Erik Reider
5bb8877abe
Made fullscreen rendering a bit more clear
2024-01-26 19:32:32 +01:00
Erik Reider
d7ca31c596
Removed for-loop in render_workspace
2024-01-26 19:29:28 +01:00
Erik Reider
4f9ac2dfbb
Fixed tracker value being updated even if percent isn't
...
Fixes long swipes still updating the tracker value even if the percent wasn't changed
2024-01-25 19:49:12 +01:00
Erik Reider
b491ac42b0
Code cleanuo: Simplified adjust_* functions
2024-01-25 18:59:43 +01:00
Erik Reider
1fedb1a1ee
Reset swipe on other cursor rebase
2024-01-24 11:13:30 +01:00
Erik Reider
0da822151d
Unset focus while swiping
2024-01-24 03:35:02 +01:00
Erik Reider
a12a8ea7b0
Merged workspace_output_next and workspace_output_next_wrap
2024-01-24 03:11:39 +01:00
Erik Reider
bd3745c6ed
Draw rect and shadow on "Spring effect" for fullscreen views
2024-01-24 02:29:55 +01:00
Erik Reider
83e0872e79
Fixed regular views rendering behind fullscreen ones + code cleanup
2024-01-24 02:17:44 +01:00
Erik Reider
0a619a03ab
Use Ease-Out when swiping into the non-wrapped edges
2024-01-23 18:55:12 +01:00
Erik Reider
54daaa9ed2
Updated swipe percentage calculation to also use avg_velocity
2024-01-23 18:54:46 +01:00
Erik Reider
42fcd6c86d
Fixed fullscreen sometimes segfaulting
2024-01-22 19:18:31 +01:00
Erik Reider
1113e5653a
Added workspace_gesture_threshold config option
2024-01-22 18:25:07 +01:00
Erik Reider
0b521abe88
Added workspace_gesture_wrap_around config option
2024-01-22 18:25:07 +01:00
Erik Reider
519bfc4ecc
Added workspace_gesture_spring_size config option
2024-01-22 18:02:32 +01:00
Erik Reider
067613854b
Added vertical gesture support
2024-01-22 16:40:02 +01:00
Erik Reider
fdf764d3f6
Added "Spring effect" when trying to swipe past limits
2024-01-22 15:39:34 +01:00
Erik Reider
29c481da95
Workspace code cleanup
2024-01-22 15:39:34 +01:00
Erik Reider
3ad50f9627
Clear transformed fullscreen damage
2024-01-22 14:28:14 +01:00
Erik Reider
8da7c5080c
Fixed popups not compensating for transition
2024-01-22 13:19:32 +01:00
Erik Reider
9e551680db
Try switching workspace on gesture cancel instead of reset
2024-01-22 12:21:57 +01:00
Erik Reider
8afad34fd5
Render fullscreen containers over all layers
2024-01-22 12:17:10 +01:00
Erik Reider
8440285e8d
Only damage the focused output
2024-01-22 12:14:45 +01:00
Erik Reider
0c6d69b7fe
Added gesture support
2024-01-21 20:01:11 +01:00
Erik Reider
0b86078eea
Fixed transition not compensating for workspace gaps
2024-01-21 19:54:03 +01:00
Erik Reider
4e9e7c8d1a
Initial implementation of workspace movement (without gestures)
2024-01-21 13:53:11 +01:00
Erik Reider
303b7dfb69
Fixed #258 blur regression ( #261 )
2024-01-05 02:47:43 -05:00
ozwaldorf
04b657b58c
feat: blur tweaks ( #258 )
2024-01-03 12:38:44 -05:00
famfo
ca42d41453
Implement shadow_offset ( #255 )
2023-12-22 01:08:09 -05:00
Erik Reider
5e866d0345
Limit corner radius size to the smallest box dimension ( #251 )
...
