chyyran
020fac87ba
deps: upgrade to windows 0.48.0
2023-04-23 01:44:28 -04:00
chyyran
31235971db
chore: Release
2023-02-21 21:07:17 -05:00
chyyran
650aecbe10
d3d11/12: fix sampler set creation
2023-02-21 21:06:47 -05:00
chyyran
ac1494bee1
chore: Release
2023-02-21 17:09:10 -05:00
chyyran
ded8851e16
d3d11/12: fix sampler set creation
2023-02-21 17:08:24 -05:00
chyyran
e2901b4a59
chore: Release
2023-02-19 15:38:43 -05:00
chyyran
85ea566575
chore: Release
2023-02-18 00:29:01 -05:00
chyyran
b780ca2a90
chore: Release
2023-02-17 01:13:52 -05:00
chyyran
af6f58981e
vk: move internal frame count to common
2023-02-16 21:16:42 -05:00
chyyran
8ed244f6fa
rt: clean up sampler sets
2023-02-16 18:19:38 -05:00
chyyran
302ef76a82
doc(readme): update header image
2023-02-16 17:42:01 -05:00
chyyran
912099f00a
test: fix unsafe changes
2023-02-16 17:38:00 -05:00
chyyran
0adf3505ec
rt: mark frame and create APIs unsafe
...
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
2023-02-16 17:33:47 -05:00
chyyran
7ebc3da94b
chore: Release
2023-02-16 01:11:55 -05:00
chyyran
0eb9859cc4
build(docs.rs): try a default-feature based approach
2023-02-16 01:09:43 -05:00
chyyran
284d644f99
cache: make cache opt-in by default so docs.rs can build sqlite properly
2023-02-16 00:54:22 -05:00
chyyran
f42328280a
tests: split tests into their own crates
2023-02-16 00:39:36 -05:00
chyyran
7d6701aa4e
chore: Release
2023-02-15 22:58:34 -05:00
chyyran
0000fdbdec
chore: Release
2023-02-15 18:40:06 -05:00
chyyran
2ca6aecfe4
cache: clean up cache api
2023-02-15 18:08:47 -05:00
chyyran
e7645a5592
rt: expose cache disable option in filter options
2023-02-15 18:08:47 -05:00
chyyran
604edfb78f
cache: implement transparent shader object cache
...
supported objects:
- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran
07fac4d1e9
rt: load luts with multiple threads
2023-02-14 02:56:06 -05:00
chyyran
893c58c53d
chore: Release
2023-02-13 00:41:53 -05:00
chyyran
abadfb3ee1
d3d12: use dxc to compile mipmap shader
...
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
2023-02-12 13:03:31 -05:00
chyyran
0eac766685
capi: expose deferred API and make order consistent.
...
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran
fa6cd87c60
vk/11/12: allow gpu-deferred creation of filter chains
2023-02-11 02:44:07 -05:00
chyyran
800b6e7b4b
d3d11: cleanup todo
2023-02-11 01:18:04 -05:00
chyyran
3c15a3a523
rt: fix history framebuffer requirements and unify framebuffer initialization logic
2023-02-11 00:20:35 -05:00
chyyran
0cb6f6a346
d3d11: be agnostic about deferred contexts
...
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00
chyyran
2b250db353
capi: make _opt* structs more forwards compatible
...
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran
121209da10
fmt: clean up warnings
2023-02-09 21:06:58 -05:00
chyyran
55e800b67e
d3d12: fix mipmaps again
2023-02-09 19:44:01 -05:00
chyyran
336094cad9
d3d11: properly clear history framebuffers
2023-02-09 00:42:46 -05:00
chyyran
cc3e50611e
chore: Release
2023-02-08 21:22:33 -05:00
chyyran
771a0896d7
chore: Release
2023-02-08 18:55:46 -05:00
chyyran
5ebc248078
chore: Release
2023-02-08 18:49:11 -05:00
chyyran
9847e5e603
chore: Release
2023-02-08 18:47:36 -05:00
chyyran
07d9869f85
chore: Release
2023-02-08 18:44:40 -05:00
chyyran
c02416314e
preprocess: fix dev dependency
2023-02-08 18:44:30 -05:00
chyyran
ccc2539e2f
chore: Release
2023-02-08 03:09:03 -05:00
chyyran
59e0b5da86
rt: unify render target logic
2023-02-07 23:14:39 -05:00
chyyran
06161b5aad
rt: make scale framebuffers a lot nicer to use
2023-02-07 22:02:08 -05:00
chyyran
45dbdc6157
chore: Release
2023-02-07 20:05:12 -05:00
chyyran
07b20fecdc
d3d11: fall back to singlethreaded shader compile if device was single threaded
2023-02-07 17:27:44 -05:00
chyyran
d9a97de131
rt: doc FilterPassMeta
2023-02-07 02:55:15 -05:00
chyyran
d6e1f2ca16
chore: Release
2023-02-07 02:32:55 -05:00
chyyran
6d75dc5100
fmt: general format and clean up
2023-02-07 02:31:08 -05:00
chyyran
c8a1d4d196
rt: abstract framebuffer scaling into common code
2023-02-07 02:12:47 -05:00
chyyran
5ffcf005a0
d3d11: set and restore blend state between passes and disable unneeded CPU access write
2023-02-07 00:51:35 -05:00
chyyran
c5b2b50d16
d3d11: make default cpu access none
2023-02-06 23:34:32 -05:00
chyyran
d6b492c614
doc: Vulkan runtime is not limited to 1.3 anymore
2023-02-06 22:05:29 -05:00
chyyran
3eae38f815
fmt: cargo fmt
2023-02-06 21:56:30 -05:00
chyyran
cb4dc418cd
chore: Release
2023-02-06 19:23:06 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
8588021a6e
chore: Release
2023-02-06 02:48:40 -05:00
chyyran
37cb3493ca
chore: Release
2023-02-06 02:21:19 -05:00
chyyran
3cdf3aa105
doc(d3d12): clean up docs for d3d12
2023-02-06 01:25:06 -05:00
chyyran
d32ad8e3b2
options: fix frame-direction docs
2023-02-06 00:26:27 -05:00
chyyran
3db89e5351
vk/11/12: bind VBO only once per frame to save on draw calls.
