hizzlekizzle
e6ae09b6b1
fix crt-lottes-multipass-interlaced-glow paths
2018-08-22 08:32:49 -05:00
hunterk
d96eccaf2f
add wrap mode to kawase presets to fix dark border from sampling outside of image
2018-08-18 13:52:21 -05:00
hunterk
19b1796bdb
add kawase blurs and make bigblur use them, get rid of ugly, broken bigblur-crt
2018-08-15 11:33:39 -05:00
hizzlekizzle
67f6db2744
Merge pull request #89 from jdgleaver/simpletex_lcd+gbc-color
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[handheld] simpletex_lcd: Update GBC colour correction
2018-08-15 11:03:41 -05:00
jdgleaver
b0375481da
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
2018-08-15 11:24:43 +01:00
hunterk
935d21ed3a
add crt-mattias based on the 'crt emulation' shadertoy
2018-08-13 20:40:03 -05:00
hizzlekizzle
9a3bc3aa0a
Merge pull request #88 from jdgleaver/simpletex_lcd+gba-color
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[handheld] simpletex_lcd: Update GBA colour correction
2018-08-10 08:37:14 -05:00
jdgleaver
aa717b2ae9
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
2018-08-10 11:32:25 +01:00
hizzlekizzle
33129be84e
prevent issues on picky GPUs/compilers
2018-07-19 09:33:42 -05:00
hizzlekizzle
bc0e39025b
Merge pull request #87 from stuartcarnie/sgc-fixes
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Various fixes to for improved SPIRV-Cross compatibility
2018-07-15 16:21:35 -05:00
Stuart Carnie
14e9028e33
fix(cross): rename identifiers for SPIRV-Cross compatibility
2018-07-15 13:53:44 -07:00
Stuart Carnie
656c08b465
fix(aa-shader): texture2d is a data type in Metal
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* SPIRV-Cross should handle this
2018-07-15 13:43:03 -07:00
Stuart Carnie
10c6290afa
fix(pal): Rename param -> params
2018-07-14 17:37:25 -07:00
Stuart Carnie
56e41a5383
fix(mdapt): Rename and + or functions for SPIRV-Cross compatibility
2018-07-14 15:59:59 -07:00
Stuart Carnie
5ad108c3fc
fix(crt): Rename param -> params for SPIRV-Cross compatibility
2018-07-14 15:43:01 -07:00
Stuart Carnie
1e9ed9423d
fix(sinc): kernel is a reserved word for Metal shaders
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* SPIRV-Cross should handle this
2018-07-14 15:40:56 -07:00
Stuart Carnie
93d3c10cd0
fix(crt-lottes): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:17:50 -07:00
Stuart Carnie
2526a85e14
fix(crt-lottes-multipass): Rename param -> params for SPIRV-Cross compat
2018-07-14 15:13:25 -07:00
Stuart Carnie
f9681bccf4
fix(crt-easymode): SPIRV-Cross compatibility
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* likely a bug in SPIRV-Cross as it declared a local variable named
param that conflicted with the fragment shader input parameter named
param
2018-07-14 15:03:59 -07:00
Stuart Carnie
c915193e82
fix(crt-royale): Ensures output location is defined for Metal support
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* error after SPIRV-Cross is that output locations are not defined
2018-07-14 14:42:33 -07:00
hunterk
a5ffea7278
add yee64 and yeetron shaders ported from reshade
2018-06-12 12:29:38 -05:00
hizzlekizzle
bfb0e4f967
correct yellow tint in ntsc 320px svideo preset
2018-06-12 08:49:45 -05:00
hunterk
8f26d985e6
add curvature and moire compensation to crtglow
2018-06-06 16:17:10 -05:00
hunterk
68577a2af7
add crt-hyllian-3d shader and preset
2018-06-06 13:02:53 -05:00
hizzlekizzle
020a59e745
Create moire-resolve.slang
2018-06-01 16:24:32 -05:00
hunterk
36db5c17cb
fix pal-r57shell and remove unnecessary multipass version, add royale ntsc/pal presets
2018-05-02 14:26:13 -05:00
hunterk
40fbf187d9
rework pal shaders and add r57shell's newest
2018-05-01 16:04:47 -05:00
Twinaphex
6aa32bd3cc
Merge pull request #86 from MMJuno/master
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Cel Shader - Multipass Version
2018-04-24 09:22:16 +02:00
MMJuno
ed7e1452bb
Add files via upload
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Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
2018-04-24 02:24:04 -04:00
MMJuno
0dc873e73f
Add files via upload
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Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
2018-04-24 02:23:27 -04:00
hizzlekizzle
5781223e33
Merge pull request #85 from Monroe88/auto-box
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Add Slang ports of auto-box shaders and update SGB/SGBA/GBP border shader tvout presets to use them
2018-04-15 19:05:01 -05:00
Monroe88
baf586d641
Enable 480i on Game Boy Player tvout shader preset
2018-04-15 16:41:10 -05:00
Monroe88
ed6bcc3242
Convert these README files to markdown
2018-04-15 16:38:30 -05:00
Monroe88
337f7a7b94
Update SGB/SGBA/GBP tvout presets
2018-04-15 16:29:01 -05:00
Monroe88
540fa91c62
Add Slang ports of the auto-box shaders
2018-04-15 16:15:26 -05:00
hizzlekizzle
533fbb6547
Merge pull request #84 from jdgleaver/simpletex_lcd
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Add 'simpletex_lcd' shaders
2018-04-13 08:05:39 -05:00
jdgleaver
7a71c2a9e5
Add simpletex_lcd shaders
2018-04-13 12:33:40 +01:00
hunterk
a501be6211
add fakelottes shader and preset
2018-04-09 11:52:32 -05:00
hunterk
f3a8e541c8
add vhs shader and mimic layout of GLSL repo
2018-04-09 10:55:36 -05:00
Twinaphex
6a56e95301
Create new
2018-04-09 05:03:59 +02:00
hizzlekizzle
67682d470a
texcoord rounding change to fix some artifacts
2018-04-06 13:44:11 -05:00
hizzlekizzle
b953ba4f07
fix typo that broke xbr-mlv4-multipass on d3d11
2018-04-06 13:43:20 -05:00
hunterk
148477b18a
couple of cleanups on reverse-aa
2018-04-05 15:27:44 -05:00
hunterk
ab353d099a
add MMJ's cel shader
2018-04-05 14:50:22 -05:00
Twinaphex
cd75090db8
Merge pull request #83 from aliaspider/master
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add reverse-aa.
2018-04-05 06:54:30 +02:00
aliaspider
027733b845
add reverse-aa.
2018-04-05 05:19:13 +01:00
hizzlekizzle
d61b4f1afc
Merge pull request #82 from aliaspider/master
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add xbrz-freescale-multipass.
2018-04-04 22:10:46 -05:00
aliaspider
af7aa13677
add xbrz-freescale-multipass.
2018-04-05 04:04:00 +01:00
hizzlekizzle
27375bc5c0
Merge pull request #81 from aliaspider/master
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add xbrz-freescale.
2018-04-04 19:45:40 -05:00
aliaspider
c1b8dcff58
add xbrz-freescale.
2018-04-05 01:35:07 +01:00