nfp0
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e53d1be562
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Separate gb-pass border shader from auto scaled border shader
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2022-05-08 02:20:11 +01:00 |
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nfp0
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9fcf6bf196
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gb-pass5 - determine border size from SourceSize and OriginalSize.
Use only Y for compatibility with non-square pixel consoles.
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2022-05-08 02:18:21 +01:00 |
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nfp0
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f9d9c9724c
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Fix gbpass scaling misalignment
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2022-05-04 01:16:25 +01:00 |
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nfp0
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2a80829d45
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Modified presets for single video_scale parameter
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2022-05-03 23:29:19 +01:00 |
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nfp0
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b8f57be9c9
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Make scaling a single parameter affair on handheld border shaders
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2022-05-03 19:33:53 +01:00 |
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hizzlekizzle
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1bd12dc7cd
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Merge pull request #248 from MajorPainTheCactus/megatron_3_2
V3.2 Sony Megatron Shader
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2022-04-16 17:42:47 -05:00 |
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MajorPainTheCactus
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8691daf16e
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Added the colour space gamuts back in after temporarily removing them to fix bugs Added gamma out as well as renaming previous gamma to gamma in
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2022-04-16 22:10:47 +01:00 |
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hizzlekizzle
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e348673023
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Merge pull request #247 from mudlord/master
Losslessly compress LUTs
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2022-04-16 10:53:48 -05:00 |
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mudlord
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2322a3fe48
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Losslessly compress LUTs
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2022-04-16 18:56:18 +10:00 |
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hizzlekizzle
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1945e96a44
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Merge pull request #246 from MajorPainTheCactus/megatron_3_1
V3.1 Sony Megatron Shader
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2022-04-15 17:26:44 -05:00 |
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MajorPainTheCactus
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e0fa8ba1f3
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Fixed colour issues when skipping phosphor gamuts Fixed gamma curves cropping dark colours (as per spec but not wanted early on in colour correction) Fixed up SDR presets to have zero values for main colour controls apart from gamma which is moved up to try and compensate for the dimmness
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2022-04-15 16:19:16 +01:00 |
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hizzlekizzle
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148c57d974
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Merge pull request #245 from MajorPainTheCactus/megatron_3_0
V3.0 Sony Megatron Shader
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2022-04-10 19:41:04 -05:00 |
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MajorPainTheCactus
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372ef75e5c
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Fixed phosphor gamut being applied when sRGB colour space is used Reorganised shader parameters to be more intuitive Moved base crt-sony-megatron.slngp into the shader directory to edge users away from using it directly Passed in texcoord to functions Added vertical center, vertical size, horizontal center, horizontal size, pin phase, pin amp Added gamm_correct.h for easier integration
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2022-04-09 21:53:37 +01:00 |
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hizzlekizzle
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9520a6c10e
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Merge pull request #244 from MajorPainTheCactus/megatron_2_7
V2.7 Sony Megatron Shader
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2022-03-26 20:09:19 -05:00 |
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MajorPainTheCactus
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57df3c0c12
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Added NTSC support to 'crappy tv' preset otherwise known as the AEG CTV-4800-VT
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2022-03-26 22:58:47 +00:00 |
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hizzlekizzle
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70637c26a4
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Merge pull request #243 from MajorPainTheCactus/megatron_2_6
V2.6 Sony Megatron Shader
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2022-03-24 19:20:24 -05:00 |
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MajorPainTheCactus
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e24239523d
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Fixed all the presets as I hadn't included crt-sont-megatron.slangp - oops! Added SDR versions of all the shader presets for ease of use Renamed original presets with hdr postfix Inverted HDR shader value so SDR is on 0 and HDR is on 1
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2022-03-24 22:09:16 +00:00 |
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hizzlekizzle
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417a83a17c
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Merge pull request #242 from MajorPainTheCactus/megatron_2_5
V2.5 Sony Megatron Shader
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2022-03-23 19:00:26 -05:00 |
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MajorPainTheCactus
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543ebf7c0e
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Fixed jvc professional TM-H1950CG vertical convergence
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2022-03-23 21:11:32 +00:00 |
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MajorPainTheCactus
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69b44722ba
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Cleaned up the shader presets to remove generic versions Added jvc d-series AV-36D501 preset
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2022-03-23 20:38:46 +00:00 |
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hizzlekizzle
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77558d5f2a
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Merge pull request #241 from MajorPainTheCactus/megatron_2_0
V2.0 Sony Megatron Shader
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2022-03-20 20:10:10 -05:00 |
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MajorPainTheCactus
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721912b2e8
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Fixed up Virtua Fighter some more
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2022-03-20 21:22:06 +00:00 |
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MajorPainTheCactus
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aba9624731
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Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function
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2022-03-20 21:22:06 +00:00 |
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hizzlekizzle
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0ee6d747c8
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Merge pull request #240 from MajorPainTheCactus/megatron_1_2
V1.4 Sony Megatron Shader
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2022-03-17 21:28:22 -05:00 |
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MajorPainTheCactus
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da1a96f04e
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Added 4K 300TVL support (8K still to do) Added Sony PVM 1910 simulation Added Virtua Fighter Arcade simulation (still a little early) Cleaned up parameters with uneeded/confusing instructions
