Commit graph

314 commits

Author SHA1 Message Date
hunterk 504cc159bc fix tonemapping 2017-03-02 19:53:24 -06:00
hunterk fe09f1e9a4 add HDR tonemapping shader 2017-03-02 19:03:40 -06:00
hunterk 419ffc5e52 rename old scalefx presets 2017-03-02 13:57:17 -06:00
hunterk b0a1a66595 update presets to still use old scalefx for now 2017-03-02 13:38:57 -06:00
hunterk 27b36311a1 update scalefx shaders 2017-03-02 13:37:31 -06:00
hunterk 8243af2064 fix oversampling 2017-03-02 10:35:59 -06:00
hunterk eedf3a8c09 fix crash when curvature isn't defined 2017-03-02 10:20:49 -06:00
hunterk 81faa39b3f add crt-interlaced-halation and quilez shaders and presets 2017-02-28 14:50:17 -06:00
hunterk 973ccff893 whoops, revert previous commit 2017-02-28 08:03:02 -06:00
hunterk 520b0de700 fix missing param in fast-bilateral 2017-02-28 07:59:15 -06:00
hunterk ca3976c8aa update presets for cubic reorganization 2017-02-27 16:20:19 -06:00
hunterk 663b947102 organize cubic subdir like the others 2017-02-27 16:18:12 -06:00
hunterk 5580b7a821 fix for nvidia shield 2017-02-10 20:38:52 -06:00
hunterk 7e4a696634 whoops, fix hq2x credits block 2017-02-10 10:18:36 -06:00
hunterk 351b7fc712 add SameBoy's clever hq2x shader 2017-02-10 10:17:05 -06:00
hunterk 873a40890e add working omniscale shader 2017-02-10 10:05:33 -06:00
hunterk f951ebabeb add omniscale-legacy shader and fix coord issue with ddt 2017-02-09 16:36:52 -06:00
hunterk 6d7617f9d8 add scalefx and dreamscape shaders 2017-01-30 08:51:12 -06:00
hizzlekizzle 5007dcc68f Merge pull request #51 from Monroe88/tvout2
Add tvout and tvout+interlacing presets into the 'presets' folder
2017-01-28 19:19:58 -06:00
Monroe88 ee862758ed Add tvout and tvout+interlacing presets into the 'presets' folder 2017-01-27 21:51:55 -06:00
hunterk 88905023f7 add ntsc-phosphorlut preset 2017-01-26 16:24:50 -06:00
hunterk b21a18bc5f add phosphorlut shader 2017-01-26 16:08:16 -06:00
hunterk ef130f1a00 fix for weird issue on nvidia shield 2017-01-24 20:30:32 -06:00
hunterk 16f670e623 fix weird issue on nvidia shield 2017-01-24 20:20:24 -06:00
hunterk ec86a37a4e add tvout-tweaks shader 2017-01-23 16:56:16 -06:00
hunterk b63a904399 add bevel shader 2017-01-23 16:34:10 -06:00
hunterk 3f8da2fe14 add smootheststep shader 2017-01-23 16:23:57 -06:00
hunterk 6c35ed7673 add scalenx shaders 2017-01-23 15:08:27 -06:00
hunterk 0acd9db91c whoops, already had so moving it to top 2017-01-19 14:13:15 -06:00
hunterk 6d868df91a add author block to AANN 2017-01-19 14:09:16 -06:00
hunterk 8df1213ad5 add pixellate license 2017-01-19 13:48:22 -06:00
hunterk 87c4e92a8b fix undershot in automatic prescale at exact integer scales 2017-01-19 10:08:19 -06:00
hunterk 7f57e74535 fix some dumb mistakes 2017-01-18 12:45:32 -06:00
hunterk 9846f2de0b add option to interpolate in linear gamma 2017-01-17 16:38:39 -06:00
hunterk f8fac3677b add crt-hyllian-multipass 2017-01-17 10:16:54 -06:00
hunterk c144d3d1aa blind port of xbr-lv2.glsl 2017-01-15 17:14:52 -06:00
hunterk 5f1b86f316 add bayer-matrix, gendither and gdapt shaders 2017-01-06 12:55:29 -06:00
hunterk 7c2c7406ab change some gl_FragCoords to match spec doc 2017-01-06 12:55:04 -06:00
hizzlekizzle 4aa0679176 add default auto-pre-scale to sharp-bilinear 2016-12-30 08:28:09 -06:00
hizzlekizzle 6918720885 Merge pull request #49 from Monroe88/color
Update handheld color shaders to version 8.
2016-12-29 20:13:47 -06:00
Monroe88 93afc2f8fe Update handheld color shaders to version 8. 2016-12-29 20:05:45 -06:00
hunterk 8009dea4d7 break glow-trails to its own shader and add vector-glow presets 2016-12-20 15:36:43 -06:00
hunterk 54d09899b4 add deinterlacing shader 2016-12-13 12:14:02 -06:00
hunterk 6d39ee668e add 4x and 5x xBRZ 2016-12-12 11:12:56 -06:00
hunterk 59218b85b0 add xbr-lv3-noblend shaders ported from guest to nonworking 2016-12-12 09:17:49 -06:00
hunterk c2060a3a5a Merge branch 'master' of https://github.com/libretro/slang-shaders 2016-12-12 08:38:00 -06:00
hunterk eebe663f78 add 6xbrz from guest 2016-12-12 08:37:17 -06:00
hizzlekizzle f029113ceb Merge pull request #48 from rz5/master
(glow) Enforce the R8G8B8A8_SRGB format from within the shaders
2016-12-08 19:43:54 -06:00
hizzlekizzle ee05ea7f18 whoops, too much 2016-12-08 13:24:37 -06:00
hizzlekizzle a8394785d1 increase grain on vcr shader 2016-12-08 13:22:43 -06:00