Commit graph

7025 commits

Author SHA1 Message Date
Elias Elwyn e6ddd16a1b
chore: Update pkgrel in PKGBUILDs (#238)
Update pkgrel twice for changes in #237 and #240
2023-11-26 01:32:08 -05:00
Ben ab6dc54e6a
fix: aur build failed: sd-bus-provider set to auto (#240)
> swayfx/meson.build:92:2: ERROR: Assert failed: sd-bus-provider must
not be set to auto since auto_features != auto
2023-11-25 11:53:46 -05:00
Danie 9cd02fc480
Update PKGBUILD to fix breakage due to wlroots0.17 (#237) 2023-11-24 15:46:50 -05:00
eri 2d6944dc14
feat: add shadow color for inactive windows (#230) 2023-10-23 10:58:47 -04:00
Erik Reider d89c365106
Add layer effect option to ignore transparent regions when blurring (#159) 2023-09-20 21:35:49 -04:00
William McKinnon 6f6991a1b3
refactor: simplify blur (#219)
* refactor: removed surface_width + surface_height from render_blur()

* Fixed scaling issues

* Minor refactors

* removed scaled_dst box

* removed uneeded fb bind

* removed unneeded src_box

* removed unneeded wlr_fbox_from_box function

* removed src_box

* Don't scale the blur translucent region twice

* Renamed extended_damage to original_damage to reflect better what it actually is

* Removed unneeded clearing of the wlr fbo before rendering onto it

* Removed the need for our own main FBO, also fixes some damage bugs

* Simplified detection of blur on workspace

* cleaned up comments

---------

Co-authored-by: Erik Reider <35975961+ErikReider@users.noreply.github.com>
2023-09-06 00:32:08 -04:00
Erik Reider 13eeea5ed5
Removed systemd requirement in both AUR PKGBUILDs (#212) 2023-08-22 23:35:39 -04:00
Erik Reider c47aa61c64
fix: not being able to build without xwayland support (#209) 2023-07-29 13:13:26 -04:00
Erik Reider fade58b6be
fix: floating child always using blur xray (#210) 2023-07-29 13:12:21 -04:00
honchokomodo c15e9f5d39
replace mascot art (#205)
* add updated mascot art

* Delete swayfx_mascot.png

* re-add old mascot image

oops
2023-07-23 22:08:35 -04:00
sntx c7fa46face
More eyecandy for the readme (#194)
Co-authored-by: sntx <sntx.htqjd@simplelogin.com>
2023-07-21 17:35:34 -04:00
Yaroslav 7b7f060552
fix: crash when moving to scratchpad tiled window (#202) 2023-07-18 23:37:23 -04:00
Basil c2b01d74a4
Update README.md (#204) 2023-07-18 18:30:34 -04:00
Sntx_ c89e4c9bf2
README: Inline the repology badge and swayfx mascot (#193)
* README: Inline the repology badge and swayfx mascot

* README: Removed unused style from html tag
2023-07-07 05:10:42 -04:00
William McKinnon 7fe10260d9 ver: bump to 0.3.2 2023-07-06 23:18:00 -04:00
Evy Garden 061dfaa2e7
Fix toplevel borders (#171)
* added check for smart

* expose gaps_to_edge

* add smart variable
2023-07-06 23:11:21 -04:00
William McKinnon ab8106add4 updated branding 2023-07-06 23:09:12 -04:00
Erik Reider cda17aee16
Fixed blur/surfaces dst_box not being offset by the titlebar height (#185) 2023-07-03 18:45:26 +02:00
RAR27 edd7aa72bc
fix: crash when splitting inside stacking container (#187) 2023-06-07 00:22:46 -04:00
rti 3e6626d6c3
fix: consider dim introduced transparency for blur (#184)
The blur rendering logic includes the optimization to render blur only
for transparent surfaces. This patch considers surfaces as transparent
also when the transparency is only introduced by the dim color.

We can now have windows, that are opaque by default become transparent
with blurred background as soon as they loose focus.

