librashader/librashader-runtime-vk/src/lib.rs

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#![feature(type_alias_impl_trait)]
#![feature(let_chains)]
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#![feature(strict_provenance)]
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mod draw_quad;
mod error;
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mod filter_chain;
mod filter_pass;
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mod framebuffer;
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mod hello_triangle;
mod luts;
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mod renderpass;
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mod util;
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mod vulkan_primitives;
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mod vulkan_state;
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mod samplers;
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mod texture;
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mod rendertarget;
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mod ubo_ring;
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#[cfg(test)]
mod tests {
use super::*;
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use crate::filter_chain::FilterChainVulkan;
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#[test]
fn triangle_vk() {
let base = hello_triangle::ExampleBase::new(900, 600);
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// let mut filter = FilterChainVulkan::load_from_path(
// (base.device.clone(), base.present_queue.clone(), base.device_memory_properties.clone()),
// "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
// None
// )
let mut filter = FilterChainVulkan::load_from_path(
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(
base.device.clone(),
base.present_queue.clone(),
base.device_memory_properties.clone(),
),
"../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp",
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None,
)
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// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
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.unwrap();
hello_triangle::main(base);
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}
}