Commit graph

103 commits

Author SHA1 Message Date
Ryan 3649a8ca99 Make superflat option per client rather than per world 2022-08-09 15:09:51 -07:00
Ryan a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan 1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan 49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan 6b5e795f81 Rename entity data 2022-08-02 19:02:05 -07:00
Ryan e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan 35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan 2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan 865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan 4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan 4a12def900 Redesign the spatial index API and add raycast example 2022-07-14 03:40:26 -07:00
Ryan 9448e17607 Add spawn platform 2022-07-13 21:52:33 -07:00
Ryan a36b5163f7 Implement attack and movement speed 2022-07-12 20:47:53 -07:00
Ryan 9d0363ac4e Add logo 2022-07-12 16:54:36 -07:00
Ryan 3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan 24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan bfba7a1d11 Swing correct hand 2022-07-05 19:28:29 -07:00
Ryan 3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan fcda380f2a Improve entity event API 2022-07-05 18:08:40 -07:00
Ryan c4590a45fc Fix entity create/delete bugs 2022-07-04 16:30:37 -07:00
Ryan 6c0eef1ae7 Add more client events 2022-07-04 15:51:28 -07:00
Ryan 0d07b3659f Store entity events in the entity struct 2022-07-04 00:24:55 -07:00
Ryan e8451da55e Add entity status codes 2022-07-03 23:17:51 -07:00
Ryan fb09ab7f8c Spawn player entities in the conway example 2022-07-03 20:31:20 -07:00
Ryan a6bb67ecfe Fix client respawning 2022-07-03 18:45:11 -07:00
Ryan 79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan 985ecf3922 Don't send untranslated error messages to clients 2022-07-02 16:23:58 -07:00
Ryan 0c6ecc9c12 Tweak biomes 2022-07-02 13:41:45 -07:00
Ryan c468fc3eea Use a VecDeque for events 2022-07-02 11:22:28 -07:00
Ryan 878f2d1dcb Add conway example 2022-07-02 00:14:39 -07:00
Ryan 340318b9b6 Get system chat working 2022-07-01 19:18:59 -07:00
Ryan 9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan fa2241c038 Basic chat message support 2022-06-29 21:34:20 -07:00
Ryan 1aa4ca878e Add player metadata to client 2022-06-29 13:00:41 -07:00
Ryan 806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan e97df76a75 Don't tamper with the texture payload
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan 055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan 69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan f75debdd50 Tweaks to terrain.rs 2022-06-21 15:07:02 -07:00
Ryan 16b9b4ca9e Support the last death location for the recovery compass 2022-06-21 14:14:16 -07:00
Ryan 8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan 1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan 8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan 620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan 72fe8395cb Use the block state API in chunk.rs. 2022-04-30 19:05:38 -07:00
Ryan 27e818d6cd Change update_duration to tick_rate and tweak favicon_png. 2022-04-30 18:01:59 -07:00
Ryan a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan 732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan 5bbbb258d1 move from private repo 2022-04-14 14:55:45 -07:00