Commit graph

161 commits

Author SHA1 Message Date
Rostislav Pehlivanov e0d0e8f840 Revert "Don't unmaximize floating views"
This reverts commit 97672295ed.
2018-06-30 11:10:47 +01:00
Dominique Martinet 6856866a61 layer_shell: order destroying before sway_output
Both sway_output and sway_layer_shell listen to wlr's output destroy event,
but sway_layer_shell needs to access into sway_output's data strucure and needs
to be destroyed first.

Resolve this by making sway_layer_shell listen to a new event that happens at
start of sway_output's destroy handler
2018-06-26 21:20:56 +09:00
emersion 088cae45c8 Update for swaywm/wlroots#1060 2018-06-16 13:32:23 -04:00
emersion cfd02918c0
Render drag icons 2018-06-09 13:26:03 +01:00
emersion 88cd7616db
Fix compilation errors related to disabled outputs 2018-06-09 11:38:16 +01:00
Brian Ashworth e072fbc6d9 Switch output storing from list_t to wl_list 2018-06-06 20:11:24 -04:00
Brian Ashworth a0bbe67076 Address emersions comments on output re-enabling 2018-06-06 20:11:24 -04:00
Brian Ashworth a1b5b93d29 Store sway_outputs so that they can be reenabled 2018-06-06 20:11:24 -04:00
emersion 0f71547032
Merge pull request #2095 from emersion/fullscreen-damage-only-visible
Only send frame to visible surfaces when fullscreened
2018-06-05 11:18:52 +01:00
emersion 55b855d867
Add SWAY_DAMAGE_DEBUG
Setting it to "rerender" will always re-render everything
regardless of the damaged region. Setting it to "highlight" will
clear the screen and render only damaged regions.
2018-06-02 21:57:34 +01:00
emersion 34bdf25bb5
Only send frame to visible surfaces when fullscreened 2018-06-02 20:56:33 +01:00
emersion 51eee3aecc
Schedule a frame even if damage is empty 2018-06-02 20:42:26 +01:00
emersion 65845be802
Only send frame done to visible views
Also don't accumulate empty damage
2018-06-02 15:19:03 +01:00
Ryan Dwyer 02d385e06f Use swayc rather than wlr_output when rendering 2018-06-01 23:14:58 +10:00
Ryan Dwyer 3281574fa3 Remove check for if floating view intersects output 2018-06-01 23:14:58 +10:00
Ryan Dwyer 7d2b33a458 Render floating views before top layer and unmanaged 2018-06-01 23:14:58 +10:00
Ryan Dwyer e4e912ea91 Store swayc coordinates as layout-local 2018-06-01 23:14:58 +10:00
Ryan Dwyer dc83b158e1 Fix issues with sticky containers and workspaces
* Attach sticky containers to new workspaces when switching
* Fire the close event *before* we start destroying the workspace to
prevent a crash

Because the sticky container now follows the visible workspace, this
simplifies the rendering and container_at logic.
2018-06-01 23:14:58 +10:00
Ryan Dwyer 754cb7944c Respect view's border config for floating containers 2018-06-01 23:14:58 +10:00
Ryan Dwyer aaba7642b3 Replace is_floating boolean with function 2018-06-01 23:14:58 +10:00
Ryan Dwyer 34f35f0bad Use L_FLOATING instead of reapable boolean 2018-06-01 23:14:58 +10:00
Ryan Dwyer 1f2e399ade Implement floating 2018-06-01 23:14:58 +10:00
Drew DeVault 71db8de4be Render floating views 2018-06-01 23:14:58 +10:00
Brian Ashworth 205a1732cf Force fullscreen views to be fully opaque 2018-05-28 13:55:38 -04:00
Ryan Dwyer f6c3682c05 Use constants for titlebar dimensions 2018-05-22 08:27:42 +10:00
Ryan Dwyer 664169fbf1 Implement stacked layout 2018-05-22 08:27:24 +10:00
Ryan Dwyer 048b29527b Pre-multiply alpha for tab decorations 2018-05-21 20:16:56 +10:00
Ryan Dwyer 90607dc329 Add left/right borders to tabs 2018-05-21 20:16:56 +10:00
Ryan Dwyer 5ab4930185 Fix tab border issues 2018-05-21 20:16:56 +10:00
Ryan Dwyer efc07fb3d4 Don't track damage for views on inactive tabs 2018-05-21 20:16:56 +10:00
Ryan Dwyer c08f9bf257 Implement tabbed layout 2018-05-21 20:16:56 +10:00
Brian Ashworth 750a497a8b Pre-multiply alpha for non-textures 2018-05-20 09:33:47 -04:00
Konstantin Pospelov fcc11f9771 Fix pixel bar below title
This commit changes how the left and right indents are calculated for the
title bottom pixel bar, so that it is displayed properly in case the left or
right border is hidden.
2018-05-19 18:39:01 +03:00
Ryan Dwyer f0212d66ee Update marks textures on output scale event 2018-05-17 08:29:14 +10:00
Ryan Dwyer ebb0d051db Fix many border opacity issues 2018-05-17 08:29:14 +10:00
Ryan Dwyer 0e2cc0af30 Implement show_marks 2018-05-17 08:29:14 +10:00
emersion 79e970d86e
Correctly clip title texture if necessary 2018-05-15 08:38:28 +01:00
Brian Ashworth 9ba0dca7ba
Merge branch 'master' into fix-1975 2018-05-14 09:06:23 -04:00
Brian Ashworth 77b42ec821 Always render top border for border normal 2018-05-14 09:04:18 -04:00
emersion 95a10dd4f3
Kill wl_shell 2018-05-14 13:26:10 +01:00
Brian Ashworth 6ff7c52736 Fix titles and detect edges for hide_edge_borders 2018-05-14 00:20:34 -04:00
Brian Ashworth 2adf23c2a3 Only count views for hide_edge_borders smart 2018-05-12 12:56:26 -04:00
Brian Ashworth e3625d8f33 Count descendant views for hide_edge_borders smart 2018-05-12 12:37:48 -04:00
Brian Ashworth 3db7fc2bb2 Implement hide_edge_borders 2018-05-11 18:44:56 -04:00
Ryan Dwyer 83e314bf51 Highlight all child borders when using focus parent 2018-05-11 09:20:46 +10:00
emersion 44fcc06efd
Fix damage tracking on HiDPI 2018-05-10 23:22:00 +01:00
emersion 90614f3a63
Accumulate surface damage even if whole=true 2018-05-10 23:03:51 +01:00
emersion bec80f1551
Damage borders when damaging view 2018-05-10 23:03:50 +01:00
emersion 98f7ee8f59
Render borders with damage 2018-05-10 23:03:50 +01:00
emersion c8a9ea3903
Implement full damage tracking 2018-05-10 23:02:37 +01:00