
}
if meta.components != typeinfo.size * typeinfo.columns {
return Err(ShaderReflectError::MismatchedComponent {
semantic: name,
vertex: meta.components,
fragment: typeinfo.size,
});
}
} else {
meta.variable_meta.insert(
*semantics,
VariableMeta {
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id: name,
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offset,
components: typeinfo.size * typeinfo.columns,
},
);
}
}
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}
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} else if let Some(texture) = semantics.uniform_semantics.get_texture_semantic(&name) {
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let Some(_typeinfo) = texture.semantics.validate_type(&range_type) else {
return Err(blame.error(SemanticsErrorKind::InvalidTypeForSemantic(name)))
};
if let TextureSemantics::PassOutput = texture.semantics {
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if texture.index >= pass_number {
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return Err(ShaderReflectError::NonCausalFilterChain {
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pass: pass_number,
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target: texture.index,
});
}
}
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// this will break if range is both ubo and push buf whatever
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let offset = offset_type(range.offset);
if let Some(meta) = meta.texture_size_meta.get_mut(&texture) {
if offset != meta.offset {
return Err(ShaderReflectError::MismatchedOffset {
semantic: name,
vertex: meta.offset,
fragment: offset,
});
}
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meta.stage_mask.insert(match blame {
SemanticErrorBlame::Vertex => BindingStage::VERTEX,
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SemanticErrorBlame::Fragment => BindingStage::FRAGMENT,
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});
} else {
meta.texture_size_meta.insert(
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texture,
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TextureSizeMeta {
offset,
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// todo: fix this. to allow both
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stage_mask: match blame {
SemanticErrorBlame::Vertex => BindingStage::VERTEX,
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SemanticErrorBlame::Fragment => BindingStage::FRAGMENT,
},
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id: name
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},
);
}
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} else {
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return Err(blame.error(SemanticsErrorKind::UnknownSemantics(name)));
}
}
Ok(())
}
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fn reflect_ubos(
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&mut self,
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vertex_ubo: Option<&Resource>,
fragment_ubo: Option<&Resource>,
) -> Result<Option<UboReflection>, ShaderReflectError> {
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if let Some(vertex_ubo) = vertex_ubo {
self.vertex
.set_decoration(vertex_ubo.id, Decoration::Binding, 0)?;
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}
if let Some(fragment_ubo) = fragment_ubo {
self.fragment
.set_decoration(fragment_ubo.id, Decoration::Binding, 0)?;
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}
match (vertex_ubo, fragment_ubo) {
(None, None) => Ok(None),
(Some(vertex_ubo), Some(fragment_ubo)) => {
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let vertex_ubo =
Self::get_ubo_data(&self.vertex, vertex_ubo, SemanticErrorBlame::Vertex)?;
let fragment_ubo =
Self::get_ubo_data(&self.fragment, fragment_ubo, SemanticErrorBlame::Fragment)?;
if vertex_ubo.binding != fragment_ubo.binding {
return Err(ShaderReflectError::MismatchedUniformBuffer {
vertex: vertex_ubo.binding,
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fragment: fragment_ubo.binding,
});
}
let size = std::cmp::max(vertex_ubo.size, fragment_ubo.size);
Ok(Some(UboReflection {
binding: vertex_ubo.binding,
size,
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stage_mask: BindingStage::VERTEX | BindingStage::FRAGMENT,
}))
}
(Some(vertex_ubo), None) => {
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let vertex_ubo =
Self::get_ubo_data(&self.vertex, vertex_ubo, SemanticErrorBlame::Vertex)?;
Ok(Some(UboReflection {
binding: vertex_ubo.binding,
size: vertex_ubo.size,
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stage_mask: BindingStage::VERTEX,
}))
}
(None, Some(fragment_ubo)) => {
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let fragment_ubo =
Self::get_ubo_data(&self.fragment, fragment_ubo, SemanticErrorBlame::Fragment)?;
Ok(Some(UboReflection {
binding: fragment_ubo.binding,
size: fragment_ubo.size,
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stage_mask: BindingStage::FRAGMENT,
}))
}
}
}
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fn reflect_texture_metas(
