librashader/librashader-runtime-d3d11/src/options.rs

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Rust
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/// Options for each Direct3D11 shader frame.
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#[repr(C)]
#[derive(Debug, Clone)]
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pub struct FrameOptionsD3D11 {
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/// Whether or not to clear the history buffers.
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pub clear_history: bool,
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/// The direction of the frame. 1 should be vertical.
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pub frame_direction: i32,
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}
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/// Options for Direct3D11 filter chain creation.
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#[repr(C)]
#[derive(Debug, Clone)]
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pub struct FilterChainOptionsD3D11 {
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/// Use a deferred context to record shader rendering state.
///
/// The deferred context will be executed on the immediate context
/// with `RenderContextState = true`.
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pub use_deferred_context: bool,
}