hunterk
e3767d39bc
switch gameboy shader to use LUTs again
2016-08-02 12:32:59 -05:00
hunterk
46df8c20c6
add parameters and push constants to crt-geom
2016-08-02 12:13:40 -05:00
hunterk
806e5fe46c
add parameters and push constants to ntsc-gauss-pass
2016-08-02 11:30:14 -05:00
Hans-Kristian Arntzen
a37cff4905
Fix lanczos.
2016-08-02 16:11:44 +02:00
Hans-Kristian Arntzen
f72f155c21
Fix wrong comparison in spec.
2016-08-02 16:05:07 +02:00
Hans-Kristian Arntzen
fbfdfee430
Add more porting tips from Cg.
2016-08-02 15:56:25 +02:00
Hans-Kristian Arntzen
18b0fbecff
Document some more ...
2016-08-02 14:39:06 +02:00
Hans-Kristian Arntzen
e020baf774
Keep updating spec.
2016-08-02 13:24:03 +02:00
Hans-Kristian Arntzen
d8c4066664
Begin fleshing out Vulkan GLSL spec.
2016-08-02 11:24:04 +02:00
Hans-Kristian Arntzen
39cae98850
Add shader parameters to basic crt shaders.
2016-08-01 22:11:09 +02:00
hizzlekizzle
18bcb94089
Merge pull request #23 from rz5/master
...
(super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
2016-07-30 18:25:34 -05:00
Arzed Five
f911cffd3f
(super-xbr) Use 'Original' instead of 'OriginalHistory1'. The latter
...
introduces unintended motion blur.
Move the slang preset to the correct location.
2016-07-30 22:45:38 +01:00
hizzlekizzle
6baa6ec488
Merge pull request #22 from rz5/patch-2
...
Update crt-pi.slang
2016-07-30 16:31:18 -05:00
rz5
3c1dfb6fe5
Update crt-pi.slang
...
Fix crt-pi.
Also did some MAD optimizations, combine some lines, massage the formatting a bit so it's more readable
2016-07-30 21:45:00 +01:00
mudlord
915132eb93
Added 2 more example raymarch shaders.
2016-07-29 16:10:55 +10:00
mudlord
72aee76479
Ported a tunnel shader that describes how to render a tunnel procedurally.
2016-07-29 15:04:42 +10:00
mudlord
9a81f4db05
Heh.
2016-07-29 13:26:31 +10:00
mudlord
35227f6dff
Added some proof of concept procedural graphics shaders.
...
These do not postprocess per se, but render entirely new graphics.
This is purely an abuse of the postprocess system. Would be ideal
with async compute, but what the hell :D
2016-07-29 13:25:23 +10:00
hunterk
127daaa3ab
add crt-pi; mask is b0rk3n
2016-07-28 16:29:06 -05:00
hizzlekizzle
97f02f97f2
Merge pull request #21 from rz5/master
...
(crt-lottes-multipass) Style nits
2016-07-26 22:59:42 -05:00
Arzed Five
996f5daa06
(crt-lottes-multipass) Style nits
2016-07-27 04:40:16 +01:00
hizzlekizzle
0e21ee8362
Merge pull request #20 from rz5/master
...
(crtglow) All presets now correctly alias gaus_vert.slang as 'CRTPass'
2016-07-26 19:51:32 -05:00
Arzed Five
08d25f1dd1
(crtglow) All presets now correctly alias gaus_vert.slang as
...
'CRTPass'
2016-07-27 00:45:20 +01:00
hunterk
a7f96ace8e
add alias to crtglow - needs to be done for other glow presets
2016-07-26 12:00:03 -05:00
hunterk
d3b1faffd0
add lottes-multipass
2016-07-26 10:27:29 -05:00
hizzlekizzle
ed2acc33ab
Merge pull request #19 from rz5/master
...