&self,
texture: TextureData,
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pass_number: u32,
semantics: &ReflectSemantics,
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meta: &mut ReflectMeta,
) -> Result<(), ShaderReflectError> {
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let Some(semantic) = semantics.non_uniform_semantics.get_texture_semantic(texture.name) else {
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return Err(SemanticErrorBlame::Fragment.error(SemanticsErrorKind::UnknownSemantics(texture.name.to_string())))
};
if semantic.semantics == TextureSemantics::PassOutput && semantic.index >= pass_number {
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return Err(ShaderReflectError::NonCausalFilterChain {
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pass: pass_number,
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target: semantic.index,
});
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}
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meta.texture_meta.insert(
semantic,
TextureImage {
binding: texture.binding,
},
);
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Ok(())
}
fn reflect_texture<'a>(
&'a self,
texture: &'a Resource,
) -> Result<TextureData<'a>, ShaderReflectError> {
let descriptor_set = self
.fragment
.get_decoration(texture.id, Decoration::DescriptorSet)?;
let binding = self
.fragment
.get_decoration(texture.id, Decoration::Binding)?;
if descriptor_set != 0 {
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidDescriptorSet(descriptor_set),
));
}
if binding >= MAX_BINDINGS_COUNT {
return Err(ShaderReflectError::FragmentSemanticError(
SemanticsErrorKind::InvalidBinding(binding),
));
}
Ok(TextureData {
id: texture.id,
name: &texture.name,
descriptor_set,
binding,
})
}
fn reflect_push_constant_buffer(
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&mut self,
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vertex_pcb: Option<&Resource>,
fragment_pcb: Option<&Resource>,
) -> Result<Option<PushReflection>, ShaderReflectError> {
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if let Some(vertex_pcb) = vertex_pcb {
self.vertex
.set_decoration(vertex_pcb.id, Decoration::Binding, 1)?;
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}
if let Some(fragment_pcb) = fragment_pcb {
self.fragment
.set_decoration(fragment_pcb.id, Decoration::Binding, 1)?;
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}
match (vertex_pcb, fragment_pcb) {
(None, None) => Ok(None),
(Some(vertex_push), Some(fragment_push)) => {
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let vertex_size =
Self::get_push_size(&self.vertex, vertex_push, SemanticErrorBlame::Vertex)?;
let fragment_size = Self::get_push_size(
&self.fragment,
fragment_push,
SemanticErrorBlame::Fragment,
)?;
let size = std::cmp::max(vertex_size, fragment_size);
Ok(Some(PushReflection {
size,
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stage_mask: BindingStage::VERTEX | BindingStage::FRAGMENT,
}))
}
(Some(vertex_push), None) => {
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let vertex_size =
Self::get_push_size(&self.vertex, vertex_push, SemanticErrorBlame::Vertex)?;
Ok(Some(PushReflection {
size: vertex_size,
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stage_mask: BindingStage::VERTEX,
}))
}
(None, Some(fragment_push)) => {
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let fragment_size = Self::get_push_size(
&self.fragment,
fragment_push,
SemanticErrorBlame::Fragment,
)?;
Ok(Some(PushReflection {
size: fragment_size,
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stage_mask: BindingStage::FRAGMENT,
}))
}
}
}
}
impl<T> ReflectShader for CrossReflect<T>
where
T: spirv_cross::spirv::Target,
Ast<T>: spirv_cross::spirv::Compile<T>,
Ast<T>: spirv_cross::spirv::Parse<T>,
{
fn reflect(
&mut self,
pass_number: u32,
semantics: &ReflectSemantics,
) -> Result<ShaderReflection, ShaderReflectError> {
let vertex_res = self.vertex.get_shader_resources()?;
let fragment_res = self.fragment.get_shader_resources()?;
self.validate(&vertex_res, &fragment_res)?;
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let vertex_ubo = vertex_res.uniform_buffers.first();
let fragment_ubo = fragment_res.uniform_buffers.first();
let ubo = self.reflect_ubos(vertex_ubo, fragment_ubo)?;
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let vertex_push = vertex_res.push_constant_buffers.first();
let fragment_push = fragment_res.push_constant_buffers.first();
let push_constant = self.reflect_push_constant_buffer(vertex_push, fragment_push)?;
let mut meta = ReflectMeta::default();
if let Some(ubo) = vertex_ubo {
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Self::reflect_buffer_range_metas(
&self.vertex,
ubo,
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pass_number,
semantics,
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&mut meta,
MemberOffset::Ubo,
SemanticErrorBlame::Vertex,
)?;
}
if let Some(ubo) = fragment_ubo {
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Self::reflect_buffer_range_metas(
