Commit graph

63 commits

Author SHA1 Message Date
Jay Oster 96eef39a7a
Prepare 0.12.0 (#349)
* Prepare 0.12.0

* Cleanup use statements
2023-03-22 00:15:38 -07:00
Jay Oster b54f707a59
Fix CI with new MSRV (#333)
- Required by wgpu 0.15
2023-01-27 22:31:52 -08:00
Jay Oster 332a02f12d
Update wgpu to 0.15 (#332)
* Update wgpu to 0.15
* Fix the panic described in #330
* Specify `min_binding_size` since we know what it is.
2023-01-27 21:49:40 -08:00
Jay Oster 864a9c3491
Prepare 0.11.0 (#326) 2022-12-17 21:45:20 -08:00
David Cristofaro e8d5cf3ebc
Bump wgpu from 0.13 to 0.14 (#320)
* feat(wgpu): upgrade wgpu from 13 to 14

* Address feedback

* Bump tao in `minimal-tao` example

* Bump fltk in `minimal-fltk` example

* Bump egui in `minimal-egui` example

* Bump MSRV to `1.65`

* Bump crates in `imgui-winit` example

* Delete `minimal-sdl2` example

* Fix clippy lints

* Update examples/minimal-egui/src/gui.rs

Co-authored-by: Zageron <hello@zageron.ca>
Co-authored-by: Jay Oster <jay@kodewerx.org>
2022-12-17 13:50:11 -08:00
Jay Oster 0a85025345
Prepare 0.10.0 (#315) 2022-10-28 17:10:03 -07:00
Jay Oster 9f7896cd2f
Replace just with cargo-run-wasm (#310) 2022-10-02 21:13:48 -07:00
Jay Oster a2c639823f
Update winit 0.27 (#302)
* Update winit 0.27

Closes #292

This _does not_ update `winit` in the `imgui-winit` example. See https://github.com/parasyte/pixels/pull/302#issuecomment-1264483040 for discussion.
2022-10-01 14:27:21 -07:00
Jay Oster 6605951d8c
Fix CI (#301)
- wgpu 0.13 requires Rust 1.59
2022-08-17 19:55:20 -07:00
Jay Oster 051a523ee6
Update wgpu to 0.13 (#300)
* Intial work towards wgpu 0.13

* Increase MSRV for egui

* Add missing texture formats

* Update fermium

- Replaces beryllium with our own hand-rolled high-level abstraction
  layer for SDL2.

* Update dependencies

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2022-08-17 17:30:04 -07:00
Jay Oster 4ee5006481
Add rust-version (#295)
- This version is different from the MSRV. It specifies the minimum
  version required to build the crate and its direct dependencies.
- Add a CI step for building the crate alone with the oldest version
  possible.
- See MSRV.md for the policy and minimal version supported by CI,
  including all example code.
- Update all actions to checkout/v3
2022-08-01 14:59:46 -07:00
Jay Oster 94b87496c3
Update ultraviolet (#266) 2022-03-20 18:42:19 -07:00
Jay Oster d4cc56df18
Remove cargo resolver references from docs (#248)
- This probably should have been included in the 0.9.0 release, since it is no longer relevant; we require Edition 2021 starting with 0.9.0.
2021-12-31 18:00:29 -08:00
Jay Oster 6cc4356cc3
Prepare 0.9.0 (#247) 2021-12-31 16:18:01 -08:00
Jay Oster c1962ae35c
Update dependencies (#230)
* Move to Edition 2021
* Update `wgpu`, `raw-window-handle`, and all dependencies for the examples
* Update MSRV
* Closes #244
2021-12-31 14:57:57 -08:00
Jay Oster fa03a61fa3
Prepare 0.8.0 (#227) 2021-11-16 12:13:40 -08:00
Jay Oster b185ec32e9
Initial WebGL2 support. (#218)
Co-authored-by: MarkAnthonyM <37249494+MarkAnthonyM@users.noreply.github.com>
2021-11-16 11:37:56 -08:00
Jay Oster 0295a54e30
Prepare 0.7.0 (#210) 2021-10-08 12:11:43 -07:00
JMS55 800dd931b7
Update to wgpu 0.11 (#209)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-10-08 11:49:51 -07:00
Jay Oster b7e01422d4
Prepare 0.6.0 (#191) 2021-09-01 21:06:17 -07:00
Jay Oster e08c91bfd2
Update to wgpu 0.10 (#187)
- It would be nice to return an error from the render function
- imgui-winit is still a WIP (open PR: https://github.com/Yatekii/imgui-wgpu-rs/pull/66)
- Update README