One example would be the tiling indicator sometimes experiencing a "sharp" edge when the radii was larger than the
height/width
2023-12-17 01:00:22 +01:00
Erik Reider
fd0f4ea54f
Readds check if the floating child is in a container for xray ( #250 )
2023-12-17 00:59:06 +01:00
eri
2d6944dc14
feat: add shadow color for inactive windows ( #230 )
2023-10-23 10:58:47 -04:00
Erik Reider
d89c365106
Add layer effect option to ignore transparent regions when blurring ( #159 )
2023-09-20 21:35:49 -04:00
William McKinnon
6f6991a1b3
refactor: simplify blur ( #219 )
...
* refactor: removed surface_width + surface_height from render_blur()
* Fixed scaling issues
* Minor refactors
* removed scaled_dst box
* removed uneeded fb bind
* removed unneeded src_box
* removed unneeded wlr_fbox_from_box function
* removed src_box
* Don't scale the blur translucent region twice
* Renamed extended_damage to original_damage to reflect better what it actually is
* Removed unneeded clearing of the wlr fbo before rendering onto it
* Removed the need for our own main FBO, also fixes some damage bugs
* Simplified detection of blur on workspace
* cleaned up comments
---------
Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2023-09-06 00:32:08 -04:00
Erik Reider
fade58b6be
fix: floating child always using blur xray ( #210 )
2023-07-29 13:12:21 -04:00
Yaroslav
7b7f060552
fix: crash when moving to scratchpad tiled window ( #202 )
2023-07-18 23:37:23 -04:00
Evy Garden
061dfaa2e7
Fix toplevel borders ( #171 )
...
* added check for smart
* expose gaps_to_edge
* add smart variable
2023-07-06 23:11:21 -04:00
Erik Reider
cda17aee16
Fixed blur/surfaces dst_box not being offset by the titlebar height ( #185 )
2023-07-03 18:45:26 +02:00
RAR27
edd7aa72bc
fix: crash when splitting inside stacking container ( #187 )
2023-06-07 00:22:46 -04:00
rti
3e6626d6c3
fix: consider dim introduced transparency for blur ( #184 )
...
The blur rendering logic includes the optimization to render blur only
for transparent surfaces. This patch considers surfaces as transparent
also when the transparency is only introduced by the dim color.
We can now have windows, that are opaque by default become transparent
with blurred background as soon as they loose focus.
Example configuration:
```
blur on
blur_passes 3
blur_radius 5
default_dim_inactive 0.15
dim_inactive_colors.unfocused #00000000
```
2023-06-04 15:48:19 -04:00
Erik Reider
212c51f62c
fix: update stencil if the output size changes ( #178 )
2023-06-02 18:53:41 -04:00
RAR27
22327ef300
fix: crash when splitting inside tabbed container ( #180 )
2023-06-02 18:46:39 -04:00
Erik Reider
c95306fcdf
fix: blur not being able to blur edges of damage ( #168 )
2023-05-30 00:18:58 -04:00
William McKinnon
0ca4062d6d
fix: layer old damage not being offset by the monitor layout coords
2023-05-21 00:13:31 -04:00
Erik Reider
c4a0bb268a
Fix layer surface damage not being extended if using effects ( #160 )
2023-05-20 17:21:02 -04:00
Erik Reider
415e072a3a
Add blur, shadow, and corner radius to layer-shell surfaces ( #144 )
...
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-05-19 21:14:06 +02:00
William McKinnon
6707842942
improved blur optimization checks
2023-05-19 13:24:37 -04:00
Erik Reider
aa6b2fcd79
Fix damage being extended after clearing the previous frame ( #158 )
...
* Fix damage being extended after clearing the previous frame
* Ensure that damage expansion only occurs if it's smaller than the monitor
2023-05-18 23:14:37 -04:00
Erik Reider
a160b2c850
Flipped the order of which the stencil add function is called ( #157 )
2023-05-18 09:47:14 -04:00
Erik Reider
acafb20b11
Move stencil into each framebuffer ( #156 )
...
* Move stencil into each framebuffer
Also fixes the stencil being added to the wrong framebuffer
* Initialize texture members on framebuffer init
* removed bind arg
* renamed init to create, changed existing create to update
* moved stencil buffer creation to new function
* removed some now misleading comments
---------
Co-authored-by: William McKinnon <contact@willmckinnon.com>
2023-05-17 19:39:48 -04:00