(CRT) Fix crt-easymode, create presets and move files around
2016-07-25 12:54:55 -05:00
Arzed Five
7ee14b1c5a
Create/change preset files in 'crt' and move the respective
...
shader files to 'crt/shaders'
2016-07-25 18:39:04 +01:00
Arzed Five
0593d28e8b
(crt-easymode) The chromatic aberration bug should be gone now. There
...
might still be lingering bugs due to filter_lanczos() addressing
elements of a matrix which hasn't been transposed.
2016-07-25 18:31:39 +01:00
hunterk
e3e6c7b93d
get gameboy shader working
2016-07-25 09:57:15 -05:00
hizzlekizzle
428987847f
Merge pull request #18 from rz5/master
...
(gameboy) A couple of MAD optimizations, some formatting and ensure the shader
2016-07-23 22:11:01 -05:00
Arzed Five
70d30ead4b
A couple of MAD optimizations, some formatting and ensure the shader
...
works a little bit better.
If the blending_mode macro on gb-pass1 is set to 0, we'll get only the
green background color.
2016-07-24 03:59:55 +01:00
hunterk
68f19bee40
add preset for easymode, move geom into shaders dir
2016-07-23 19:56:50 -05:00
hunterk
11f0af188c
move crtglow presets into the correct directory
2016-07-23 15:08:51 -05:00
hizzlekizzle
fecb12e766
Merge pull request #17 from rz5/patch-1
...
Update pal-singlepass.slang
2016-07-22 18:43:00 -05:00
rz5
263ebb4bc2
Update pal-singlepass.slang
...
Add BSD 2-Clause license text.
2016-07-22 23:35:26 +01:00
hizzlekizzle
6457233cff
Merge pull request #16 from rz5/master
...
(pal) Port @svofski's CRT shader to libretro.
2016-07-22 14:56:04 -05:00
Arzed Five
c2e4647849
(pal) Port @svofski's CRT shader to libretro.
...
Tried to add the phase noise feature found in his crt.py software
version.
2016-07-22 19:32:09 +01:00
hizzlekizzle
e518f8fae0
Merge pull request #15 from rz5/patch-1
...
Update crt-easymode.slang
2016-07-21 13:27:31 -05:00
rz5
7a624837c7
Update crt-easymode.slang
...
Optimize a bit more. There is still some chromatic aberration going on: R, G and B are slightly offset from each other horizontally on my screen.
2016-07-21 16:10:09 +01:00
hizzlekizzle
14c6533193
remove extraneous originalhistorysizes
2016-07-21 08:43:59 -05:00
hizzlekizzle
354d0b8b43
couple of changes related to previous pass
...
currently broken but whatever
2016-07-21 08:42:22 -05:00
hunterk
762dfe1cb5
add lcd-cgwg and dot shaders to handheld
2016-07-21 08:39:08 -05:00
hunterk
2a48c2148c
add scalehq and supereagle
2016-07-21 08:37:37 -05:00
hunterk
16dc63625e
add broken 2xBR-multipass
2016-07-21 08:35:13 -05:00
hizzlekizzle
fd674e97bd
Merge pull request #14 from rz5/master
...
(crtglow) Translated the glow set of shaders and their associated
2016-07-20 21:07:45 -05:00
Arzed Five
efd79721cb
(crtglow) Translated the glow set of shaders and their associated
...
presets.
2016-07-21 03:01:53 +01:00
hizzlekizzle
41769642e4
Merge pull request #13 from rz5/master
...
gb shader formatting quality assurance
2016-07-20 18:43:07 -05:00
Arzed Five
a61f86864f
More MAD optimizations
2016-07-20 23:25:20 +01:00
Arzed Five
18a6182b0d
Some MAD optimizations.
...
Style nits: Replaced tabs with spaces, 4-space tabs, 80 char general
limit, etc.
2016-07-20 22:50:07 +01:00
hizzlekizzle
95fce03925
whoops, missed one
2016-07-20 11:11:36 -05:00