Monroe88
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4eb5210fb6
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Update handheld color shaders to version 9.0
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2017-07-29 23:18:29 -05:00 |
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Tatsuya79
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2cf78f4693
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GB borders new default and additions.
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2017-07-25 19:10:10 +02:00 |
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hunterk
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30ab72245e
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fix blending mode 0 in gb shader
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2017-05-01 10:22:12 -05:00 |
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Monroe88
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93afc2f8fe
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Update handheld color shaders to version 8.
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2016-12-29 20:05:45 -06:00 |
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hunterk
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cd2d282159
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add ascii art shader and fix ds-hybrid
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2016-10-19 22:30:27 -05:00 |
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hunterk
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2e8f7794d3
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add lcd3x and tweak ds-hybrid-view
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2016-10-19 15:16:58 -05:00 |
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hunterk
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b8816f559c
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add ds-hybrid shader and sabr presets
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2016-10-19 11:36:45 -05:00 |
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hunterk
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10f9dc0129
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fix gba console-borders
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2016-09-06 22:55:30 -05:00 |
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hunterk
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382bd43f71
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switch gbc console-borders over to gb-pass-5
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2016-08-18 09:21:39 -05:00 |
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hunterk
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573badab10
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fix dmg and gb-pocket console-borders
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2016-08-17 13:30:10 -05:00 |
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hunterk
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7b250e6e2a
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add some parameters to work better with console-borders
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2016-08-17 09:05:19 -05:00 |
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hunterk
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a7952f4ffc
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fix stupid error with gb-pass-5
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2016-08-15 09:40:16 -05:00 |
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hunterk
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6a8527a94e
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add actual gb-pass-5 port
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2016-08-13 21:39:30 -05:00 |
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hizzlekizzle
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e4bffb247e
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whoops, committed wrong file :O
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2016-08-13 21:07:26 -05:00 |
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hizzlekizzle
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0688fdec62
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Merge pull request #35 from Monroe88/patch-3
Handheld folder changes
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2016-08-13 21:02:53 -05:00 |
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hunterk
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d4b918338e
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add straight port of console-border last pass
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2016-08-13 19:24:41 -05:00 |
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Monroe88
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a363633558
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Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old.
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2016-08-13 11:08:45 -05:00 |
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Monroe88
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de93a3b37c
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Add gameboy-light and gameboy-pocket presets
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2016-08-13 11:03:25 -05:00 |
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Monroe88
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26f4ccad95
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Rearrange handheld folder to match common-shaders layout
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2016-08-13 11:02:02 -05:00 |
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Tatsuya79
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aaf7a99e55
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GBA border better lighting effect and scaling.
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2016-08-07 12:42:05 +02:00 |
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Arzed Five
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ffc0db1243
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(handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
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2016-08-07 00:15:10 +01:00 |
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Tatsuya79
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11f79872ad
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console-border: Display border on top.
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2016-08-06 15:06:04 +02:00 |
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Arzed Five
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e1dddbc3e0
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(console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
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2016-08-05 22:25:21 +01:00 |
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hunterk
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2455dacc69
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add game gear console borders
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2016-08-05 15:19:50 -05:00 |
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hunterk
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5cdda18c5c
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add dmg and gbp console-borders and fix gameboy shader
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2016-08-05 15:07:34 -05:00 |
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hunterk
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09f0cdd84c
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add neo geo pocket color console-borders
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2016-08-05 12:12:46 -05:00 |
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hunterk
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7e7414103b
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add gba console-borders
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2016-08-05 12:00:29 -05:00 |
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hunterk
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cc9d9efefc
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add gbc console borders
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2016-08-05 11:36:34 -05:00 |
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hunterk
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ae4d9317c9
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update gameboy with parameters and push constants
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2016-08-02 12:55:54 -05:00 |
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hunterk
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e3767d39bc
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switch gameboy shader to use LUTs again
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2016-08-02 12:32:59 -05:00 |
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hunterk
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e3e6c7b93d
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get gameboy shader working
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2016-07-25 09:57:15 -05:00 |
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Arzed Five
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70d30ead4b
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A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
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2016-07-24 03:59:55 +01:00 |
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hizzlekizzle
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14c6533193
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remove extraneous originalhistorysizes
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2016-07-21 08:43:59 -05:00 |
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hizzlekizzle
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354d0b8b43
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couple of changes related to previous pass
currently broken but whatever
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2016-07-21 08:42:22 -05:00 |
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hunterk
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762dfe1cb5
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add lcd-cgwg and dot shaders to handheld
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2016-07-21 08:39:08 -05:00 |
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Arzed Five
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a61f86864f
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More MAD optimizations
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2016-07-20 23:25:20 +01:00 |
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Arzed Five
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18a6182b0d
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Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
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2016-07-20 22:50:07 +01:00 |
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hizzlekizzle
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9c30c6dc03
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access pass 1 correctly
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2016-07-19 19:52:03 -05:00 |
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hunterk
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e060625eef
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add broken gameboy shader
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2016-07-19 15:17:23 -05:00 |
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Arzed Five
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d0ef0cc60c
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Translated gba-color.cg.
No obvious bugs were spotted.
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2016-07-18 15:28:57 +01:00 |
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