Commit graph

853 commits

Author SHA1 Message Date
hunterk d96eccaf2f add wrap mode to kawase presets to fix dark border from sampling outside of image 2018-08-18 13:52:21 -05:00
hunterk 19b1796bdb add kawase blurs and make bigblur use them, get rid of ugly, broken bigblur-crt 2018-08-15 11:33:39 -05:00
hizzlekizzle 67f6db2744
Merge pull request #89 from jdgleaver/simpletex_lcd+gbc-color
[handheld] simpletex_lcd: Update GBC colour correction
2018-08-15 11:03:41 -05:00
jdgleaver b0375481da handheld > simpletex_lcd: Updated GBC colour correction to version 10.0 of Pokefan531's gbc-color shader 2018-08-15 11:24:43 +01:00
hunterk 935d21ed3a add crt-mattias based on the 'crt emulation' shadertoy 2018-08-13 20:40:03 -05:00
hizzlekizzle 9a3bc3aa0a
Merge pull request #88 from jdgleaver/simpletex_lcd+gba-color
[handheld] simpletex_lcd: Update GBA colour correction
2018-08-10 08:37:14 -05:00
jdgleaver aa717b2ae9 handheld > simpletex_lcd: Updated GBA colour correction to version 9.2 of Pokefan531's gba-color shader 2018-08-10 11:32:25 +01:00
hizzlekizzle 33129be84e
prevent issues on picky GPUs/compilers 2018-07-19 09:33:42 -05:00
hizzlekizzle bc0e39025b
Merge pull request #87 from stuartcarnie/sgc-fixes
Various fixes to for improved SPIRV-Cross compatibility
2018-07-15 16:21:35 -05:00
Stuart Carnie 14e9028e33 fix(cross): rename identifiers for SPIRV-Cross compatibility 2018-07-15 13:53:44 -07:00
Stuart Carnie 656c08b465 fix(aa-shader): texture2d is a data type in Metal
* SPIRV-Cross should handle this
2018-07-15 13:43:03 -07:00
Stuart Carnie 10c6290afa fix(pal): Rename param -> params 2018-07-14 17:37:25 -07:00
Stuart Carnie 56e41a5383 fix(mdapt): Rename and + or functions for SPIRV-Cross compatibility 2018-07-14 15:59:59 -07:00
Stuart Carnie 5ad108c3fc fix(crt): Rename param -> params for SPIRV-Cross compatibility 2018-07-14 15:43:01 -07:00
Stuart Carnie 1e9ed9423d fix(sinc): kernel is a reserved word for Metal shaders
* SPIRV-Cross should handle this
2018-07-14 15:40:56 -07:00
Stuart Carnie 93d3c10cd0 fix(crt-lottes): Rename param -> params for SPIRV-Cross compat 2018-07-14 15:17:50 -07:00
Stuart Carnie 2526a85e14 fix(crt-lottes-multipass): Rename param -> params for SPIRV-Cross compat 2018-07-14 15:13:25 -07:00
Stuart Carnie f9681bccf4 fix(crt-easymode): SPIRV-Cross compatibility
* likely a bug in SPIRV-Cross as it declared a local variable named
  param that conflicted with the fragment shader input parameter named
  param
2018-07-14 15:03:59 -07:00
Stuart Carnie c915193e82 fix(crt-royale): Ensures output location is defined for Metal support
* error after SPIRV-Cross is that output locations are not defined
2018-07-14 14:42:33 -07:00
hunterk a5ffea7278 add yee64 and yeetron shaders ported from reshade 2018-06-12 12:29:38 -05:00
hizzlekizzle bfb0e4f967
correct yellow tint in ntsc 320px svideo preset 2018-06-12 08:49:45 -05:00
hunterk 8f26d985e6 add curvature and moire compensation to crtglow 2018-06-06 16:17:10 -05:00
hunterk 68577a2af7 add crt-hyllian-3d shader and preset 2018-06-06 13:02:53 -05:00
hizzlekizzle 020a59e745
Create moire-resolve.slang 2018-06-01 16:24:32 -05:00
hunterk 36db5c17cb fix pal-r57shell and remove unnecessary multipass version, add royale ntsc/pal presets 2018-05-02 14:26:13 -05:00
hunterk 40fbf187d9 rework pal shaders and add r57shell's newest 2018-05-01 16:04:47 -05:00
Twinaphex 6aa32bd3cc
Merge pull request #86 from MMJuno/master
Cel Shader - Multipass Version
2018-04-24 09:22:16 +02:00
MMJuno ed7e1452bb
Add files via upload
Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
2018-04-24 02:24:04 -04:00
MMJuno 0dc873e73f
Add files via upload
Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
2018-04-24 02:23:27 -04:00
hizzlekizzle 5781223e33
Merge pull request #85 from Monroe88/auto-box
Add Slang ports of auto-box shaders and update SGB/SGBA/GBP border shader tvout presets to use them
2018-04-15 19:05:01 -05:00
Monroe88 baf586d641 Enable 480i on Game Boy Player tvout shader preset 2018-04-15 16:41:10 -05:00
Monroe88 ed6bcc3242 Convert these README files to markdown 2018-04-15 16:38:30 -05:00
Monroe88 337f7a7b94 Update SGB/SGBA/GBP tvout presets 2018-04-15 16:29:01 -05:00
Monroe88 540fa91c62 Add Slang ports of the auto-box shaders 2018-04-15 16:15:26 -05:00
hizzlekizzle 533fbb6547
Merge pull request #84 from jdgleaver/simpletex_lcd
Add 'simpletex_lcd' shaders
2018-04-13 08:05:39 -05:00
jdgleaver 7a71c2a9e5 Add simpletex_lcd shaders 2018-04-13 12:33:40 +01:00
hunterk a501be6211 add fakelottes shader and preset 2018-04-09 11:52:32 -05:00
hunterk f3a8e541c8 add vhs shader and mimic layout of GLSL repo 2018-04-09 10:55:36 -05:00
Twinaphex 6a56e95301
Create new 2018-04-09 05:03:59 +02:00
hizzlekizzle 67682d470a
texcoord rounding change to fix some artifacts 2018-04-06 13:44:11 -05:00
hizzlekizzle b953ba4f07
fix typo that broke xbr-mlv4-multipass on d3d11 2018-04-06 13:43:20 -05:00
hunterk 148477b18a couple of cleanups on reverse-aa 2018-04-05 15:27:44 -05:00
hunterk ab353d099a add MMJ's cel shader 2018-04-05 14:50:22 -05:00
Twinaphex cd75090db8
Merge pull request #83 from aliaspider/master
add reverse-aa.
2018-04-05 06:54:30 +02:00
aliaspider 027733b845 add reverse-aa. 2018-04-05 05:19:13 +01:00
hizzlekizzle d61b4f1afc
Merge pull request #82 from aliaspider/master
add xbrz-freescale-multipass.
2018-04-04 22:10:46 -05:00
aliaspider af7aa13677 add xbrz-freescale-multipass. 2018-04-05 04:04:00 +01:00
hizzlekizzle 27375bc5c0
Merge pull request #81 from aliaspider/master
add xbrz-freescale.
2018-04-04 19:45:40 -05:00
aliaspider c1b8dcff58 add xbrz-freescale. 2018-04-05 01:35:07 +01:00
hunterk ac25173d36 update xsoft presets as per guest.r's recommendation 2018-04-01 12:15:11 -05:00