Tim McCabe
129604300d
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
Tim McCabe
607c0979bb
Add BACKGROUND_INTENSITY to gbc-color
2023-09-22 10:38:37 -04:00
hunterk
93baa7ffac
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
fishcu
259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling ( #469 )
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* Move initial batch of shaders and presets to smoothing subdirectory
* Rename smoothing to edge enhancement
* Move cubic and windowed into interpolation
* Fix some presets
* Fix rest of presets
* Rename edge-enhancement to edge-smoothing
* Move pixel art scalers into separate directory separate from 'interpolation'
* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
hizzlekizzle
abeaabfb6d
Merge branch 'Themaister:master' into master
2023-06-28 07:10:07 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit ( #375 )
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* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory
* remove extraneous file
* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
c10a40e656
Replace "Original" texture with stock reference pass ( #343 )
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* update shaders that use Original to use a reference pass instead for append/prepend readiness
* remove some extraneous files
* fix super-xbr preset that was already broken apparently
2022-12-23 23:31:11 -06:00
Nuno Pereira
362e35919a
Restricted shader processing to the game screen area, fixing blurry cutoff point
2022-12-19 22:15:13 +00:00
Nuno Pereira
210034a507
Allow LCD-grid handheld-border shaders to scale by parameter
2022-12-15 22:58:21 +00:00
hizzlekizzle
9e89aafe0f
Merge pull request #317 from nfp0/handheld-border-single-scaling-parameter
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Instructions on how to change scale for border-auto-scale presets
2022-10-17 16:10:58 -05:00
Nuno Pereira
9725f05032
change order for instructions parameter
2022-10-17 21:31:37 +01:00
Nuno Pereira
e9db5851be
Instructions on how to change scale for border-auto-scale presets
2022-10-04 11:37:35 +01:00
Nuno Pereira
8afdd53387
Cleanup scale settings on some handheld-border presets to avoid user confusion when scaling
2022-10-03 23:55:30 +01:00
hizzlekizzle
f8f99ee220
Merge pull request #249 from nfp0/handheld-border-single-scaling-parameter
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Handheld border single scaling parameter, allowing for arbitrary scaling levels (4K compatibility)
2022-09-30 18:45:37 -05:00
Hyllian
4a02c8a42f
Update retro-tiles.slang
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- Added params to control format and depth of tiles;
PS: Got rid of old fork and made new one. No bugs now! :P
2022-09-18 13:21:40 -03:00
hizzlekizzle
0c35d67d09
fix gamma in retro-tiles
2022-09-11 18:34:06 -05:00
Hyllian
39b0948d0e
Add Retro-Tiles shaders ( #291 )
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* Add Retro-Tiles shaders
A shader designed for handheld and low res systems. It turns pixels into crisp tiles.
* Add box scaling
- Turn mandatory integer scaling;
- Add Overscan option.
2022-09-11 12:45:51 -05:00
Hyllian
7cccd21a2b
Add Retro-V3 shaders
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- Add Retro-V3 shader
- Add Retro-V3-nds-colors and Retro-V2-nds-colors
2022-08-15 18:50:07 -03:00
nfp0
2245052015
handheld borders - removed unnecessary calculation
2022-05-19 20:59:11 +01:00
nfp0
cb29629a2a
Adjusted PSP border scale
2022-05-08 17:07:36 +01:00
nfp0
521d531908
NeoGeo Pocket Color cleanup
2022-05-08 14:18:52 +01:00
nfp0
a289e43c06
remove handheld border retro presets
2022-05-08 13:56:53 +01:00
nfp0
1460ef4f01
Add border_texture_scale for border shaders
2022-05-08 02:31:31 +01:00
nfp0
013ff5aace
handheld border major cleanup
2022-05-08 02:31:23 +01:00
nfp0
e53d1be562
Separate gb-pass border shader from auto scaled border shader
2022-05-08 02:20:11 +01:00
nfp0
9fcf6bf196
gb-pass5 - determine border size from SourceSize and OriginalSize.
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Use only Y for compatibility with non-square pixel consoles.
2022-05-08 02:18:21 +01:00
nfp0
f9d9c9724c
Fix gbpass scaling misalignment
2022-05-04 01:16:25 +01:00
nfp0
2a80829d45
Modified presets for single video_scale parameter
2022-05-03 23:29:19 +01:00
nfp0
b8f57be9c9
Make scaling a single parameter affair on handheld border shaders
2022-05-03 19:33:53 +01:00
mudlord
2322a3fe48
Losslessly compress LUTs
2022-04-16 18:56:18 +10:00
Stuart Kenny
947b05aabe
Correct shader preset filename for zfast lcd.
2022-02-09 19:41:37 +00:00
hizzlekizzle
831adec8cf
Merge pull request #210 from hunterk/master
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add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk
d0f8703db9
add zfast_lcd shader by popular demand
2021-12-25 17:31:10 -06:00
Nikos Chantziaras
4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
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The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hizzlekizzle
72eb5c1547
add tiny texcoord offset to avoid rounding issues
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fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle
4a8958f918
add Dranyth's modifications to ds hybrid view
2021-09-02 22:26:15 -05:00
hunterk
70256e15f6
add more blurs, ss-gamma-ramp, updated nds color ( #176 )
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* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
2021-05-27 21:41:42 -05:00
hizzlekizzle
12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… ( #170 )
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* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
jdgleaver
3ccfa35588
Update GBA/GBC/NDS colour correction parameters
2020-08-12 13:04:33 +01:00
CatGreen90
a767593e8f
Change "param" to "params"
2020-07-18 16:20:30 -04:00
Nuno Pereira
cbe3b4baf5
fixed round dots on Gameboy shaders
2020-07-12 01:49:51 +01:00
jdgleaver
70baa38678
Add lcd1x shaders
2020-06-29 12:11:21 +01:00
hunterk
b0c74efaab
add harlequin's lcd-shader shaders and preset
2020-05-04 19:03:32 -05:00
Hans-Kristian Arntzen
2ed84324a6
Add bandlimited GBA preset.
2020-01-17 23:04:14 +01:00
jdgleaver
396ef5751f
(simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes
2019-08-07 13:32:23 +01:00
hunterk
6f2b1604f4
missed one
2019-07-31 16:23:44 -05:00
hunterk
bf33cd281b
rename 'retro' to 'interpolation' and move bevel and retro to handheld
2019-07-31 16:21:41 -05:00
hizzlekizzle
af976df47e
make some lcd-grid macros into params
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to get it in-line with the GLSL version
2019-06-17 10:40:30 -05:00
hunterk
b23a0c215a
remove 1x scaling caused by #104 's fix
2019-06-02 22:12:28 -05:00
LazyBumHorse
0a2b35ec11
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00