librashader/librashader-runtime-mtl/src/lib.rs

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Rust
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#![cfg(target_vendor = "apple")]
#![feature(type_alias_impl_trait)]
mod buffer;
mod draw_quad;
mod filter_chain;
mod filter_pass;
mod graphics_pipeline;
mod luts;
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mod samplers;
mod texture;
pub use filter_chain::FilterChainMetal;
use objc2_metal::MTLPixelFormat;
pub mod error;
pub mod options;
use librashader_runtime::impl_filter_chain_parameters;
impl_filter_chain_parameters!(FilterChainMetal);
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pub use texture::MetalTextureRef;
fn select_optimal_pixel_format(format: MTLPixelFormat) -> MTLPixelFormat {
if format == MTLPixelFormat::RGBA8Unorm {
return MTLPixelFormat::BGRA8Unorm;
}
if format == MTLPixelFormat::RGBA8Unorm_sRGB {
return MTLPixelFormat::BGRA8Unorm_sRGB;
}
format
}