Example configuration:

```
blur on
blur_passes 3
blur_radius 5

default_dim_inactive 0.15
dim_inactive_colors.unfocused #00000000
```
2023-06-04 15:48:19 -04:00
RAR27 6a6cf2841c
fix: crash when moving tabbed container to scratchpad (#182)
when `scratchpad_minimize` enabled
2023-06-02 20:19:25 -04:00
William McKinnon 15bf6ae835 ver: bump to 0.3.1 2023-06-02 19:21:26 -04:00
William McKinnon 11451465ad
added layer namespace information 2023-06-02 18:58:16 -04:00
William McKinnon 588fca381e default scratchpad_minimize to false and add warning 2023-06-02 18:56:43 -04:00
Erik Reider 212c51f62c
fix: update stencil if the output size changes (#178) 2023-06-02 18:53:41 -04:00
RAR27 22327ef300
fix: crash when splitting inside tabbed container (#180) 2023-06-02 18:46:39 -04:00
Erik Reider c95306fcdf
fix: blur not being able to blur edges of damage (#168) 2023-05-30 00:18:58 -04:00
William McKinnon 8e6667ddad
Update README.md 2023-05-23 22:21:40 -04:00
William McKinnon a41eaa8d83 added blur-xray explanation 2023-05-22 23:13:00 -04:00
Ricardo Steijn 60e24c9cf4
flake: remove libinput patch (#163)
This was backported to SwayFX in 3c2e38b
2023-05-21 10:04:34 -04:00
William McKinnon 3c2e38be03 upstream: ipc: add LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM entry 2023-05-21 00:23:40 -04:00
William McKinnon 0ca4062d6d fix: layer old damage not being offset by the monitor layout coords 2023-05-21 00:13:31 -04:00
William McKinnon d010f48f9a bump version to 0.3 2023-05-21 00:10:36 -04:00
William McKinnon ff2a37cfbd updated README to reflect 0.3 2023-05-20 21:26:37 -04:00
Erik Reider c4a0bb268a
Fix layer surface damage not being extended if using effects (#160) 2023-05-20 17:21:02 -04:00
William McKinnon d2ad352c7f fix: maybe-uninitialized error 2023-05-20 17:03:20 -04:00
Erik Reider 415e072a3a
Add blur, shadow, and corner radius to layer-shell surfaces (#144)
Co-authored-by: Will McKinnon <contact@willmckinnon.com>
2023-05-19 21:14:06 +02:00
William McKinnon 6707842942 improved blur optimization checks 2023-05-19 13:24:37 -04:00
William McKinnon 476a88d200 add link to fedora copr package, remove extra lines about discord server 2023-05-19 01:56:08 -04:00
Erik Reider aa6b2fcd79
Fix damage being extended after clearing the previous frame (#158)
* Fix damage being extended after clearing the previous frame

* Ensure that damage expansion only occurs if it's smaller than the monitor
2023-05-18 23:14:37 -04:00
Erik Reider a160b2c850
Flipped the order of which the stencil add function is called (#157) 2023-05-18 09:47:14 -04:00
Erik Reider acafb20b11
Move stencil into each framebuffer (#156)
* Move stencil into each framebuffer

Also fixes the stencil being added to the wrong framebuffer

* Initialize texture members on framebuffer init

* removed bind arg

* renamed init to create, changed existing create to update

* moved stencil buffer creation to new function

* removed some now misleading comments

---------

Co-authored-by: William McKinnon <contact@willmckinnon.com>
2023-05-17 19:39:48 -04:00
William McKinnon 2c4fe20456
Blur damage tracking simplification (#155)
* suplified conditional in find_con_effect_iterator

* removed has_blur

* simplified optimized blur check

* moved damage expansion to output.c

* removed extraneous fx_renderer_scissor

* cleaned up render_output

* removed unneeded damage scale

* moved workspace optimized check function to workspace.c

* renamed ws iterator function

* added back region expansion

* removed uneeded parameter from get_main_buffer_blur

* returned extended damage

* moved get_blur_size back to original spot (reduce diff size)

* Fixed blur artifacting

* Fixed damage highlight not clearing correct framebuffer

* removed unneeded conditional

* moved initial damage expansion to output.c

* moved extended damage to the top of output_render

* moved blur damage to damage_surface_iterator

* ensure damage doesnt expand beyond output size

* removed stdint import

---------

Co-authored-by: Erik Reider <ereider20010103@gmail.com>
2023-05-16 02:26:01 -04:00
William McKinnon 479cc4e745 style: simplified render_whole_output 2023-05-15 01:11:09 -04:00
William McKinnon 6e53c04abf
fix: shadow clipping & shadow corners (#153) 2023-05-05 16:07:50 -04:00
William McKinnon 94a6340f9f updated flake lock 2023-05-04 22:17:32 -04:00
Will McKinnon 74e7012b21 fix: smart_corners with shadow and titlebars 2023-04-30 14:51:04 -04:00
Will McKinnon 15db638ccb improved stenciling region 2023-04-30 14:06:57 -04:00
Will McKinnon d86e349290 fix: blurred region is rounded below titlebars 2023-04-30 14:03:51 -04:00
Will McKinnon ace9a222b8 style: created struct for each shader type 2023-04-30 13:35:01 -04:00