&self.fragment,
ubo,
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pass_number,
semantics,
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&mut meta,
MemberOffset::Ubo,
SemanticErrorBlame::Fragment,
)?;
}
if let Some(push) = vertex_push {
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Self::reflect_buffer_range_metas(
&self.vertex,
push,
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pass_number,
semantics,
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&mut meta,
MemberOffset::PushConstant,
SemanticErrorBlame::Vertex,
)?;
}
if let Some(push) = fragment_push {
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Self::reflect_buffer_range_metas(
&self.fragment,
push,
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pass_number,
semantics,
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&mut meta,
MemberOffset::PushConstant,
SemanticErrorBlame::Fragment,
)?;
}
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let mut ubo_bindings = 0u16;
if vertex_ubo.is_some() || fragment_ubo.is_some() {
ubo_bindings = 1 << ubo.as_ref().expect("UBOs should be present").binding;
}
for sampled_image in &fragment_res.sampled_images {
let texture_data = self.reflect_texture(sampled_image)?;
if ubo_bindings & (1 << texture_data.binding) != 0 {
return Err(ShaderReflectError::BindingInUse(texture_data.binding));
}
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ubo_bindings |= 1 << texture_data.binding;
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self.reflect_texture_metas(texture_data, pass_number, semantics, &mut meta)?;
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}
Ok(ShaderReflection {
ubo,
push_constant,
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meta,
})
}
}
impl CompileShader<GLSL> for CrossReflect<glsl::Target> {
type Options = glsl::Version;
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type Context = GlslangGlslContext;
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fn compile(
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mut self,
version: Self::Options,
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) -> Result<ShaderCompilerOutput<String, Self::Context>, ShaderCompileError> {
let mut options: glsl::CompilerOptions = Default::default();
options.version = version;
options.fragment.default_float_precision = glsl::Precision::High;
options.fragment.default_int_precision = glsl::Precision::High;
options.enable_420_pack_extension = false;
self.vertex.set_compiler_options(&options)?;
self.fragment.set_compiler_options(&options)?;
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let vertex_resources = self.vertex.get_shader_resources()?;
let fragment_resources = self.fragment.get_shader_resources()?;
for res in &vertex_resources.stage_inputs {
let location = self.vertex.get_decoration(res.id, Decoration::Location)?;
self.vertex
.set_name(res.id, &format!("RARCH_ATTRIBUTE_{location}"))?;
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self.vertex.unset_decoration(res.id, Decoration::Location)?;
}
for res in &vertex_resources.stage_outputs {
let location = self.vertex.get_decoration(res.id, Decoration::Location)?;
self.vertex
.set_name(res.id, &format!("RARCH_VARYING_{location}"))?;
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self.vertex.unset_decoration(res.id, Decoration::Location)?;
}
for res in &fragment_resources.stage_inputs {
let location = self.fragment.get_decoration(res.id, Decoration::Location)?;
self.fragment
.set_name(res.id, &format!("RARCH_VARYING_{location}"))?;
self.fragment
.unset_decoration(res.id, Decoration::Location)?;
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}
if vertex_resources.push_constant_buffers.len() > 1 {
return Err(ShaderCompileError::SpirvCrossCompileError(
ErrorCode::CompilationError(String::from(
"Cannot have more than one push constant buffer",
)),
));
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}
for res in &vertex_resources.push_constant_buffers {
self.vertex.set_name(res.id, "RARCH_PUSH_VERTEX_INSTANCE")?;
self.vertex
.set_name(res.base_type_id, "RARCH_PUSH_VERTEX")?;
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}
// todo: options
let flatten = false;
if vertex_resources.uniform_buffers.len() > 1 {
return Err(ShaderCompileError::SpirvCrossCompileError(
ErrorCode::CompilationError(String::from(
"Cannot have more than one uniform buffer",
)),
));
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}
for res in &vertex_resources.uniform_buffers {
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// if flatten {
// self.vertex.flatten_buffer_block(res.id)?;
// }
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self.vertex.set_name(res.id, "RARCH_UBO_VERTEX_INSTANCE")?;
self.vertex.set_name(res.base_type_id, "RARCH_UBO_VERTEX")?;
self.vertex
.unset_decoration(res.id, Decoration::DescriptorSet)?;
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self.vertex.unset_decoration(res.id, Decoration::Binding)?;
}
if fragment_resources.push_constant_buffers.len() > 1 {
return Err(ShaderCompileError::SpirvCrossCompileError(
