Commit graph

17 commits

Author SHA1 Message Date
ozwaldorf 04b657b58c
feat: blur tweaks (#258) 2024-01-03 12:38:44 -05:00
famfo ca42d41453
Implement shadow_offset (#255) 2023-12-22 01:08:09 -05:00
Erik Reider 5e866d0345
Limit corner radius size to the smallest box dimension (#251)
One example would be the tiling indicator sometimes experiencing a "sharp" edge when the radii was larger than the
height/width
2023-12-17 01:00:22 +01:00
Erik Reider d89c365106
Add layer effect option to ignore transparent regions when blurring (#159) 2023-09-20 21:35:49 -04:00
William McKinnon 6f6991a1b3
refactor: simplify blur (#219)
* refactor: removed surface_width + surface_height from render_blur()

* Fixed scaling issues

* Minor refactors

* removed scaled_dst box

* removed uneeded fb bind

* removed unneeded src_box

* removed unneeded wlr_fbox_from_box function

* removed src_box

* Don't scale the blur translucent region twice

* Renamed extended_damage to original_damage to reflect better what it actually is

* Removed unneeded clearing of the wlr fbo before rendering onto it

* Removed the need for our own main FBO, also fixes some damage bugs

* Simplified detection of blur on workspace

* cleaned up comments

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Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2023-09-06 00:32:08 -04:00
Erik Reider 212c51f62c
fix: update stencil if the output size changes (#178) 2023-06-02 18:53:41 -04:00
Erik Reider c95306fcdf
fix: blur not being able to blur edges of damage (#168) 2023-05-30 00:18:58 -04:00
Erik Reider a160b2c850
Flipped the order of which the stencil add function is called (#157) 2023-05-18 09:47:14 -04:00
Erik Reider acafb20b11
Move stencil into each framebuffer (#156)
* Move stencil into each framebuffer

Also fixes the stencil being added to the wrong framebuffer

* Initialize texture members on framebuffer init

* removed bind arg

* renamed init to create, changed existing create to update

* moved stencil buffer creation to new function

* removed some now misleading comments

---------

Co-authored-by: William McKinnon <contact@willmckinnon.com>
2023-05-17 19:39:48 -04:00
Will McKinnon 15db638ccb improved stenciling region 2023-04-30 14:06:57 -04:00
Will McKinnon ace9a222b8 style: created struct for each shader type 2023-04-30 13:35:01 -04:00
Will McKinnon 06339c325c style: moved stencil mask to its own shader 2023-04-30 12:53:26 -04:00
Erik Reider 5366c49b56
Fix: rotated outputs (#112) 2023-04-27 18:50:36 -04:00
Will McKinnon 3d1b294cc0 removed width and height parameters from fx_framebuffer_bind() 2023-04-24 00:53:55 -04:00
Will McKinnon b61041980f store viewport width & height in fx_renderer 2023-04-24 00:11:55 -04:00
Erik Reider cbfb7af7fd
Add kawase blur (#120)
Co-authored-by: Erik Reider <erik.reider@protonmail.com>
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-04-17 23:24:48 +02:00
Will McKinnon 420364dd19 structure: moved fx_renderer and related fuctions to a folder 2023-04-06 20:30:42 -04:00