2023-02-06 00:23:37 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
7d8c137083
rt: abstract reusable bindingmeta ops
2023-02-05 16:19:22 -05:00
chyyran
c28e5195c2
d3d12: texture infrastructure
2023-02-01 02:08:50 -05:00
chyyran
17203692f0
d3d12: make framebuffer
2023-02-01 02:08:50 -05:00
chyyran
c2bef7f985
d3d12: upload shaders
2023-02-01 02:08:50 -05:00
chyyran
82ad516db0
d3d11/vk: render intermediate passes with identity matrix
2023-01-31 00:53:55 -05:00
chyyran
b996d60e9b
test(d3d11): make args test harness
2023-01-30 19:48:54 -05:00
chyyran
18e1f758cd
rt: apply filter settings before drawing frame
2023-01-30 19:30:23 -05:00
chyyran
b7a44f25f3
chore: Release
2023-01-29 22:49:26 -05:00
chyyran
abcd3bdc24
d3d11: set the proper sampler for each pass input
2023-01-29 22:19:08 -05:00
chyyran
964da2874c
fmt: format pass
2023-01-29 21:31:38 -05:00
chyyran
92caad292c
runtime: scale output framebuffers according to the previous inputs rather than original size.
2023-01-29 21:26:11 -05:00
chyyran
3c13dc8277
test(d3d11): allow hello_triangle to take image as input
2023-01-29 21:19:18 -05:00
chyyran
2d6a967c7f
d3d11: generate mipmaps for inputs if requested
2023-01-29 19:04:34 -05:00
chyyran
8b6481abc1
fmt: run clippy and rustfmt
2023-01-29 02:30:58 -05:00
Ronny Chan
dffea95370
reflect: allow binding uniform names to both UBO and Push Constants ( #4 )
2023-01-29 01:57:09 -05:00
chyyran
b0dde6eda2
d3d11/vk: fix default mvp
2023-01-28 13:11:14 -05:00
chyyran
43b7d6fb53
preprocess: support latin-1 encoding
2023-01-28 11:58:59 -05:00
chyyran
3db4c332eb
chore: Release
2023-01-28 01:50:33 -05:00
chyyran
1e99c169db
d3d11: rebind vertices each pass
2023-01-27 01:22:53 -05:00
chyyran
cc97be6a0c
d3d11: default to -O3 for compiling shaders
2023-01-27 00:27:06 -05:00
chyyran
3d0bdd0eac
test: update slang-shaders repo
2023-01-27 00:07:12 -05:00
chyyran
cdf94cee1f
capi(d3d11): Don't drop passed in COM pointers
2023-01-26 23:12:56 -05:00
chyyran
e415e46200
chore: Release
2023-01-21 02:33:50 -05:00
chyyran
341d8825c6
build: switch to custom fork of spirv_cross temporarily
2023-01-21 02:33:09 -05:00
chyyran
9cdf646681
build: only build d3d11 stuff for windows
2023-01-21 01:54:06 -05:00
chyyran
ef8b72b220
reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type
2023-01-19 18:44:08 -05:00
chyyran
261710d639
reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front
2023-01-19 01:06:17 -05:00
chyyran
b3dd378b5b
reflect: simplify shaderpassmeta type declarations with a macro
2023-01-19 00:37:37 -05:00
chyyran
fc54c7f65c
reflect: move compile_preset_passes from librashader-runtime into librashader-reflect
2023-01-18 21:58:13 -05:00
chyyran
4e51704e35
reflect: abstract away preset compilation
2023-01-18 20:56:08 -05:00
chyyran
e887b7cf35
docs: add crate docs to helper crates
2023-01-16 23:09:07 -05:00
chyyran
acca9ce6f6
d3d11: update to windows-rs 0.44
2023-01-16 18:45:02 -05:00
chyyran
fceda0e99d
chore: Release
2023-01-15 20:06:59 -05:00
chyyran
40e4ce908f
preprocess: store parameters in FxHashMap
2023-01-15 14:06:38 -05:00
chyyran
19e8da7d85
chore: general cleanup
2023-01-15 11:08:13 -05:00
chyyran
6c593dda79
chore: Release
2023-01-15 03:20:59 -05:00
chyyran
05ec73a11c
fmt: run cargo fmt
2023-01-15 03:06:09 -05:00