ErrorCode::CompilationError(String::from(
"Cannot have more than one push constant buffer",
)),
));
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}
for res in &fragment_resources.push_constant_buffers {
self.fragment
.set_name(res.id, "RARCH_PUSH_FRAGMENT_INSTANCE")?;
self.fragment
.set_name(res.base_type_id, "RARCH_PUSH_FRAGMENT")?;
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}
if fragment_resources.uniform_buffers.len() > 1 {
return Err(ShaderCompileError::SpirvCrossCompileError(
ErrorCode::CompilationError(String::from(
"Cannot have more than one uniform buffer",
)),
));
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}
for res in &fragment_resources.uniform_buffers {
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// if flatten {
// self.fragment.flatten_buffer_block(res.id)?;
// }
self.fragment
.set_name(res.id, "RARCH_UBO_FRAGMENT_INSTANCE")?;
self.fragment
.set_name(res.base_type_id, "RARCH_UBO_FRAGMENT")?;
self.fragment
.unset_decoration(res.id, Decoration::DescriptorSet)?;
self.fragment
.unset_decoration(res.id, Decoration::Binding)?;
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}
let mut texture_fixups = Vec::new();
for res in &fragment_resources.sampled_images {
let binding = self.fragment.get_decoration(res.id, Decoration::Binding)?;
self.fragment
.set_name(res.id, &format!("RARCH_TEXTURE_{binding}"))?;
self.fragment
.unset_decoration(res.id, Decoration::DescriptorSet)?;
self.fragment
.unset_decoration(res.id, Decoration::Binding)?;
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texture_fixups.push(binding);
}
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Ok(ShaderCompilerOutput {
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vertex: self.vertex.compile()?,
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fragment: self.fragment.compile()?,
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context: GlslangGlslContext {
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texture_fixups,
compiler: CompiledAst {
vertex: self.vertex,
fragment: self.fragment
}
},
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})
}
}
impl CompileShader<HLSL> for CrossReflect<hlsl::Target> {
type Options = Option<()>;
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type Context = ();
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fn compile(
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mut self,
_options: Self::Options,
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) -> Result<ShaderCompilerOutput<String>, ShaderCompileError> {
let mut options = hlsl::CompilerOptions::default();
options.shader_model = ShaderModel::V5_0;
self.vertex.set_compiler_options(&options)?;
self.fragment.set_compiler_options(&options)?;
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Ok(ShaderCompilerOutput {
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vertex: self.vertex.compile()?,
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fragment: self.fragment.compile()?,
context: (),
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})
}
}
#[cfg(test)]
mod test {
use crate::reflect::cross::CrossReflect;
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use crate::reflect::{ReflectSemantics, ReflectShader, UniformSemantic};
use rustc_hash::FxHashMap;
use crate::back::CompileShader;
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use crate::reflect::semantics::{SemanticMap, VariableSemantics};
use spirv_cross::glsl::{CompilerOptions, Version};
use spirv_cross::{glsl, hlsl};
#[test]
pub fn test_into() {
let result = librashader_preprocess::load_shader_source("../test/basic.slang").unwrap();
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let mut uniform_semantics: FxHashMap<String, UniformSemantic> = Default::default();
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for (index, param) in result.parameters.iter().enumerate() {
uniform_semantics.insert(
param.id.clone(),
UniformSemantic::Variable(SemanticMap {
semantics: VariableSemantics::FloatParameter,
index: (),
}),
);
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}
let spirv = crate::front::shaderc::compile_spirv(&result).unwrap();
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let mut reflect = CrossReflect::<glsl::Target>::try_from(spirv).unwrap();
let shader_reflection = reflect
.reflect(
0,
&ReflectSemantics {
uniform_semantics,
non_uniform_semantics: Default::default(),
},
)
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.unwrap();
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let mut opts = CompilerOptions::default();
opts.version = Version::V4_60;
opts.enable_420_pack_extension = false;
let compiled = reflect.compile(&opts, &shader_reflection).unwrap();
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// eprintln!("{shader_reflection:#?}");
eprintln!("{:#}", compiled.fragment)
// let mut loader = rspirv::dr::Loader::new();
// rspirv::binary::parse_words(spirv.fragment.as_binary(), &mut loader).unwrap();
// let module = loader.module();
// println!("{:#}", module.disassemble());
}
}