William McKinnon
588fca381e
default scratchpad_minimize to false and add warning
2023-06-02 18:56:43 -04:00
Erik Reider
212c51f62c
fix: update stencil if the output size changes ( #178 )
2023-06-02 18:53:41 -04:00
RAR27
22327ef300
fix: crash when splitting inside tabbed container ( #180 )
2023-06-02 18:46:39 -04:00
Erik Reider
c95306fcdf
fix: blur not being able to blur edges of damage ( #168 )
2023-05-30 00:18:58 -04:00
William McKinnon
3c2e38be03
upstream: ipc: add LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM entry
2023-05-21 00:23:40 -04:00
William McKinnon
0ca4062d6d
fix: layer old damage not being offset by the monitor layout coords
2023-05-21 00:13:31 -04:00
Erik Reider
c4a0bb268a
Fix layer surface damage not being extended if using effects ( #160 )
2023-05-20 17:21:02 -04:00
William McKinnon
d2ad352c7f
fix: maybe-uninitialized error
2023-05-20 17:03:20 -04:00
Erik Reider
415e072a3a
Add blur, shadow, and corner radius to layer-shell surfaces ( #144 )
...
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-05-19 21:14:06 +02:00
William McKinnon
6707842942
improved blur optimization checks
2023-05-19 13:24:37 -04:00
Erik Reider
aa6b2fcd79
Fix damage being extended after clearing the previous frame ( #158 )
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* Fix damage being extended after clearing the previous frame
* Ensure that damage expansion only occurs if it's smaller than the monitor
2023-05-18 23:14:37 -04:00
Erik Reider
a160b2c850
Flipped the order of which the stencil add function is called ( #157 )
2023-05-18 09:47:14 -04:00
Erik Reider
acafb20b11
Move stencil into each framebuffer ( #156 )
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* Move stencil into each framebuffer
Also fixes the stencil being added to the wrong framebuffer
* Initialize texture members on framebuffer init
* removed bind arg
* renamed init to create, changed existing create to update
* moved stencil buffer creation to new function
* removed some now misleading comments
---------
Co-authored-by: William McKinnon <contact@willmckinnon.com>
2023-05-17 19:39:48 -04:00
William McKinnon
2c4fe20456
Blur damage tracking simplification ( #155 )
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* suplified conditional in find_con_effect_iterator
* removed has_blur
* simplified optimized blur check
* moved damage expansion to output.c
* removed extraneous fx_renderer_scissor
* cleaned up render_output
* removed unneeded damage scale
* moved workspace optimized check function to workspace.c
* renamed ws iterator function
* added back region expansion
* removed uneeded parameter from get_main_buffer_blur
* returned extended damage
* moved get_blur_size back to original spot (reduce diff size)
* Fixed blur artifacting
* Fixed damage highlight not clearing correct framebuffer
* removed unneeded conditional
* moved initial damage expansion to output.c
* moved extended damage to the top of output_render
* moved blur damage to damage_surface_iterator
* ensure damage doesnt expand beyond output size
* removed stdint import
---------
Co-authored-by: Erik Reider <ereider20010103@gmail.com>
2023-05-16 02:26:01 -04:00
William McKinnon
479cc4e745
style: simplified render_whole_output
2023-05-15 01:11:09 -04:00
William McKinnon
6e53c04abf
fix: shadow clipping & shadow corners ( #153 )
2023-05-05 16:07:50 -04:00
Will McKinnon
74e7012b21
fix: smart_corners with shadow and titlebars
2023-04-30 14:51:04 -04:00
Will McKinnon
15db638ccb
improved stenciling region
2023-04-30 14:06:57 -04:00
Will McKinnon
d86e349290
fix: blurred region is rounded below titlebars
2023-04-30 14:03:51 -04:00
Will McKinnon
ace9a222b8
style: created struct for each shader type
2023-04-30 13:35:01 -04:00
Will McKinnon
06339c325c
style: moved stencil mask to its own shader
2023-04-30 12:53:26 -04:00
Erik Reider
5366c49b56
Fix: rotated outputs ( #112 )
2023-04-27 18:50:36 -04:00
Will McKinnon
3d1b294cc0
removed width and height parameters from fx_framebuffer_bind()
2023-04-24 00:53:55 -04:00
Will McKinnon
b61041980f
store viewport width & height in fx_renderer
2023-04-24 00:11:55 -04:00
Erik Reider
50e2422e74
Only offset view by border size if not fullscreen ( #145 )
2023-04-21 03:00:38 -04:00
William McKinnon
3f00052a90
fixed shadow corner_radius scaling
2023-04-18 19:04:00 -04:00
Will McKinnon
7e302de4c2
fix: redefinition of state
2023-04-17 17:42:14 -04:00
Erik Reider
cbfb7af7fd
Add kawase blur ( #120 )
...
