Hyllian
|
7cccd21a2b
|
Add Retro-V3 shaders
- Add Retro-V3 shader
- Add Retro-V3-nds-colors and Retro-V2-nds-colors
|
2022-08-15 18:50:07 -03:00 |
|
mudlord
|
2322a3fe48
|
Losslessly compress LUTs
|
2022-04-16 18:56:18 +10:00 |
|
Stuart Kenny
|
947b05aabe
|
Correct shader preset filename for zfast lcd.
|
2022-02-09 19:41:37 +00:00 |
|
hizzlekizzle
|
831adec8cf
|
Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
|
2021-12-26 14:30:20 -06:00 |
|
hunterk
|
d0f8703db9
|
add zfast_lcd shader by popular demand
|
2021-12-25 17:31:10 -06:00 |
|
Nikos Chantziaras
|
4b9959f991
|
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
|
2021-11-27 07:54:37 +02:00 |
|
hizzlekizzle
|
72eb5c1547
|
add tiny texcoord offset to avoid rounding issues
fixes #200
|
2021-10-28 19:27:23 -05:00 |
|
hizzlekizzle
|
4a8958f918
|
add Dranyth's modifications to ds hybrid view
|
2021-09-02 22:26:15 -05:00 |
|
hunterk
|
70256e15f6
|
add more blurs, ss-gamma-ramp, updated nds color (#176)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs
|
2021-05-27 21:41:42 -05:00 |
|
hizzlekizzle
|
12fdb6562f
|
update crt-geom-deluxe to add brightness compensation; add bright pix… (#170)
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset
* forgot to update geom-deluxe preset
* fix various preset spec nits
* try to mellow out the raster bloom
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
|
2021-03-01 15:11:53 -06:00 |
|
jdgleaver
|
3ccfa35588
|
Update GBA/GBC/NDS colour correction parameters
|
2020-08-12 13:04:33 +01:00 |
|
CatGreen90
|
a767593e8f
|
Change "param" to "params"
|
2020-07-18 16:20:30 -04:00 |
|
Nuno Pereira
|
cbe3b4baf5
|
fixed round dots on Gameboy shaders
|
2020-07-12 01:49:51 +01:00 |
|
jdgleaver
|
70baa38678
|
Add lcd1x shaders
|
2020-06-29 12:11:21 +01:00 |
|
hunterk
|
b0c74efaab
|
add harlequin's lcd-shader shaders and preset
|
2020-05-04 19:03:32 -05:00 |
|
jdgleaver
|
396ef5751f
|
(simpletex_lcd) Add simpletex_lcd_720p shaders + colour correction fixes
|
2019-08-07 13:32:23 +01:00 |
|
hunterk
|
6f2b1604f4
|
missed one
|
2019-07-31 16:23:44 -05:00 |
|
hunterk
|
bf33cd281b
|
rename 'retro' to 'interpolation' and move bevel and retro to handheld
|
2019-07-31 16:21:41 -05:00 |
|
hizzlekizzle
|
af976df47e
|
make some lcd-grid macros into params
to get it in-line with the GLSL version
|
2019-06-17 10:40:30 -05:00 |
|
hunterk
|
b23a0c215a
|
remove 1x scaling caused by #104's fix
|
2019-06-02 22:12:28 -05:00 |
|
LazyBumHorse
|
0a2b35ec11
|
replace invalid scale_type_<number> with scale_type<number>
|
2019-05-28 22:35:49 +02:00 |
|
hunterk
|
e9dfc8143e
|
fix broken paths and add edge-detect shader; closes #101
|
2019-05-22 14:24:40 -05:00 |
|
hizzlekizzle
|
77d4efd688
|
Merge pull request #98 from jdgleaver/cc-update
(handheld) Update colour correction shaders
|
2019-04-18 11:21:15 -05:00 |
|
jdgleaver
|
2dc68c0501
|
(handheld) Update colour correction shaders (taken from Pokefan531's latest shader pack:
https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
|
2019-04-18 16:26:51 +01:00 |
|
jdgleaver
|
82bac4ce30
|
(simpletex_lcd) Update colour correction values (taken from Pokefan531's latest
shader pack: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/174)
|
2019-04-18 14:29:14 +01:00 |
|
hunterk
|
83f00bd780
|
add psp console-border presets and image
|
2019-02-14 13:58:08 -06:00 |
|
hunterk
|
52db21c079
|
fixes for various compiler nits
|
2019-01-29 16:32:54 -06:00 |
|
hunterk
|
e179039cbc
|
add tiny offset to gb shader coords to prevent rounding issues
|
2019-01-28 14:10:16 -06:00 |
|
hunterk
|
368bdb8fd9
|
replace // comments with # as per spec and fix another missing end-quote; closes #95
|
2019-01-27 21:58:26 -06:00 |
|
hunterk
|
3c4311d482
|
fix missing end-quotes on gba console-borders
|
2019-01-12 18:55:40 -06:00 |
|
hunterk
|
12b0d8eb8f
|
add gbc_pokemon_modernizer and reshade bloom
|
2019-01-10 23:26:23 -06:00 |
|
hunterk
|
b54b0b29df
|
update scalefx and presets to allow shaders in front; closes #80
|
2018-12-16 12:16:30 -06:00 |
|
hunterk
|
89d64d7896
|
fix gg console-borders
|
2018-11-06 11:21:14 -06:00 |
|
jdgleaver
|
40ae79f6f2
|
simpletex_lcd: Fix gba/gbc colour correction and reoptimise shader parameter presets
|
2018-10-18 16:27:31 +01:00 |
|
hunterk
|
63a2ef84d8
|
add parameter to not filter small screen
|
2018-09-24 21:03:38 -05:00 |
|
hunterk
|
04e4c18c3a
|
make ds-hybrid-view less stupid and add a scalefx preset
|
2018-09-24 20:21:23 -05:00 |
|
jdgleaver
|
b0375481da
|
handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader
|
2018-08-15 11:24:43 +01:00 |
|
jdgleaver
|
aa717b2ae9
|
handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader
|
2018-08-10 11:32:25 +01:00 |
|
jdgleaver
|
7a71c2a9e5
|
Add simpletex_lcd shaders
|
2018-04-13 12:33:40 +01:00 |
|
Monroe88
|
890f98d809
|
Make indentation consistent on mGBA LCD shaders
|
2018-03-24 16:17:10 -05:00 |
|
Monroe88
|
97100730fb
|
sameboy-lcd: Add parameters
|
2018-03-24 16:08:00 -05:00 |
|
Monroe88
|
f83030f044
|
Newline nits
|
2018-03-23 18:44:32 -05:00 |
|
Monroe88
|
ad1db11b4a
|
Add LCD shader ported from SameBoy
|
2018-03-23 18:40:15 -05:00 |
|
Monroe88
|
0a823a64d0
|
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
|
2018-03-23 18:39:00 -05:00 |
|
Monroe88
|
45b936263a
|
console-border: Add some alternative presets for Game Boy systems
|
2018-02-22 20:43:53 -06:00 |
|
Monroe88
|
41fb9306b5
|
Add parameters to lcd-grid-v2.slangp
|
2018-02-18 16:19:32 -06:00 |
|
Monroe88
|
643450b658
|
lcd-grid-v2: Use response-time shader on motionblur presets instead of motionblur-simple
|
2018-02-18 16:16:39 -06:00 |
|
Monroe88
|
2a4a92ef02
|
Add preset for Gambatte color shader
|
2018-02-10 16:53:12 -06:00 |
|
Monroe88
|
319874f05a
|
Don't use BGR for lcd-grid-v2 presets for GBC
|
2018-02-10 16:20:53 -06:00 |
|
Monroe88
|
2ec3515dc7
|
Add Gambatte color GLSL port by RiskyJumps
|
2018-02-10 16:14:48 -06:00 |
|