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2022-03-17 21:33:41 +00:00 |
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hunterk
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cef60e5e1a
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add MajorPainInTheCactus' slot mask to subpixel mask function (#225)
* add MajorPainInTheCactus' slot mask to subpixel mask function
* add 2xbrz shader by request
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2022-03-15 21:40:34 -05:00 |
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hizzlekizzle
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32a9a5f86e
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Merge pull request #239 from MajorPainTheCactus/megatron_1_2
V1.2 Sony Megatron Shader
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2022-03-14 19:51:54 -05:00 |
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MajorPainTheCactus
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2237891c65
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Optimised sony megatron shader by adding a three stage process and colour grading at lower source resolution
Fixed include path slashes
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2022-03-14 23:22:02 +00:00 |
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hizzlekizzle
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8121e935bd
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Merge pull request #238 from MajorPainTheCactus/megatron_1_0
V1.0 Sony Megatron Shader
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2022-03-11 08:24:28 -06:00 |
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MajorPainTheCactus
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150a3b35d1
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Fixed deconvergence
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2022-03-11 12:57:09 +00:00 |
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MajorPainTheCactus
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6be1217655
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Rename and rebranding to Sony Megatron
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2022-03-11 12:57:09 +00:00 |
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hizzlekizzle
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87e63c8000
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Merge pull request #237 from MajorPainTheCactus/hdr_5_5
V5.5 Sony PVM 4K HDR Shader
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2022-03-10 19:03:15 -06:00 |
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MajorPainTheCactus
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b2162f07af
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Added SDR mode Added saturation colour grade Fixed sondy pvm shader brightness
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2022-03-11 00:01:10 +00:00 |
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hizzlekizzle
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938a476b13
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Merge pull request #236 from MajorPainTheCactus/hdr_5_1
V5.1 Sony PVM 4K HDR Shader
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2022-03-07 22:50:14 -06:00 |
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MajorPainTheCactus
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248f0a775c
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Added gamma, brightness and contrast controls
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2022-03-07 21:57:58 +00:00 |
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hizzlekizzle
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5dae9be43f
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Merge pull request #235 from MajorPainTheCactus/hdr_5_0
V5.0 Sony PVM 4K HDR Shader
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2022-03-05 17:52:32 -06:00 |
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MajorPainTheCactus
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5e6351e2c7
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Moved scanline_size out to main shader for easier integration with HSM
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2022-03-05 15:53:41 +00:00 |
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MajorPainTheCactus
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55e0796400
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Fixed gamma curve - was using sRGB now using rec.601 / rec.709 gamma curve Added NTSC-U, NTSC-J, PAL colour systems and corresponding default white points Added colour grading: white temperature, brightness, contrast
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2022-03-05 15:40:20 +00:00 |
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hizzlekizzle
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ad2dd66403
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Merge pull request #234 from MajorPainTheCactus/hdr_4_3
V4.3 Sony PVM 4K HDR Shader
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2022-02-28 15:52:36 -06:00 |
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MajorPainTheCactus
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573cde5945
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Renamed parameters and added 'hcrt' prefix to them.
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2022-02-28 21:51:08 +00:00 |
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hizzlekizzle
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196414fecb
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Merge pull request #233 from MajorPainTheCactus/hdr_4_2
V4.2 Sony PVM 4K HDR Shader
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2022-02-27 08:19:46 -06:00 |
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MajorPainTheCactus
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b0e9044a72
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Standardized the code to the general RetroArch shaders standard
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2022-02-27 12:31:28 +00:00 |
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hizzlekizzle
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62a58b7cd3
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Merge pull request #232 from MajorPainTheCactus/hdr_4_1
V4.1 Sony PVM 4K HDR Shader
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2022-02-26 16:53:03 -06:00 |
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MajorPainTheCactus
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ced4c91384
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Fixed a load of bugs with vertical and horizontal convergence
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2022-02-26 13:06:28 +00:00 |
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hizzlekizzle
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b49011c93e
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Merge pull request #231 from MajorPainTheCactus/hdr_4_0
V4.0 Sony PVM 4K HDR Shader
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2022-02-25 18:13:53 -06:00 |
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MajorPainTheCactus
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c36d5be84d
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Simplified the shader framework to have one master shader instead of three which meant I can remove a whole load of files
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2022-02-25 20:33:25 +00:00 |
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hizzlekizzle
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0ec5ca236c
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Merge pull request #230 from nfp0/Royale-NTSC-relative-multiplier
Use relative multiplier on NTSC Royale presets
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2022-02-16 12:02:07 -06:00 |
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nfp0
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0ede7913fd
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Use relative multiplier on NTSC Royale presets
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2022-02-16 17:45:46 +00:00 |
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hizzlekizzle
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981356bf13
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Merge pull request #229 from MajorPainTheCactus/hdr_3_3
V3.3 Sony PVM 4K HDR Shader
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2022-02-14 19:11:34 -06:00 |
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MajorPainTheCactus
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510b6c9ef4
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Added Sammy Atomiswave simulation preset Added JVC Professional TM-H1950CG simulation preset
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2022-02-14 22:21:40 +00:00 |
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