Commit graph

1037 commits

Author SHA1 Message Date
MajorPainTheCactus 0d881b43bb
Merge branch 'libretro:master' into master 2022-01-29 22:57:11 +00:00
hizzlekizzle 27c5c48155
Merge pull request #219 from realnc/zfast-hdmask
zfast-crt: add preset for the coarse mask, suitable for HD displays
2022-01-16 08:31:17 -06:00
Nikos Chantziaras fc7d957e50
zfast-crt: add preset for the coarse mask, suitable for HD displays
To avoid duplicating the whole shader implementation, the needed define
has been split into its own file, and the shader implementation is now
in an include file.
2022-01-16 08:21:42 +02:00
hizzlekizzle fad35a9129
Merge pull request #218 from realnc/zfast-fix
zfast-crt: fix compilation error when undefining FINEMASK
2022-01-15 10:15:48 -06:00
Nikos Chantziaras 97c2c3ef4c
zfast-crt: fix compilation error when undefining FINEMASK 2022-01-15 14:22:20 +02:00
MajorPainTheCactus 4e4b7e89a1
Increased sharpness to better match my PVM 2730 (#216)
* Fixed glitch in centre of screen when using certain aspect ratio's.

* Increased sharpness to better match my PVM 2730
2022-01-07 11:48:14 -06:00
MajorPainTheCactus e8a5b09da7
Merge branch 'libretro:master' into master 2022-01-07 16:43:25 +00:00
majorpainthecactus dd50fe6410 Increased sharpness to better match my PVM 2730 2022-01-07 16:42:37 +00:00
MajorPainTheCactus 29dd972df6
Fixed glitch in centre of screen when using certain aspect ratio's. (#215) 2022-01-07 08:48:20 -06:00
majorpainthecactus 611ca3f55e Merge branch 'master' of https://github.com/MajorPainTheCactus/slang-shaders 2022-01-07 14:23:46 +00:00
majorpainthecactus dc11427819 Fixed glitch in centre of screen when using certain aspect ratio's. 2022-01-07 14:22:59 +00:00
hizzlekizzle af6249b856
Merge pull request #214 from MajorPainTheCactus/master
Better colour match the PVM 2730
2022-01-01 17:23:59 -06:00
majorpainthecactus 94c514fe80 Better colour match the PVM 2730 2022-01-01 21:56:55 +00:00
hizzlekizzle 8461b125ee
Merge pull request #213 from hunterk/master
move the HDR shaders to their own directory, since they have specific…
2021-12-30 18:18:28 -06:00
hunterk 582b9fe1ec move the HDR shaders to their own directory, since they have specific requirements 2021-12-30 17:41:07 -06:00
hizzlekizzle d332281c03
Merge pull request #212 from MajorPainTheCactus/master
Made default shader more like a Sony PVM 2730
2021-12-30 16:52:19 -06:00
majorpainthecactus 1e433f2c25 Made default shader more like a Sony PVM 2730 with a slightly softer image than the 20L4 Added two new slangp configs that represent a Sony PVM 2730 and a Sony PVM 20L4 Removed defunct shader parameters Added sharpness parameter Cleaned up shader a little 2021-12-30 22:09:44 +00:00
hizzlekizzle b243ceb426
Merge pull request #211 from MajorPainTheCactus/master
v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4
2021-12-29 15:49:07 -06:00
majorpainthecactus e2036576a2 v1.0 of Sony PVM 4K HDR shader that tries to emulate a Sony PVM 20L4 CRT. Again requires a HDR capable screen typically of at least 700 nits (but may need less for OLEDs) This version adds support for different resolution patterns see shader for more details 2021-12-29 20:38:19 +00:00
hizzlekizzle 831adec8cf
Merge pull request #210 from hunterk/master
add zfast_lcd shader by popular demand
2021-12-26 14:30:20 -06:00
hunterk d0f8703db9 add zfast_lcd shader by popular demand 2021-12-25 17:31:10 -06:00
Autechre f8651de0f5
Merge pull request #209 from MajorPainTheCactus/master
Added HDR shader chain to be used with associated pull request 'Added…
2021-12-22 02:17:33 +01:00