Co-authored-by: Erik Reider <erik.reider@protonmail.com>
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-04-17 23:24:48 +02:00
Will McKinnon
7d774f769c
style: moved border_thickness out of render_shadow
2023-04-15 19:55:47 -04:00
Will McKinnon
8d3b7e13df
style: .dim_color spacing
2023-04-15 13:44:56 -04:00
Will McKinnon
f74c0fedb2
minor shadow optimization
2023-04-07 00:26:23 -04:00
Will McKinnon
3e6f2366e7
updated docs from on|off to enable|disable
2023-04-06 20:36:18 -04:00
Will McKinnon
420364dd19
structure: moved fx_renderer and related fuctions to a folder
2023-04-06 20:30:42 -04:00
Will McKinnon
c24fccd45c
style: moved damage creation to function
2023-04-04 09:58:41 -04:00
Will McKinnon
41df328325
style: unified rounded quad shaders
2023-04-03 20:16:54 -04:00
Inconn
4d1af65004
fix: remove 'f' suffixes from tex.frag to fix nvidia ( #136 )
2023-03-26 19:14:33 -04:00
Erik Reider
f2d29ceb6b
Extend minimize logic to work with XWayland and XDG applications ( #132 )
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* Extend minimize logic
* Removed redundant xwayland minimize logic
* minor fixes
* Fixed not properly checking if window is ran though XWayland
* Added config option with default being off
* Set scratchpad_minimize to true by default
* Improve config dependant logic
* Switch to using enable|disable instead of on|off
2023-03-26 11:44:21 -04:00
Will McKinnon
7d5d7a3022
style: cleaned up fx_renderer.c
2023-03-20 13:00:31 -04:00
Will McKinnon
9a0d2899a2
fix: removed duplicate session_lock logic
2023-03-18 01:58:15 -04:00
Will McKinnon
1a10c61165
refactor: merged tex shaders
2023-03-18 01:03:02 -04:00
head-gardener
ac31a61216
feature: hide separator between titlebar and content ( #91 )
2023-03-12 03:20:50 -04:00
William McKinnon
4222b98a39
feat: tabbed layout now only rounds outer titlebar corners ( #90 )
2023-02-20 22:10:01 -05:00
Will McKinnon
e9781805a7
fix: shadow alignment
2023-02-18 18:51:58 -05:00
famfo
9f20a52638
Implement for_window support for dim_inactive ( #109 )
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* Implement for_window support for dim_inactive
* Update file names, add check if the container is null, add docs
* Fix typo
* Update meson.build
* Update commands.c
* Update render.c
* Update container.c
* Update render.c
* Update container.h
2023-02-14 20:19:02 -05:00
Erik Reider
e78fc3364b
upstream update: merge sway 1.8.1 ( #111 )
2023-02-14 10:51:29 -05:00
Erik Reider
3efd3b558f
Add option for enabling shadows for CSD windows ( #106 )
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* Add option for enabling shadows for CSD windows
* Disable drawing borders when CSD and shadows csd is enabled
2023-02-01 01:13:04 +01:00
rti
9345749a90
fix: no dim on parent select in tabbed and stacked ( #107 )
2023-01-26 23:33:04 -05:00
Erik Reider
8f8a5c0492
Use view dimensions for windows instead of surface dimensions ( #94 )
2023-01-24 19:52:55 +01:00
Will McKinnon
dd67fdb6c3
fix: don't round view popup corners
2023-01-23 02:35:46 -05:00
rti
9e6901264b
feat: smart smart_corner_radius ( #101 )
2023-01-19 17:33:56 -05:00