Commit graph

105 commits

Author SHA1 Message Date
Ryan
d4d169d130 Use chunk state instead of HashSet 2022-08-09 17:24:21 -07:00
Ryan
760f4bddcf Fix extra knockback sprint bug 2022-08-09 15:42:05 -07:00
Ryan
3649a8ca99 Make superflat option per client rather than per world 2022-08-09 15:09:51 -07:00
Ryan
a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan
1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan
49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81 Rename entity data 2022-08-02 19:02:05 -07:00
Ryan
e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan
35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan
b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan
865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan
4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan
4a12def900 Redesign the spatial index API and add raycast example 2022-07-14 03:40:26 -07:00
Ryan
9448e17607 Add spawn platform 2022-07-13 21:52:33 -07:00
Ryan
a36b5163f7 Implement attack and movement speed 2022-07-12 20:47:53 -07:00
Ryan
9d0363ac4e Add logo 2022-07-12 16:54:36 -07:00
Ryan
3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan
bfba7a1d11 Swing correct hand 2022-07-05 19:28:29 -07:00
Ryan
3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a Improve entity event API 2022-07-05 18:08:40 -07:00
Ryan
c4590a45fc Fix entity create/delete bugs 2022-07-04 16:30:37 -07:00
Ryan
6c0eef1ae7 Add more client events 2022-07-04 15:51:28 -07:00
Ryan
0d07b3659f Store entity events in the entity struct 2022-07-04 00:24:55 -07:00
Ryan
e8451da55e Add entity status codes 2022-07-03 23:17:51 -07:00
Ryan
fb09ab7f8c Spawn player entities in the conway example 2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe Fix client respawning 2022-07-03 18:45:11 -07:00
Ryan
79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan
985ecf3922 Don't send untranslated error messages to clients 2022-07-02 16:23:58 -07:00
Ryan
0c6ecc9c12 Tweak biomes 2022-07-02 13:41:45 -07:00
Ryan
c468fc3eea Use a VecDeque for events 2022-07-02 11:22:28 -07:00
Ryan
878f2d1dcb Add conway example 2022-07-02 00:14:39 -07:00
Ryan
340318b9b6 Get system chat working 2022-07-01 19:18:59 -07:00
Ryan
9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan
fa2241c038 Basic chat message support 2022-06-29 21:34:20 -07:00
Ryan
1aa4ca878e Add player metadata to client 2022-06-29 13:00:41 -07:00
Ryan
806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75 Don't tamper with the texture payload
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan
69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan
f75debdd50 Tweaks to terrain.rs 2022-06-21 15:07:02 -07:00
Ryan
16b9b4ca9e Support the last death location for the recovery compass 2022-06-21 14:14:16 -07:00
Ryan
8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan
d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan
f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan
620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00