Commit graph

199 commits

Author SHA1 Message Date
hunterk
e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk
46df8c20c6 add parameters and push constants to crt-geom 2016-08-02 12:13:40 -05:00
hunterk
806e5fe46c add parameters and push constants to ntsc-gauss-pass 2016-08-02 11:30:14 -05:00
Hans-Kristian Arntzen
a37cff4905 Fix lanczos. 2016-08-02 16:11:44 +02:00
Hans-Kristian Arntzen
f72f155c21 Fix wrong comparison in spec. 2016-08-02 16:05:07 +02:00
Hans-Kristian Arntzen
fbfdfee430 Add more porting tips from Cg. 2016-08-02 15:56:25 +02:00
Hans-Kristian Arntzen
18b0fbecff Document some more ... 2016-08-02 14:39:06 +02:00
Hans-Kristian Arntzen
e020baf774 Keep updating spec. 2016-08-02 13:24:03 +02:00
Hans-Kristian Arntzen
d8c4066664 Begin fleshing out Vulkan GLSL spec. 2016-08-02 11:24:04 +02:00
Hans-Kristian Arntzen
39cae98850 Add shader parameters to basic crt shaders. 2016-08-01 22:11:09 +02:00
hizzlekizzle
18bcb94089 Merge pull request #23 from rz5/master
(super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
2016-07-30 18:25:34 -05:00
Arzed Five
f911cffd3f (super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
introduces unintended motion blur.

Move the slang preset to the correct location.
2016-07-30 22:45:38 +01:00
hizzlekizzle
6baa6ec488 Merge pull request #22 from rz5/patch-2
Update crt-pi.slang
2016-07-30 16:31:18 -05:00
rz5
3c1dfb6fe5 Update crt-pi.slang
Fix crt-pi.

Also did some MAD optimizations, combine some lines, massage the formatting a bit so it's more readable
2016-07-30 21:45:00 +01:00
mudlord
915132eb93 Added 2 more example raymarch shaders. 2016-07-29 16:10:55 +10:00
mudlord
72aee76479 Ported a tunnel shader that describes how to render a tunnel procedurally. 2016-07-29 15:04:42 +10:00
mudlord
9a81f4db05 Heh. 2016-07-29 13:26:31 +10:00
mudlord
35227f6dff Added some proof of concept procedural graphics shaders.
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00
hunterk
127daaa3ab add crt-pi; mask is b0rk3n 2016-07-28 16:29:06 -05:00
hizzlekizzle
97f02f97f2 Merge pull request #21 from rz5/master
(crt-lottes-multipass) Style nits
2016-07-26 22:59:42 -05:00
Arzed Five
996f5daa06 (crt-lottes-multipass) Style nits 2016-07-27 04:40:16 +01:00
hizzlekizzle
0e21ee8362 Merge pull request #20 from rz5/master
(crtglow) All presets now correctly alias gaus_vert.slang as 'CRTPass'
2016-07-26 19:51:32 -05:00
Arzed Five
08d25f1dd1 (crtglow) All presets now correctly alias gaus_vert.slang as
'CRTPass'
2016-07-27 00:45:20 +01:00
hunterk
a7f96ace8e add alias to crtglow - needs to be done for other glow presets 2016-07-26 12:00:03 -05:00
hunterk
d3b1faffd0 add lottes-multipass 2016-07-26 10:27:29 -05:00
hizzlekizzle
ed2acc33ab Merge pull request #19 from rz5/master
(CRT) Fix crt-easymode, create presets and move files around
2016-07-25 12:54:55 -05:00
Arzed Five
7ee14b1c5a Create/change preset files in 'crt' and move the respective
shader files to 'crt/shaders'
2016-07-25 18:39:04 +01:00
Arzed Five
0593d28e8b (crt-easymode) The chromatic aberration bug should be gone now. There
might still be lingering bugs due to filter_lanczos() addressing
elements of a matrix which hasn't been transposed.
2016-07-25 18:31:39 +01:00
hunterk
e3e6c7b93d get gameboy shader working 2016-07-25 09:57:15 -05:00
hizzlekizzle
428987847f Merge pull request #18 from rz5/master
(gameboy) A couple of MAD optimizations, some formatting and ensure the shader
2016-07-23 22:11:01 -05:00
Arzed Five
70d30ead4b A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
2016-07-24 03:59:55 +01:00
hunterk
68f19bee40 add preset for easymode, move geom into shaders dir 2016-07-23 19:56:50 -05:00
hunterk
11f0af188c move crtglow presets into the correct directory 2016-07-23 15:08:51 -05:00
hizzlekizzle
fecb12e766 Merge pull request #17 from rz5/patch-1
Update pal-singlepass.slang
2016-07-22 18:43:00 -05:00
rz5
263ebb4bc2 Update pal-singlepass.slang
Add BSD 2-Clause license text.
2016-07-22 23:35:26 +01:00
hizzlekizzle
6457233cff Merge pull request #16 from rz5/master
(pal) Port @svofski's CRT shader to libretro.
2016-07-22 14:56:04 -05:00
Arzed Five
c2e4647849 (pal) Port @svofski's CRT shader to libretro.
Tried to add the phase noise feature found in his crt.py software
version.
2016-07-22 19:32:09 +01:00
hizzlekizzle
e518f8fae0 Merge pull request #15 from rz5/patch-1
Update crt-easymode.slang
2016-07-21 13:27:31 -05:00
rz5
7a624837c7 Update crt-easymode.slang
Optimize a bit more. There is still some chromatic aberration going on: R, G and B are slightly offset from each other horizontally on my screen.
2016-07-21 16:10:09 +01:00
hizzlekizzle
14c6533193 remove extraneous originalhistorysizes 2016-07-21 08:43:59 -05:00
hizzlekizzle
354d0b8b43 couple of changes related to previous pass
currently broken but whatever
2016-07-21 08:42:22 -05:00
hunterk
762dfe1cb5 add lcd-cgwg and dot shaders to handheld 2016-07-21 08:39:08 -05:00
hunterk
2a48c2148c add scalehq and supereagle 2016-07-21 08:37:37 -05:00
hunterk
16dc63625e add broken 2xBR-multipass 2016-07-21 08:35:13 -05:00
hizzlekizzle
fd674e97bd Merge pull request #14 from rz5/master
(crtglow) Translated the glow set of shaders and their associated
2016-07-20 21:07:45 -05:00
Arzed Five
efd79721cb (crtglow) Translated the glow set of shaders and their associated
presets.
2016-07-21 03:01:53 +01:00
hizzlekizzle
41769642e4 Merge pull request #13 from rz5/master
gb shader formatting quality assurance
2016-07-20 18:43:07 -05:00
Arzed Five
a61f86864f More MAD optimizations 2016-07-20 23:25:20 +01:00
Arzed Five
18a6182b0d Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle
95fce03925 whoops, missed one 2016-07-20 11:11:36 -05:00