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nih-plug/nih_plug_egui/src/widgets/param_slider.rs

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Rust
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use egui::{vec2, Response, Sense, Stroke, TextStyle, Ui, Vec2, Widget, WidgetText};
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use lazy_static::lazy_static;
use super::util;
use nih_plug::prelude::{Param, ParamSetter};
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/// When shift+dragging a parameter, one pixel dragged corresponds to this much change in the
/// noramlized parameter.
const GRANULAR_DRAG_MULTIPLIER: f32 = 0.0015;
lazy_static! {
static ref DRAG_NORMALIZED_START_VALUE_MEMORY_ID: egui::Id = egui::Id::new((file!(), 0));
static ref DRAG_AMOUNT_MEMORY_ID: egui::Id = egui::Id::new((file!(), 1));
}
/// A slider widget similar to [`egui::widgets::Slider`] that knows about NIH-plug parameters ranges
/// and can get values for it.
///
/// TODO: Vertical orientation
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/// TODO: Check below for more input methods that should be added
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/// TODO: Decouple the logic from the drawing so we can also do things like nobs without having to
/// repeat everything
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/// TODO: Add WidgetInfo annotations for accessibility
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
pub struct ParamSlider<'a, P: Param> {
param: &'a P,
setter: &'a ParamSetter<'a>,
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draw_value: bool,
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slider_width: Option<f32>,
}
impl<'a, P: Param> ParamSlider<'a, P> {
/// Create a new slider for a parameter. Use the other methods to modify the slider before
/// passing it to [`Ui::add()`].
pub fn for_param(param: &'a P, setter: &'a ParamSetter<'a>) -> Self {
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Self {
param,
setter,
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draw_value: true,
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slider_width: None,
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}
}
/// Don't draw the text slider's current value after the slider.
pub fn without_value(mut self) -> Self {
self.draw_value = false;
self
}
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/// Set a custom width for the slider.
pub fn with_width(mut self, width: f32) -> Self {
self.slider_width = Some(width);
self
}
fn normalized_value(&self) -> f32 {
self.param.normalized_value()
}
fn begin_drag(&self) {
self.setter.begin_set_parameter(self.param);
}
fn set_normalized_value(&self, normalized: f32) {
if normalized != self.normalized_value() {
// This snaps to the nearest plain value if the parameter is stepped in some wayA
// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
// avoid this normalized->plain->normalized conversion for parameters that don't need
// it
let value = self.param.preview_plain(normalized);
self.setter.set_parameter(self.param, value);
}
}
// This still needs to be part of a drag gestur
fn reset_param(&self) {
let normalized_default = self.setter.default_normalized_param_value(self.param);
self.setter
.set_parameter_normalized(self.param, normalized_default);
}
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fn granular_drag(&self, ui: &Ui, drag_delta: Vec2) {
// Remember the intial position when we started with the granular drag. This value gets
// reset whenever we have a normal itneraction with the slider.
let start_value = if Self::get_drag_amount_memory(ui) == 0.0 {
Self::set_drag_normalized_start_value_memory(ui, self.normalized_value());
self.normalized_value()
} else {
Self::get_drag_normalized_start_value_memory(ui)
};
let total_drag_distance = drag_delta.x + Self::get_drag_amount_memory(ui);
Self::set_drag_amount_memory(ui, total_drag_distance);
self.set_normalized_value(
(start_value + (total_drag_distance * GRANULAR_DRAG_MULTIPLIER)).clamp(0.0, 1.0),
);
}
fn end_drag(&self) {
self.setter.end_set_parameter(self.param);
}
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fn get_drag_normalized_start_value_memory(ui: &Ui) -> f32 {
ui.memory()
.data
.get_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID)
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.unwrap_or(0.5)
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}
fn set_drag_normalized_start_value_memory(ui: &Ui, amount: f32) {
ui.memory()
.data
.insert_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID, amount);
}
fn get_drag_amount_memory(ui: &Ui) -> f32 {
ui.memory()
.data
.get_temp(*DRAG_AMOUNT_MEMORY_ID)
.unwrap_or(0.0)
}
fn set_drag_amount_memory(ui: &Ui, amount: f32) {
ui.memory().data.insert_temp(*DRAG_AMOUNT_MEMORY_ID, amount);
}
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fn slider_ui(&self, ui: &mut Ui, response: &Response) {
// Handle user input
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// TODO: Optionally (since it can be annoying) add scrolling behind a builder option
// TODO: Optionally add alt+click for value entry?
