Commit graph

794 commits

Author SHA1 Message Date
Yaroslav
7b7f060552
fix: crash when moving to scratchpad tiled window (#202) 2023-07-18 23:37:23 -04:00
Evy Garden
061dfaa2e7
Fix toplevel borders (#171)
* added check for smart

* expose gaps_to_edge

* add smart variable
2023-07-06 23:11:21 -04:00
Erik Reider
cda17aee16
Fixed blur/surfaces dst_box not being offset by the titlebar height (#185) 2023-07-03 18:45:26 +02:00
RAR27
edd7aa72bc
fix: crash when splitting inside stacking container (#187) 2023-06-07 00:22:46 -04:00
rti
3e6626d6c3
fix: consider dim introduced transparency for blur (#184)
The blur rendering logic includes the optimization to render blur only
for transparent surfaces. This patch considers surfaces as transparent
also when the transparency is only introduced by the dim color.

We can now have windows, that are opaque by default become transparent
with blurred background as soon as they loose focus.

Example configuration:

```
blur on
blur_passes 3
blur_radius 5

default_dim_inactive 0.15
dim_inactive_colors.unfocused #00000000
```
2023-06-04 15:48:19 -04:00
Erik Reider
212c51f62c
fix: update stencil if the output size changes (#178) 2023-06-02 18:53:41 -04:00
RAR27
22327ef300
fix: crash when splitting inside tabbed container (#180) 2023-06-02 18:46:39 -04:00
Erik Reider
c95306fcdf
fix: blur not being able to blur edges of damage (#168) 2023-05-30 00:18:58 -04:00
William McKinnon
0ca4062d6d fix: layer old damage not being offset by the monitor layout coords 2023-05-21 00:13:31 -04:00
Erik Reider
c4a0bb268a
Fix layer surface damage not being extended if using effects (#160) 2023-05-20 17:21:02 -04:00
Erik Reider
415e072a3a
Add blur, shadow, and corner radius to layer-shell surfaces (#144)
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-05-19 21:14:06 +02:00
William McKinnon
6707842942 improved blur optimization checks 2023-05-19 13:24:37 -04:00
Erik Reider
aa6b2fcd79
Fix damage being extended after clearing the previous frame (#158)
* Fix damage being extended after clearing the previous frame

* Ensure that damage expansion only occurs if it's smaller than the monitor
2023-05-18 23:14:37 -04:00
Erik Reider
a160b2c850
Flipped the order of which the stencil add function is called (#157) 2023-05-18 09:47:14 -04:00
Erik Reider
acafb20b11
Move stencil into each framebuffer (#156)
* Move stencil into each framebuffer

Also fixes the stencil being added to the wrong framebuffer

* Initialize texture members on framebuffer init

* removed bind arg

* renamed init to create, changed existing create to update

* moved stencil buffer creation to new function

* removed some now misleading comments

---------

Co-authored-by: William McKinnon <contact@willmckinnon.com>
2023-05-17 19:39:48 -04:00
William McKinnon
2c4fe20456
Blur damage tracking simplification (#155)
* suplified conditional in find_con_effect_iterator

* removed has_blur

* simplified optimized blur check

* moved damage expansion to output.c

* removed extraneous fx_renderer_scissor

* cleaned up render_output

* removed unneeded damage scale

* moved workspace optimized check function to workspace.c

* renamed ws iterator function

* added back region expansion

* removed uneeded parameter from get_main_buffer_blur

* returned extended damage

* moved get_blur_size back to original spot (reduce diff size)