Co-authored-by: Mohammed Alyousef <mohammed.alyousef@neurosrg.com>
2021-09-01 14:50:43 -07:00
Jay Oster 303f1d90f5
Prepare 0.5.0 (#183)
* Prepare 0.5.0

* Update dependencies
2021-07-17 08:57:25 -07:00
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
Jay Oster 3ce4b75ad9
Fix shader include (#178) 2021-06-17 20:21:05 -07:00
Jay Oster 294a875c8e
Update dependencies and prepare release (#177) 2021-06-17 20:00:24 -07:00
Jay Oster b76ae1f7bc
Update winit to 0.25 (#168)
- Update winit
- Update egui_winit_platform
- Update imgui_winit_support
- Fix hyperlink and resize in `egui-winit` example
2021-05-29 02:18:48 -07:00
Jay Oster f238814d12
Update wgpu to 0.8 (#160)
- Also update other dependencies
2021-05-07 23:52:11 -07:00
Jay Oster 316400e6e0
Prepare release 0.3.0 (#159)
* Try to fix CI by updating MSRV

* Prepare release
2021-05-05 00:48:25 -07:00
JMS55 f2d4a4f084
Upgrade to wgpu 0.7 (#134)
Co-authored-by: Jay Oster <jay@kodewerx.org>
2021-02-28 15:29:36 -08:00
Jay Oster 0a893d6eff
Update all dependencies (#130) 2021-01-05 18:20:36 -08:00
Jay Oster b6526c27e5
Remove pixels-dragons (#114)
- I don't want to publish this crate.
- Can't publish pixels 0.2.0 if it depends on an internal unpublished crate.
- This requires allowing unsafe code, and removing the safety dance badge.
2020-08-20 17:19:40 -07:00
Jay Oster 265ba2e5b3
Render API v2 (#112)
* WIP: Render API v2

* Fix doctests

* Expose all of PixelsContext (#110)

* Fix ScalingRenderer::new() taking &mut Device

* Replace getters with direct access to &mut PixelsContext

* Fix wrong reference type

* Fix unneeded mut

* Remove unnecessary mutable borrow, resurrect the shorter getter methods

* Initial port to wgpu master (0.6)
Surface creation is broken (see examples)
Does not support compressed textures

* Fix SurfaceTexture and examples

* Add support for compressed texture formats

* resize doesn't need mutability

* Update documentation

* Update wgpu

* Prepare release

* Goodbye Travis! Thanks for all the fish

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2020-08-20 16:49:19 -07:00
Jay Oster 1dd84cb412
Prepare 0.1.0 (#105) 2020-07-19 14:15:27 -07:00
Jay Oster 6c37916a56
Remove the workaround for metal 0.18.1 (yanked) (#104) 2020-07-19 13:52:00 -07:00
Jay Oster 1191379388
Temporary workaround to fix build on macOS (#101) 2020-07-19 03:29:47 -07:00
JMS55 4991d2cddc
Switch from futures-executor to pollster (#84) 2020-05-29 05:29:12 -07:00
Jay Oster de21862c77
Prepare 0.0.4 (#79) 2020-05-21 20:04:12 -07:00
Aeledfyr c96e46d3d4
Add a method to convert cursor coords to pixel coords (#77)
* Add a method to convert cursor coords to pixel coords

