Commit graph

101 commits

Author SHA1 Message Date
Monroe88 63c49b0c34 gbc-color: Apply gamma correction 2018-02-10 14:41:17 -06:00
Monroe88 d4cab25431 Update Pokefan531's handheld color shaders 2018-02-10 14:34:15 -06:00
Monroe88 6d73c4f47a Add GBC color shader and presets 2018-02-03 14:27:36 -06:00
Monroe88 e2a466c82e Add Game Boy palette shader 2018-01-25 23:06:30 -06:00
Tatsuya79 f94e503be7 GB borders nvidia fix and new presets. 2017-09-06 20:33:28 +02:00
hunterk f041f64f4d remove vestigial console-border parameter and half-pixel offset from gb-pass0 2017-09-06 11:20:09 -05:00
hunterk bd385aa889 remove vestigial console-border parameter and half-pixel offset from gb-pass0 2017-09-06 11:19:45 -05:00
hunterk 2dbc0d86e7 make dmg and gb-pocket console-borders match original Cg 2017-09-06 08:04:02 -05:00
Monroe88 cff88993f3 (handheld/color) Update 2017-08-29 22:39:01 -05:00
Tatsuya79 f7e16dae8e Update GB profiles. 2017-08-22 00:26:11 +02:00
hunterk 2d61c916a2 make dmg and gb-pocket console-border shaders match original Cg versions more closely 2017-08-21 10:45:01 -05:00
Monroe88 4eb5210fb6 Update handheld color shaders to version 9.0 2017-07-29 23:18:29 -05:00
Tatsuya79 2cf78f4693 GB borders new default and additions. 2017-07-25 19:10:10 +02:00
hunterk 30ab72245e fix blending mode 0 in gb shader 2017-05-01 10:22:12 -05:00
Monroe88 93afc2f8fe Update handheld color shaders to version 8. 2016-12-29 20:05:45 -06:00
hunterk cd2d282159 add ascii art shader and fix ds-hybrid 2016-10-19 22:30:27 -05:00
hunterk 2e8f7794d3 add lcd3x and tweak ds-hybrid-view 2016-10-19 15:16:58 -05:00
hunterk b8816f559c add ds-hybrid shader and sabr presets 2016-10-19 11:36:45 -05:00
hunterk 10f9dc0129 fix gba console-borders 2016-09-06 22:55:30 -05:00
hunterk 382bd43f71 switch gbc console-borders over to gb-pass-5 2016-08-18 09:21:39 -05:00
hunterk 573badab10 fix dmg and gb-pocket console-borders 2016-08-17 13:30:10 -05:00
hunterk 7b250e6e2a add some parameters to work better with console-borders 2016-08-17 09:05:19 -05:00
hunterk a7952f4ffc fix stupid error with gb-pass-5 2016-08-15 09:40:16 -05:00
hunterk 6a8527a94e add actual gb-pass-5 port 2016-08-13 21:39:30 -05:00
hizzlekizzle e4bffb247e whoops, committed wrong file :O 2016-08-13 21:07:26 -05:00
hizzlekizzle 0688fdec62 Merge pull request #35 from Monroe88/patch-3
Handheld folder changes
2016-08-13 21:02:53 -05:00
hunterk d4b918338e add straight port of console-border last pass 2016-08-13 19:24:41 -05:00
Monroe88 a363633558 Add Pokefan531's newest color shaders. Keep original gba-color around as gba-color-old. 2016-08-13 11:08:45 -05:00
Monroe88 de93a3b37c Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
Monroe88 26f4ccad95 Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
Tatsuya79 aaf7a99e55 GBA border better lighting effect and scaling. 2016-08-07 12:42:05 +02:00
Arzed Five ffc0db1243 (handheld) Add parameters to lcd-grid-v2 and port a Cg preset that uses
it.
2016-08-07 00:15:10 +01:00
Tatsuya79 11f79872ad console-border: Display border on top. 2016-08-06 15:06:04 +02:00
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00
hunterk 2455dacc69 add game gear console borders 2016-08-05 15:19:50 -05:00
hunterk 5cdda18c5c add dmg and gbp console-borders and fix gameboy shader 2016-08-05 15:07:34 -05:00
hunterk 09f0cdd84c add neo geo pocket color console-borders 2016-08-05 12:12:46 -05:00
hunterk 7e7414103b add gba console-borders 2016-08-05 12:00:29 -05:00
hunterk cc9d9efefc add gbc console borders 2016-08-05 11:36:34 -05:00
hunterk ae4d9317c9 update gameboy with parameters and push constants 2016-08-02 12:55:54 -05:00
hunterk e3767d39bc switch gameboy shader to use LUTs again 2016-08-02 12:32:59 -05:00
hunterk e3e6c7b93d get gameboy shader working 2016-07-25 09:57:15 -05:00
Arzed Five 70d30ead4b A couple of MAD optimizations, some formatting and ensure the shader
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
2016-07-24 03:59:55 +01:00
hizzlekizzle 14c6533193 remove extraneous originalhistorysizes 2016-07-21 08:43:59 -05:00
hizzlekizzle 354d0b8b43 couple of changes related to previous pass
currently broken but whatever
2016-07-21 08:42:22 -05:00
hunterk 762dfe1cb5 add lcd-cgwg and dot shaders to handheld 2016-07-21 08:39:08 -05:00
Arzed Five a61f86864f More MAD optimizations 2016-07-20 23:25:20 +01:00
Arzed Five 18a6182b0d Some MAD optimizations.
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle 9c30c6dc03 access pass 1 correctly 2016-07-19 19:52:03 -05:00
hunterk e060625eef add broken gameboy shader 2016-07-19 15:17:23 -05:00
Arzed Five d0ef0cc60c Translated gba-color.cg.
No obvious bugs were spotted.
2016-07-18 15:28:57 +01:00