Commit graph

218 commits

Author SHA1 Message Date
mudlord 2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
hunterk cef60e5e1a
add MajorPainInTheCactus' slot mask to subpixel mask function (#225)
* add MajorPainInTheCactus' slot mask to subpixel mask function

* add 2xbrz shader by request
2022-03-15 21:40:34 -05:00
Stuart Kenny ab5d7681c1 Display 480p content at full res with interlacing off 2022-02-10 16:33:40 +00:00
Nikos Chantziaras fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle fad35a9129
Merge pull request #218 from realnc/zfast-fix
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras 97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK 2022-01-15 14:22:20 +02:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
hizzlekizzle d332281c03
Merge pull request #212 from MajorPainTheCactus/master
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus 1e433f2c25 Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little 2021-12-30 22:09:44 +00:00
hizzlekizzle b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus e2036576a2 v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details 2021-12-29 20:38:19 +00:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
Nikos Chantziaras 5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters 2021-12-19 09:07:05 +02:00
hizzlekizzle 7e4d798705
use linear filtering with crt-pi
closes #206
2021-11-28 08:56:55 -06:00
hunterk 7d1fcb9735
fix some paths in old mame_hlsl 2021-11-26 13:24:24 -06:00
Bennett Rennier 72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
barbudreadmon b0c288b141
fix zfast_crt for rotated games 2021-08-18 17:11:38 +02:00
hunterk 8524a42da5
Add crt-guest-advanced, update other crt-guest, update ntsc-adaptive (#183)
* update crt-guest, add advanced

* re-add some prematurely deleted GDV passes

* fix ntsc res behavior

* disable field-merging on 2-phase to allow MD rainbow artifacting

* remove unused function
2021-07-30 08:24:20 -05:00
hunterk 7c1a778f4f
changes to ntsc-adaptive, more blurs, NDS color, gamma ramp (#178)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs

* whoops, remove debug workaround

* remove reference to Cg shaders

* make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
2021-06-04 17:51:24 -05:00
Tatsuya79 c2b113411f
Update crt-geom.slang 2021-05-22 15:21:57 +02:00
Tatsuya79 fa3321fbd7
crt-geom: add vertical mode, tate preset 2021-05-21 19:09:55 +02:00
hizzlekizzle e5f2818021
fix crt-guest-dr-venom-fast smoothing pass 2021-04-04 08:52:46 -05:00
hizzlekizzle 12fdb6562f
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset

* forgot to update geom-deluxe preset

* fix various preset spec nits

* try to mellow out the raster bloom

Co-authored-by: hunterk <hunter_kaller@yahoo.com>
2021-03-01 15:11:53 -06:00
hunterk 35c2d7064e
add crt-hyllian and crt-guest updates (#166)
* add TATE mode to mame_hlsl

* add crt-guest-dr-venom2 shaders and presets

* get rid of weird character in filename

* add updated crt-hyllian shaders and presets

* update guest's deconvergence to latest

* more gdv updates

* forgot one
2021-01-16 09:31:32 -06:00
hizzlekizzle d26ad30362
Merge pull request #155 from hunterk/master
move/add stereoscopic-3D shaders to match glsl repo
2020-12-16 12:54:59 -06:00
hunterk 83485c6983 add an option to freeze the newpixie scanlines and fix the bezel image 2020-10-26 16:17:08 -05:00
Oriol Ferrer Mesia 78aad452f7 rm old stale code 2020-10-22 02:11:17 +02:00
Oriol Ferrer Mesia 1407c30f51 add crt-blurPi slang shader variants 2020-10-22 01:50:50 +02:00
hunterk 375c6220d7 add zfast-crt shader and preset 2020-07-14 16:24:42 -05:00
hunterk 67f934f56f remove unneeded passes 2020-06-26 16:21:12 -05:00
hunterk 5db5e6572d archive mame_hlsl and update to version based on bgfx code 2020-06-26 16:18:00 -05:00
hunterk 603be636dc only round corners when curved 2020-06-25 10:50:09 -05:00
hunterk 0dfcbfb18a replace noise and curvature with simpler, faster versions 2020-06-25 10:47:39 -05:00
hunterk 9a8b4a70fc add interference toggle 2020-06-16 14:40:05 -05:00
hunterk 5fd80ad7ea make res-independent scanlines better, add built-in res control to geom 2020-04-27 14:45:44 -05:00
hunterk 3b6d56f496 add newpixie-crt 2020-04-23 20:09:51 -05:00
hizzlekizzle 900b171dd9
latest updates from guest 2020-04-13 22:46:18 -05:00
hizzlekizzle 5e509df3ec
more updates to crt-guest-dr-venom
"Unfortunately or fortunately i found a conflict of settings in the shader. With low scanline saturation the ‘PVM colors’ aren’t applied or applied very weakly. I needed to fix this.

In the process i also decided to make the shader even better. I wasn’t completely satisfied with some types of filtering, as it turns out, using an even number of pixels fixes many issues with the shader. I’m also very pleased how the anti-ringing, mask reference color and scanline color turned out."
2020-03-29 15:37:36 -05:00
hizzlekizzle 4ddf327c85
last minute changes from guest 2020-03-28 22:16:41 -05:00
hizzlekizzle 5f5b51ada5
update crt-guest-dr-venom to guest's latest 2020-03-28 16:19:09 -05:00
hunterk 1883ed12b7 add vt220 shader and preset 2020-02-19 11:23:13 -06:00
hunterk 2a48ab3052 update crt-guest-sm 2020-02-18 12:27:53 -06:00
hunterk fbc0e7a9fa update crt-guest-sm to latest 2020-02-17 13:43:39 -06:00
hunterk df9b480805 add ntsc-adaptive, move some presets to it and remove redundant presets 2020-02-16 23:11:31 -06:00
hunterk 10708236b1 update crt-guest-dr-venom to latest from guest 2020-02-06 11:44:53 -06:00
hunterk 4cff7c2c23 update crt-guest-dr-venom with interlacing support 2020-02-02 13:18:25 -06:00
hunterk ee0ce4c140 add luminance param to geom, add some params to geom-deluxe 2020-01-30 16:02:47 -06:00
hunterk b38342095a switch geom-deluxe to use generated subpixel masks instead of LUTs 2020-01-25 13:24:52 -06:00
hunterk 66bda5d3b8 delete mistakenly committed file 2019-12-31 15:09:34 -06:00