* Add method `window_pos_to_pixel` to Pixels struct
   * Converts cursor / window physical coordinates to pixel coords

* Fix formatting

* Return result rather than clamping pixel coordinates

* Use transformation matrices to convert from cursor coord to pixel

* Adds a struct ScalingMatrix that manages the creation and usage
  of the transformation matrix used in the renderer.
* Added an inverse function on ScalingMatrix - 4x4 matrix inverse
  (This should probably use a library, but it doesn't seem worth
  adding a dependancy for one function)

* Optimize matrix multiplication for cursor position calculation

* Use ultraviolet for matrix and vector math

* Add suggested changes

This keeps the split between usize and isize
This also changes the input cursor position to f32, because it was
immediately cast to an f32 for the transformations.
2020-05-20 21:37:29 -07:00
Jay Oster 809d3f6dd9
Update badges (#73)
- crates.io badges are now deprecated: https://github.com/rust-lang/crates.io/issues/2436
2020-04-18 15:20:48 -07:00
Jay Oster 774b749145
Slim dependencies (#71) 2020-04-13 21:06:01 -07:00
Jay Oster 9de2383712
Fix dependency bloat (#67)
* Move all examples to individual crates

* CI: Add libsdl2

* Use Ubuntu bionic for updated libsdl; 2.0.8

* Clippy

* libudev-dev is a dependency of libsdl2-dev

* Clippy

* Remove unnecessary dev-dependency

* `winit` is actually used in unit tests

* Fix a typo

* Move `simple-invaders` crate
2020-04-13 10:12:18 -07:00
Bernardo Meurer 246375f0e9
treewide: bump dependencies (#60) 2020-04-12 23:13:40 -07:00
Jay Oster b38363a602
Fix CI (#58)
* Replace bespoke Error impl with `thiserror`

* cargo update

* Finix winit version in dev-dependencies
2020-03-17 20:36:08 -07:00
fuckwit c5718cc041 Remove Unsafe in macro.rs (#43)
* remove unsafe slice::from_raw_parts

this should be a way to remove the unsafe code in the Spirv Deref impl.
Not sure how it affects performance yet.
I will take a look at the bytecode and see if maybe the compiler is
smart enough to optimize that away.

* change renderers to accomodate new Deref

Let the deref return a `Vec<u32>` instead of a slice reference. This
should not hurt performance too much as this will be done a finite
amount of times att startup.

* replaced deref with normal impl

* fixed endianness, fixed offset + rustfmt

* bump version

* fixed clippy lints

* respect the target endianness

* use wgpu::read_spirv()

* remove an unneccessary allocation of a vec

* move borrow into macro
2019-11-19 21:27:55 -08:00
Jay Oster bb898d78de
Add minimal-sdl2 example (#48) 2019-11-19 19:58:21 -08:00
Jay Oster 8061ce0ea4
Reorganize dependencies (#46)
* Reorganize dependencies

* Enable logging in the minimal-winit example

* Fix a very minor bug in the minimal-winit example
2019-11-19 19:37:36 -08:00
Jay Oster a92adf1b12
Add explicit clippy deny all, and forbid unsafe code (where possible) (#38) 2019-11-06 21:16:25 -08:00
Thom Chiovoloni e0225c145d Add a conways game of life example (#37)
* Add a conways game of life example

* Rustfmt conway example

* Respond to review feedback (p_width/p_height)

* Use line_drawing instead of manual bresenham

* Optimize count_neibs

* Remove inline(never) leftover from when profiling

* Bring back wrapping behavior (without regressing perf)

* Fix missing bounds check
2019-11-05 23:15:58 -08:00
Jay Oster 17c6054f40 Bump version 2019-11-03 22:28:00 -08:00
Jay Oster d97f57cb79 Fix the maintenance badge 2019-11-03 22:12:56 -08:00