Ryan
760f4bddcf
Fix extra knockback sprint bug
2022-08-09 15:42:05 -07:00
Ryan
3649a8ca99
Make superflat option per client rather than per world
2022-08-09 15:09:51 -07:00
Ryan
a5a560220c
New player list implementation
2022-08-09 14:44:04 -07:00
Ryan
1838c290a0
Extract slotmap logic into separate modules
2022-08-08 18:42:39 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81
Rename entity data
2022-08-02 19:02:05 -07:00
Ryan
e21fd70160
Restructure packet module
2022-07-29 05:34:29 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
9448e17607
Add spawn platform
2022-07-13 21:52:33 -07:00
Ryan
a36b5163f7
Implement attack and movement speed
2022-07-12 20:47:53 -07:00
Ryan
9d0363ac4e
Add logo
2022-07-12 16:54:36 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
bfba7a1d11
Swing correct hand
2022-07-05 19:28:29 -07:00
Ryan
3ac711ca74
Use idiomatic names
...
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
c4590a45fc
Fix entity create/delete bugs
2022-07-04 16:30:37 -07:00
Ryan
6c0eef1ae7
Add more client events
2022-07-04 15:51:28 -07:00
Ryan
0d07b3659f
Store entity events in the entity struct
2022-07-04 00:24:55 -07:00
Ryan
e8451da55e
Add entity status codes
2022-07-03 23:17:51 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe
Fix client respawning
2022-07-03 18:45:11 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00
Ryan
985ecf3922
Don't send untranslated error messages to clients
2022-07-02 16:23:58 -07:00
Ryan
0c6ecc9c12
Tweak biomes
2022-07-02 13:41:45 -07:00
Ryan
c468fc3eea
Use a VecDeque for events
2022-07-02 11:22:28 -07:00
Ryan
878f2d1dcb
Add conway example
2022-07-02 00:14:39 -07:00
Ryan
340318b9b6
Get system chat working
2022-07-01 19:18:59 -07:00
Ryan
9a87fda211
Rename packets
2022-06-30 14:18:29 -07:00
Ryan
fa2241c038
Basic chat message support
2022-06-29 21:34:20 -07:00
Ryan
1aa4ca878e
Add player metadata to client
2022-06-29 13:00:41 -07:00
Ryan
806ffa4f42
Remove &mut wrappers
...
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75
Don't tamper with the texture payload
...
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
055dd03ffc
Implement the player list
2022-06-27 17:52:23 -07:00
Ryan
69ba704352
Implement the block change packets
2022-06-22 08:06:54 -07:00
Ryan
f75debdd50
Tweaks to terrain.rs
2022-06-21 15:07:02 -07:00
Ryan
16b9b4ca9e
Support the last death location for the recovery compass
2022-06-21 14:14:16 -07:00
Ryan
8ad9c8587a
Upgrade the chunk example
2022-06-19 08:40:37 -07:00
Ryan
d709eb5ec8
Add spatial index
2022-06-19 00:25:25 -07:00
Ryan
f875ed07ce
Complete the cow sphere™
2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8
Get entity movement working
2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b
Fix bug in chunk encoder
2022-05-16 11:53:21 -07:00
Ryan
620c0bf287
Replace nalgebra-glm with vek
...
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae
Give World ownership over entities, clients, and chunks.
...
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.
Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
72fe8395cb
Use the block state API in chunk.rs.
2022-04-30 19:05:38 -07:00