majorpainthecactus 46cbd81131 Added HDR shader chain to be used with associated pull request 'Added support for HDR shaders #13390' in the RetroArch repository 2021-12-22 00:25:08 +00:00
hizzlekizzle c4b4644869
Merge pull request #208 from realnc/crt-geom-deluxe-fine-grained-overscan
crt-geom-deluxe: finer grained overscan and scanline weight parameters
2021-12-19 08:33:39 -06:00
Nikos Chantziaras 5bdd44bbd9
crt-geom-deluxe: finer grained overscan and scanline weight parameters 2021-12-19 09:07:05 +02:00
hizzlekizzle 505f464779
Merge pull request #207 from realnc/crt-geom-deluxe-ntsc-adaptive
Add NTSC preset for crt-geom-deluxe
2021-12-02 08:43:45 -06:00
Nikos Chantziaras dc59b9ab5b
Add NTSC preset for crt-geom-deluxe 2021-12-02 12:09:18 +02:00
hizzlekizzle 7e4d798705
use linear filtering with crt-pi
closes #206
2021-11-28 08:56:55 -06:00
hizzlekizzle 1d24c0b739
Merge pull request #203 from hunterk/master
fix some paths in old mame_hlsl
2021-11-27 17:02:10 -06:00
hunterk 425c3692b0 add dannyld's rainbow preset 2021-11-27 16:06:39 -06:00
hizzlekizzle cf79442b78
Merge pull request #204 from realnc/ags-agb-border-presets
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
2021-11-27 08:28:07 -06:00
Nikos Chantziaras 4b9959f991
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
The AGB and AGS screen shaders always output 4x the base res (160p), so
1x is 640p, 2x is 1280p and 3x is 1920p.
2021-11-27 07:54:37 +02:00
hunterk 7d1fcb9735
fix some paths in old mame_hlsl 2021-11-26 13:24:24 -06:00
hizzlekizzle df234f756c
Merge pull request #202 from hunterk/master
add scanlines-rere and fix typo
2021-11-21 21:31:48 -06:00
hunterk be86380ca2 add scanlines-rere and fix typo 2021-11-20 09:18:02 -06:00
hizzlekizzle ad7d2f32a0
Merge pull request #201 from bacondither/fsr-update1
Update FSR and add EASU upscaling only preset
2021-11-16 08:18:37 -06:00
bacondither f19e1188f2 Update smaa+fsr.slangp 2021-11-16 12:38:33 +01:00
bacondither da9f21c7b1 Add fsr-easu upscaling only preset 2021-11-16 11:11:16 +01:00
bacondither 8a05f272f9 Fix FSR border artifacts 2021-11-16 11:08:50 +01:00
bacondither 5059196147 Update FSR to v1.0.2 2021-11-16 11:02:29 +01:00
hizzlekizzle 72eb5c1547
add tiny texcoord offset to avoid rounding issues
fixes #200
2021-10-28 19:27:23 -05:00
hizzlekizzle 136728053c
whoops, fix broken paths 2021-10-28 16:35:49 -05:00
hizzlekizzle 284e5fbba6
update gdv-kurozumi preset to match base shader
fixes #199
2021-10-28 16:28:16 -05:00
Autechre b935267568
Merge pull request #198 from brennier/patch-1
Change interlace_detect to a bool when using hardcoded settings
2021-10-21 22:45:13 +02:00
Bennett Rennier 72d89fbd2c
Change interlace_detect to a bool when using hardcoded settings
Fixes a compliation error that occurs if `RUNTIME_SHADER_PARAMS_ENABLE' is turned off. The inline function `is_interlaced' in the file `src/scanline-functions.h' expects `interlace_detect' to be a bool, not a float.
2021-10-21 13:11:41 -05:00
hunterk ccef4b8693
Add a couple more stereoscopic 3D shaders (#197)
* add a couple more stereoscopic 3D shaders

* missed one for some reason
2021-10-19 10:45:50 -05:00
hizzlekizzle 33bf8f7e66
Merge pull request #196 from hunterk/interlacing
update bob-deinterlacing and remove now-redundant bob-and-ghost
2021-10-15 08:49:00 -05:00
hunterk d052454535 update bob-deinterlacing and remove now-redundant bob-and-ghost 2021-10-13 19:20:23 -05:00
hizzlekizzle e3a942c688
Merge pull request #194 from jntesteves/feature/smaa-fix
SMAA: Fix color edge detection
2021-09-14 22:41:17 -05:00
Jonatas Esteves 629f08f7b1 SMAA: Fix color edge detection
Fix incorrect calculation of local contrast adaption in color edge detection

This is the fix from PR iryoku/smaa#11
2021-09-13 22:15:35 -03:00