if response.drag_started() {
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// When beginning a drag or dragging normally, reset the memory used to keep track of
// our granular drag
self.begin_drag();
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Self::set_drag_amount_memory(ui, 0.0);
}
if let Some(click_pos) = response.interact_pointer_pos() {
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if ui.input().modifiers.command {
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// Like double clicking, Ctrl+Click should reset the parameter
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self.reset_param();
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} else if ui.input().modifiers.shift {
// And shift dragging should switch to a more granulra input method
self.granular_drag(ui, response.drag_delta());
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} else {
let proportion =
egui::emath::remap_clamp(click_pos.x, response.rect.x_range(), 0.0..=1.0)
as f64;
self.set_normalized_value(proportion as f32);
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Self::set_drag_amount_memory(ui, 0.0);
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}
}
if response.double_clicked() {
self.reset_param();
}
if response.drag_released() {
self.end_drag();
}
// And finally draw the thing
if ui.is_rect_visible(response.rect) {
// We'll do a flat widget with background -> filled foreground -> slight border
ui.painter()
.rect_filled(response.rect, 0.0, ui.visuals().widgets.inactive.bg_fill);
let filled_proportion = self.normalized_value();
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if filled_proportion > 0.0 {
let mut filled_rect = response.rect;
filled_rect.set_width(response.rect.width() * filled_proportion);
let filled_bg = if response.dragged() {
util::add_hsv(ui.visuals().selection.bg_fill, 0.0, -0.1, 0.1)
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} else {
ui.visuals().selection.bg_fill
};
ui.painter().rect_filled(filled_rect, 0.0, filled_bg);
}
ui.painter().rect_stroke(
response.rect,
0.0,
Stroke::new(1.0, ui.visuals().widgets.active.bg_fill),
);
}
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}
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fn value_ui(&self, ui: &mut Ui) {
let visuals = ui.visuals().widgets.inactive;
let should_draw_frame = ui.visuals().button_frame;
let padding = ui.spacing().button_padding;
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let text = WidgetText::from(format!("{}", self.param)).into_galley(
ui,
None,
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ui.available_width() - (padding.x * 2.0),
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TextStyle::Button,
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);
let (_, rect) = ui.allocate_space(text.size() + (padding * 2.0));
if ui.is_rect_visible(rect) {
if should_draw_frame {
let fill = visuals.bg_fill;
let stroke = visuals.bg_stroke;
ui.painter().rect(
rect.expand(visuals.expansion),
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visuals.rounding,
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fill,
stroke,
);
}
let text_pos = ui
.layout()
.align_size_within_rect(text.size(), rect.shrink2(padding))
.min;
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text.paint_with_visuals(ui.painter(), text_pos, &visuals);
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}
}
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}
impl<P: Param> Widget for ParamSlider<'_, P> {
fn ui(self, ui: &mut Ui) -> Response {
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let slider_width = self
.slider_width
.unwrap_or_else(|| ui.spacing().slider_width);
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ui.horizontal(|ui| {
// Allocate space, but add some padding on the top and bottom to make it look a bit slimmer.
let height = ui
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.text_style_height(&TextStyle::Body)
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.max(ui.spacing().interact_size.y * 0.8);
let slider_height = ui.painter().round_to_pixel(height * 0.8);
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let response = ui
.vertical(|ui| {
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ui.allocate_space(vec2(slider_width, (height - slider_height) / 2.0));
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let response = ui.allocate_response(
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vec2(slider_width, slider_height),
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Sense::click_and_drag(),
);
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ui.allocate_space(vec2(slider_width, (height - slider_height) / 2.0));
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response
})
.inner;
self.slider_ui(ui, &response);
if self.draw_value {
self.value_ui(ui);
}
response
})
.inner
}
}