Commit graph

182 commits

Author SHA1 Message Date
hizzlekizzle 391c9e7912 Merge pull request #31 from Tatsuya79/master
GBA border better lighting effect and scaling.
2016-08-07 09:10:26 -05:00
Tatsuya79 aaf7a99e55 GBA border better lighting effect and scaling. 2016-08-07 12:42:05 +02:00
hizzlekizzle b58fb0a433 Merge pull request #30 from rz5/master
(handheld) Add parameters to lcd-grid-v2; port a Cg preset that uses it.
2016-08-06 21:07:11 -05:00
Arzed Five ffc0db1243 (handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
2016-08-07 00:15:10 +01:00
hizzlekizzle d5dffd4618 Merge pull request #29 from Tatsuya79/master
console-border: Display border on top.
2016-08-06 15:20:15 -05:00
Tatsuya79 11f79872ad console-border: Display border on top. 2016-08-06 15:06:04 +02:00
hizzlekizzle b1258aacb2 Merge pull request #28 from rz5/master
(console-border) The presets had wrong paths, they're all fixed now.
2016-08-05 16:32:46 -05:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk d38da74ed2 add hexagon border 2016-08-05 10:15:56 -05:00
hunterk 570d027900 add color-mangler 2016-08-04 07:36:29 -05:00
hizzlekizzle 7214e2c54c Merge pull request #27 from rz5/master
(motionblur) Everything ported to slang.
2016-08-03 15:25:27 -05:00
Arzed Five e585d6cb3d (motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00
hizzlekizzle efc3ef4538 Merge pull request #26 from rz5/master
Added parameters to all modified files.
2016-08-03 08:20:31 -05:00
hizzlekizzle 323fd4dfc2 get hqx to compile; still looks wrong 2016-08-03 08:19:55 -05:00
Arzed Five 6a31c2dec5 Added parameters to all modified files.
Fixed a bug (introduced when porting to slang) related
to crt-hyllian and the PHOSPHOR feature.
2016-08-03 06:24:41 +01:00
hizzlekizzle 69ab6da976 Merge pull request #25 from Themaister/master
Merge upstream changes
2016-08-02 21:26:47 -05:00
hizzlekizzle 44e5655ee3 Merge pull request #24 from rz5/patch-2
Update crt-pi.slang
2016-08-02 21:24:29 -05:00
rz5 419c7c580b Update crt-pi.slang
Add run-time parameters, replace 'gl_FragCoord' with 'vTexCoord / OutputSize.xy' because the spec recommends it.
2016-08-03 03:09:01 +01:00
hunterk c0f0de0512 add hqx presets and LUTs 2016-08-02 20:43:49 -05:00
hizzlekizzle 6b3233308b Create hq4x.slang 2016-08-02 20:27:03 -05:00
hizzlekizzle 02f4e49ee2 Create hq3x.slang 2016-08-02 20:26:17 -05:00
hizzlekizzle 67628282df Create hq2x.slang 2016-08-02 20:25:06 -05:00
hizzlekizzle 60c0e286c9 move some boilerplate to the hqx passes 2016-08-02 20:21:48 -05:00
hizzlekizzle 640dbbdcda blind conversion of hqx pass2 2016-08-02 20:16:48 -05:00
hunterk 7f43dacf86 add first pass of hqx shaders 2016-08-02 16:35:27 -05:00
hunterk eeab08c3d8 update image-adjustment with parameters 2016-08-02 13:27:42 -05:00
hunterk b8ca696948 update interlacing with parameters and fixed framecounter 2016-08-02 13:16:51 -05:00
hunterk ae4d9317c9 update gameboy with parameters and push constants 2016-08-02 12:55:54 -05:00
hunterk e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk 46df8c20c6 add parameters and push constants to crt-geom 2016-08-02 12:13:40 -05:00
hunterk 806e5fe46c add parameters and push constants to ntsc-gauss-pass 2016-08-02 11:30:14 -05:00
Hans-Kristian Arntzen a37cff4905 Fix lanczos. 2016-08-02 16:11:44 +02:00
Hans-Kristian Arntzen f72f155c21 Fix wrong comparison in spec. 2016-08-02 16:05:07 +02:00
Hans-Kristian Arntzen fbfdfee430 Add more porting tips from Cg. 2016-08-02 15:56:25 +02:00
Hans-Kristian Arntzen 18b0fbecff Document some more ... 2016-08-02 14:39:06 +02:00
Hans-Kristian Arntzen e020baf774 Keep updating spec. 2016-08-02 13:24:03 +02:00
Hans-Kristian Arntzen d8c4066664 Begin fleshing out Vulkan GLSL spec. 2016-08-02 11:24:04 +02:00
Hans-Kristian Arntzen 39cae98850 Add shader parameters to basic crt shaders. 2016-08-01 22:11:09 +02:00
hizzlekizzle 18bcb94089 Merge pull request #23 from rz5/master
(super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
2016-07-30 18:25:34 -05:00
Arzed Five f911cffd3f (super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
introduces unintended motion blur.

Move the slang preset to the correct location.
2016-07-30 22:45:38 +01:00
hizzlekizzle 6baa6ec488 Merge pull request #22 from rz5/patch-2
Update crt-pi.slang
2016-07-30 16:31:18 -05:00
rz5 3c1dfb6fe5 Update crt-pi.slang
Fix crt-pi.

Also did some MAD optimizations, combine some lines, massage the formatting a bit so it's more readable
2016-07-30 21:45:00 +01:00
mudlord 915132eb93 Added 2 more example raymarch shaders. 2016-07-29 16:10:55 +10:00
mudlord 72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. 2016-07-29 15:04:42 +10:00
mudlord 9a81f4db05 Heh. 2016-07-29 13:26:31 +10:00