Commit graph

1034 commits

Author SHA1 Message Date
hizzlekizzle fad35a9129
Merge pull request #218 from realnc/zfast-fix
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras 97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK 2022-01-15 14:22:20 +02:00
MajorPainTheCactus 4e4b7e89a1
Increased sharpness to better match my PVM 2730 (#216)
* Fixed glitch in centre of screen when using certain aspect ratio's.

* Increased sharpness to better match my PVM 2730
2022-01-07 11:48:14 -06:00
MajorPainTheCactus e8a5b09da7
Merge branch 'libretro:master' into master 2022-01-07 16:43:25 +00:00
majorpainthecactus dd50fe6410 Increased sharpness to better match my PVM 2730 2022-01-07 16:42:37 +00:00
MajorPainTheCactus 29dd972df6
Fixed glitch in centre of screen when using certain aspect ratio's. (#215) 2022-01-07 08:48:20 -06:00
majorpainthecactus 611ca3f55e Merge branch 'master' of https://github.com/MajorPainTheCactus/slang-shaders 2022-01-07 14:23:46 +00:00
majorpainthecactus dc11427819 Fixed glitch in centre of screen when using certain aspect ratio's. 2022-01-07 14:22:59 +00:00
hizzlekizzle af6249b856
Merge pull request #214 from MajorPainTheCactus/master
Better colour match the PVM 2730
2022-01-01 17:23:59 -06:00
majorpainthecactus 94c514fe80 Better colour match the PVM 2730 2022-01-01 21:56:55 +00:00
hizzlekizzle 8461b125ee
Merge pull request #213 from hunterk/master
move the HDR shaders to their own directory, since they have specific…
2021-12-30 18:18:28 -06:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
hizzlekizzle d332281c03
Merge pull request #212 from MajorPainTheCactus/master
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus 1e433f2c25 Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little 2021-12-30 22:09:44 +00:00
hizzlekizzle b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus e2036576a2 v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details 2021-12-29 20:38:19 +00:00
hizzlekizzle 831adec8cf
Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk d0f8703db9 add zfast_lcd shader by popular demand 2021-12-25 17:31:10 -06:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
hizzlekizzle c4b4644869
Merge pull request #208 from realnc/crt-geom-deluxe-fine-grained-overscan
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 08:33:39 -06:00
Nikos Chantziaras 5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters 2021-12-19 09:07:05 +02:00
hizzlekizzle 505f464779
Merge pull request #207 from realnc/crt-geom-deluxe-ntsc-adaptive
Add NTSC preset for crt-geom-deluxe
2021-12-02 08:43:45 -06:00
Nikos Chantziaras dc59b9ab5b
Add NTSC preset for crt-geom-deluxe 2021-12-02 12:09:18 +02:00
hizzlekizzle 7e4d798705
use linear filtering with crt-pi
closes #206
2021-11-28 08:56:55 -06:00
hizzlekizzle 1d24c0b739
Merge pull request #203 from hunterk/master
fix some paths in old mame_hlsl
2021-11-27 17:02:10 -06:00
hunterk 425c3692b0 add dannyld's rainbow preset 2021-11-27 16:06:39 -06:00
hizzlekizzle cf79442b78
Merge pull request #204 from realnc/ags-agb-border-presets
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
2021-11-27 08:28:07 -06:00
Nikos Chantziaras 4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hunterk 7d1fcb9735
fix some paths in old mame_hlsl 2021-11-26 13:24:24 -06:00
hizzlekizzle df234f756c
Merge pull request #202 from hunterk/master
add scanlines-rere and fix typo
2021-11-21 21:31:48 -06:00
hunterk be86380ca2 add scanlines-rere and fix typo 2021-11-20 09:18:02 -06:00
hizzlekizzle ad7d2f32a0
Merge pull request #201 from bacondither/fsr-update1
Update FSR and add EASU upscaling only preset
2021-11-16 08:18:37 -06:00
bacondither f19e1188f2 Update smaa+fsr.slangp 2021-11-16 12:38:33 +01:00
bacondither da9f21c7b1 Add fsr-easu upscaling only preset 2021-11-16 11:11:16 +01:00
bacondither 8a05f272f9 Fix FSR border artifacts 2021-11-16 11:08:50 +01:00
bacondither 5059196147 Update FSR to v1.0.2 2021-11-16 11:02:29 +01:00
hizzlekizzle 72eb5c1547
add tiny texcoord offset to avoid rounding issues
fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle 136728053c
whoops, fix broken paths 2021-10-28 16:35:49 -05:00
hizzlekizzle 284e5fbba6
update gdv-kurozumi preset to match base shader
fixes #199
2021-10-28 16:28:16 -05:00
Autechre b935267568
Merge pull request #198 from brennier/patch-1
Change interlace_detect to a bool when using hardcoded settings
2021-10-21 22:45:13 +02:00
Bennett Rennier 72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
hunterk ccef4b8693
Add a couple more stereoscopic 3D shaders (#197)
* add a couple more stereoscopic 3D shaders

* missed one for some reason
2021-10-19 10:45:50 -05:00
hizzlekizzle 33bf8f7e66
Merge pull request #196 from hunterk/interlacing
update bob-deinterlacing and remove now-redundant bob-and-ghost
2021-10-15 08:49:00 -05:00
hunterk d052454535 update bob-deinterlacing and remove now-redundant bob-and-ghost 2021-10-13 19:20:23 -05:00
hizzlekizzle e3a942c688
Merge pull request #194 from jntesteves/feature/smaa-fix
SMAA: Fix color edge detection
2021-09-14 22:41:17 -05:00
Jonatas Esteves 629f08f7b1 SMAA: Fix color edge detection
Fix incorrect calculation of local contrast adaption in color edge detection

This is the fix from PR iryoku/smaa#11
2021-09-13 22:15:35 -03:00
hizzlekizzle a7b7e9179d
Merge pull request #193 from hunterk/master
add technicolor shader
2021-09-12 14:53:35 -05:00
hunterk 8df7a20e99 add technicolor shader 2021-09-12 13:07:34 -05:00
hizzlekizzle 38de4161cd
Merge pull request #192 from jntesteves/feature/fsr-lfga
SMAA and FSR: The 2nd Runner
2021-09-08 18:12:10 -05:00