* Fixed blur artifacting

* Fixed damage highlight not clearing correct framebuffer

* removed unneeded conditional

* moved initial damage expansion to output.c

* moved extended damage to the top of output_render

* moved blur damage to damage_surface_iterator

* ensure damage doesnt expand beyond output size

* removed stdint import

---------

Co-authored-by: Erik Reider <ereider20010103@gmail.com>
2023-05-16 02:26:01 -04:00
William McKinnon
479cc4e745 style: simplified render_whole_output 2023-05-15 01:11:09 -04:00
William McKinnon
6e53c04abf
fix: shadow clipping & shadow corners (#153) 2023-05-05 16:07:50 -04:00
Will McKinnon
74e7012b21 fix: smart_corners with shadow and titlebars 2023-04-30 14:51:04 -04:00
Will McKinnon
15db638ccb improved stenciling region 2023-04-30 14:06:57 -04:00
Will McKinnon
d86e349290 fix: blurred region is rounded below titlebars 2023-04-30 14:03:51 -04:00
Will McKinnon
ace9a222b8 style: created struct for each shader type 2023-04-30 13:35:01 -04:00
Will McKinnon
06339c325c style: moved stencil mask to its own shader 2023-04-30 12:53:26 -04:00
Erik Reider
5366c49b56
Fix: rotated outputs (#112) 2023-04-27 18:50:36 -04:00
Will McKinnon
3d1b294cc0 removed width and height parameters from fx_framebuffer_bind() 2023-04-24 00:53:55 -04:00
Will McKinnon
b61041980f store viewport width & height in fx_renderer 2023-04-24 00:11:55 -04:00
Erik Reider
50e2422e74
Only offset view by border size if not fullscreen (#145) 2023-04-21 03:00:38 -04:00
William McKinnon
3f00052a90 fixed shadow corner_radius scaling 2023-04-18 19:04:00 -04:00
Will McKinnon
7e302de4c2 fix: redefinition of state 2023-04-17 17:42:14 -04:00
Erik Reider
cbfb7af7fd
Add kawase blur (#120)
Co-authored-by: Erik Reider <erik.reider@protonmail.com>
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-04-17 23:24:48 +02:00
Will McKinnon
7d774f769c style: moved border_thickness out of render_shadow 2023-04-15 19:55:47 -04:00
Will McKinnon
8d3b7e13df style: .dim_color spacing 2023-04-15 13:44:56 -04:00
Will McKinnon
f74c0fedb2 minor shadow optimization 2023-04-07 00:26:23 -04:00
Will McKinnon
420364dd19 structure: moved fx_renderer and related fuctions to a folder 2023-04-06 20:30:42 -04:00
Will McKinnon
c24fccd45c style: moved damage creation to function 2023-04-04 09:58:41 -04:00
Will McKinnon
41df328325 style: unified rounded quad shaders 2023-04-03 20:16:54 -04:00
Inconn
4d1af65004
fix: remove 'f' suffixes from tex.frag to fix nvidia (#136) 2023-03-26 19:14:33 -04:00
Erik Reider
f2d29ceb6b
Extend minimize logic to work with XWayland and XDG applications (#132)
* Extend minimize logic

* Removed redundant xwayland minimize logic

* minor fixes

* Fixed not properly checking if window is ran though XWayland

* Added config option with default being off

* Set scratchpad_minimize to true by default

* Improve config dependant logic

* Switch to using enable|disable instead of on|off
2023-03-26 11:44:21 -04:00
Will McKinnon
7d5d7a3022 style: cleaned up fx_renderer.c 2023-03-20 13:00:31 -04:00
Will McKinnon
9a0d2899a2 fix: removed duplicate session_lock logic 2023-03-18 01:58:15 -04:00
Will McKinnon
1a10c61165 refactor: merged tex shaders 2023-03-18 01:03:02 -04:00
head-gardener
ac31a61216
feature: hide separator between titlebar and content (#91) 2023-03-12 03:20:50 -04:00
William McKinnon
4222b98a39
feat: tabbed layout now only rounds outer titlebar corners (#90) 2023-02-20 22:10:01 -05:00
Will McKinnon
e9781805a7 fix: shadow alignment 2023-02-18 18:51:58 -05:00
famfo
9f20a52638
Implement for_window support for dim_inactive (#109)
* Implement for_window support for dim_inactive

* Update file names, add check if the container is null, add docs

* Fix typo

* Update meson.build

* Update commands.c

* Update render.c

* Update container.c

* Update render.c

* Update container.h
2023-02-14 20:19:02 -05:00
Erik Reider
e78fc3364b
upstream update: merge sway 1.8.1 (#111) 2023-02-14 10:51:29 -05:00
Erik Reider
3efd3b558f
Add option for enabling shadows for CSD windows (#106)
* Add option for enabling shadows for CSD windows

* Disable drawing borders when CSD and shadows csd is enabled
2023-02-01 01:13:04 +01:00
rti
9345749a90
fix: no dim on parent select in tabbed and stacked (#107) 2023-01-26 23:33:04 -05:00
Erik Reider
8f8a5c0492
Use view dimensions for windows instead of surface dimensions (#94) 2023-01-24 19:52:55 +01:00
Will McKinnon
dd67fdb6c3 fix: don't round view popup corners 2023-01-23 02:35:46 -05:00