Hyllian
39b0948d0e
Add Retro-Tiles shaders ( #291 )
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* Add Retro-Tiles shaders
A shader designed for handheld and low res systems. It turns pixels into crisp tiles.
* Add box scaling
- Turn mandatory integer scaling;
- Add Overscan option.
2022-09-11 12:45:51 -05:00
Hyllian
7cccd21a2b
Add Retro-V3 shaders
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- Add Retro-V3 shader
- Add Retro-V3-nds-colors and Retro-V2-nds-colors
2022-08-15 18:50:07 -03:00
mudlord
2322a3fe48
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
Stuart Kenny
947b05aabe
Correct shader preset filename for zfast lcd.
2022-02-09 19:41:37 +00:00
hizzlekizzle
831adec8cf
Merge pull request #210 from hunterk/master
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add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk
d0f8703db9
add zfast_lcd shader by popular demand
2021-12-25 17:31:10 -06:00
Nikos Chantziaras
4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
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The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hizzlekizzle
72eb5c1547
add tiny texcoord offset to avoid rounding issues
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fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle
4a8958f918
add Dranyth's modifications to ds hybrid view
2021-09-02 22:26:15 -05:00
hunterk
70256e15f6
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
hizzlekizzle
12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… ( #170 )
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* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
jdgleaver
3ccfa35588
Update GBA/GBC/NDS colour correction parameters
2020-08-12 13:04:33 +01:00
CatGreen90
a767593e8f
Change "param" to "params"
2020-07-18 16:20:30 -04:00
Nuno Pereira
cbe3b4baf5
fixed round dots on Gameboy shaders
2020-07-12 01:49:51 +01:00
jdgleaver
70baa38678
Add lcd1x shaders
2020-06-29 12:11:21 +01:00
hunterk
b0c74efaab
add harlequin's lcd-shader shaders and preset
2020-05-04 19:03:32 -05:00
jdgleaver
396ef5751f
(simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes
2019-08-07 13:32:23 +01:00
hunterk
6f2b1604f4
missed one
2019-07-31 16:23:44 -05:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
hizzlekizzle
af976df47e
make some lcd-grid macros into params
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to get it in-line with the GLSL version
2019-06-17 10:40:30 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
hunterk
e9dfc8143e
fix broken paths and add edge-detect shader; closes #101
2019-05-22 14:24:40 -05:00
hizzlekizzle
77d4efd688
Merge pull request #98 from jdgleaver/cc-update
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(handheld) Update colour correction shaders
2019-04-18 11:21:15 -05:00
jdgleaver
2dc68c0501
(handheld) Update colour correction shaders (taken from Pokefan531's latest shader pack:
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https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174 )
2019-04-18 16:26:51 +01:00
jdgleaver
82bac4ce30
(simpletex_lcd) Update colour correction values (taken from Pokefan531's latest
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shader pack: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174 )
2019-04-18 14:29:14 +01:00
hunterk
83f00bd780
add psp console-border presets and image
2019-02-14 13:58:08 -06:00
hunterk
52db21c079
fixes for various compiler nits
2019-01-29 16:32:54 -06:00
hunterk
e179039cbc
add tiny offset to gb shader coords to prevent rounding issues
2019-01-28 14:10:16 -06:00
hunterk
368bdb8fd9
replace // comments with # as per spec and fix another missing end-quote; closes #95
2019-01-27 21:58:26 -06:00
hunterk
3c4311d482
fix missing end-quotes on gba console-borders
2019-01-12 18:55:40 -06:00
hunterk
12b0d8eb8f
add gbc_pokemon_modernizer and reshade bloom
2019-01-10 23:26:23 -06:00
hunterk
b54b0b29df
update scalefx and presets to allow shaders in front; closes #80
2018-12-16 12:16:30 -06:00
hunterk
89d64d7896
fix gg console-borders
2018-11-06 11:21:14 -06:00
jdgleaver
40ae79f6f2
simpletex_lcd: Fix gba/gbc colour correction and reoptimise shader parameter presets
2018-10-18 16:27:31 +01:00
hunterk
63a2ef84d8
add parameter to not filter small screen
2018-09-24 21:03:38 -05:00
hunterk
04e4c18c3a
make ds-hybrid-view less stupid and add a scalefx preset
2018-09-24 20:21:23 -05:00
jdgleaver
b0375481da
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
2018-08-15 11:24:43 +01:00
jdgleaver
aa717b2ae9
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
2018-08-10 11:32:25 +01:00
jdgleaver
7a71c2a9e5
Add simpletex_lcd shaders
2018-04-13 12:33:40 +01:00
Monroe88
890f98d809
Make indentation consistent on mGBA LCD shaders
2018-03-24 16:17:10 -05:00
Monroe88
97100730fb
sameboy-lcd: Add parameters
2018-03-24 16:08:00 -05:00
Monroe88
f83030f044
Newline nits
2018-03-23 18:44:32 -05:00
Monroe88
ad1db11b4a
Add LCD shader ported from SameBoy
2018-03-23 18:40:15 -05:00
Monroe88
0a823a64d0
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
2018-03-23 18:39:00 -05:00
Monroe88
45b936263a
console-border: Add some alternative presets for Game Boy systems
2018-02-22 20:43:53 -06:00
Monroe88
41fb9306b5
Add parameters to lcd-grid-v2.slangp
2018-02-18 16:19:32 -06:00
Monroe88
643450b658
lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple
2018-02-18 16:16:39 -06:00
Monroe88
2a4a92ef02
Add preset for Gambatte color shader
2018-02-10 16:53:12 -06:00
Monroe88
319874f05a
Don't use BGR for lcd-grid-v2 presets for GBC
2018-02-10 16:20:53 -06:00