vello/piet-gpu/shader/annotated.h

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// Code auto-generated by piet-gpu-derive
struct AnnoFillLineSegRef {
uint offset;
};
struct AnnoStrokeLineSegRef {
uint offset;
};
struct AnnoQuadSegRef {
uint offset;
};
struct AnnoCubicSegRef {
uint offset;
};
struct AnnoFillRef {
uint offset;
};
struct AnnoStrokeRef {
uint offset;
};
struct AnnotatedRef {
uint offset;
};
struct AnnoFillLineSeg {
vec2 p0;
vec2 p1;
uint path_ix;
};
#define AnnoFillLineSeg_size 20
AnnoFillLineSegRef AnnoFillLineSeg_index(AnnoFillLineSegRef ref, uint index) {
return AnnoFillLineSegRef(ref.offset + index * AnnoFillLineSeg_size);
}
struct AnnoStrokeLineSeg {
vec2 p0;
vec2 p1;
uint path_ix;
vec2 stroke;
};
#define AnnoStrokeLineSeg_size 28
AnnoStrokeLineSegRef AnnoStrokeLineSeg_index(AnnoStrokeLineSegRef ref, uint index) {
return AnnoStrokeLineSegRef(ref.offset + index * AnnoStrokeLineSeg_size);
}
struct AnnoQuadSeg {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 stroke;
};
#define AnnoQuadSeg_size 32
AnnoQuadSegRef AnnoQuadSeg_index(AnnoQuadSegRef ref, uint index) {
return AnnoQuadSegRef(ref.offset + index * AnnoQuadSeg_size);
}
struct AnnoCubicSeg {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
vec2 stroke;
};
#define AnnoCubicSeg_size 40
AnnoCubicSegRef AnnoCubicSeg_index(AnnoCubicSegRef ref, uint index) {
return AnnoCubicSegRef(ref.offset + index * AnnoCubicSeg_size);
}
struct AnnoFill {
uint rgba_color;
vec4 bbox;
};
#define AnnoFill_size 20
AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
return AnnoFillRef(ref.offset + index * AnnoFill_size);
}
struct AnnoStroke {
uint rgba_color;
vec4 bbox;
float linewidth;
};
#define AnnoStroke_size 24
AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
}
#define Annotated_Nop 0
#define Annotated_FillLine 1
#define Annotated_StrokeLine 2
#define Annotated_Quad 3
#define Annotated_Cubic 4
#define Annotated_Stroke 5
#define Annotated_Fill 6
#define Annotated_size 44
AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
return AnnotatedRef(ref.offset + index * Annotated_size);
}
AnnoFillLineSeg AnnoFillLineSeg_read(AnnoFillLineSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
AnnoFillLineSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
return s;
}
void AnnoFillLineSeg_write(AnnoFillLineSegRef ref, AnnoFillLineSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = s.path_ix;
}
AnnoStrokeLineSeg AnnoStrokeLineSeg_read(AnnoStrokeLineSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
uint raw6 = annotated[ix + 6];
AnnoStrokeLineSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
return s;
}
void AnnoStrokeLineSeg_write(AnnoStrokeLineSegRef ref, AnnoStrokeLineSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = s.path_ix;
annotated[ix + 5] = floatBitsToUint(s.stroke.x);
annotated[ix + 6] = floatBitsToUint(s.stroke.y);
}
AnnoQuadSeg AnnoQuadSeg_read(AnnoQuadSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
uint raw6 = annotated[ix + 6];
uint raw7 = annotated[ix + 7];
AnnoQuadSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.stroke = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
return s;
}
void AnnoQuadSeg_write(AnnoQuadSegRef ref, AnnoQuadSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = floatBitsToUint(s.p2.x);
annotated[ix + 5] = floatBitsToUint(s.p2.y);
annotated[ix + 6] = floatBitsToUint(s.stroke.x);
annotated[ix + 7] = floatBitsToUint(s.stroke.y);
}
AnnoCubicSeg AnnoCubicSeg_read(AnnoCubicSegRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
uint raw6 = annotated[ix + 6];
uint raw7 = annotated[ix + 7];
uint raw8 = annotated[ix + 8];
uint raw9 = annotated[ix + 9];
AnnoCubicSeg s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.stroke = vec2(uintBitsToFloat(raw8), uintBitsToFloat(raw9));
return s;
}
void AnnoCubicSeg_write(AnnoCubicSegRef ref, AnnoCubicSeg s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.p0.x);
annotated[ix + 1] = floatBitsToUint(s.p0.y);
annotated[ix + 2] = floatBitsToUint(s.p1.x);
annotated[ix + 3] = floatBitsToUint(s.p1.y);
annotated[ix + 4] = floatBitsToUint(s.p2.x);
annotated[ix + 5] = floatBitsToUint(s.p2.y);
annotated[ix + 6] = floatBitsToUint(s.p3.x);
annotated[ix + 7] = floatBitsToUint(s.p3.y);
annotated[ix + 8] = floatBitsToUint(s.stroke.x);
annotated[ix + 9] = floatBitsToUint(s.stroke.y);
}
AnnoFill AnnoFill_read(AnnoFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
AnnoFill s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
return s;
}
void AnnoFill_write(AnnoFillRef ref, AnnoFill s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
}
AnnoStroke AnnoStroke_read(AnnoStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
AnnoStroke s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
s.linewidth = uintBitsToFloat(raw5);
return s;
}
void AnnoStroke_write(AnnoStrokeRef ref, AnnoStroke s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
annotated[ix + 5] = floatBitsToUint(s.linewidth);
}
uint Annotated_tag(AnnotatedRef ref) {
return annotated[ref.offset >> 2];
}
AnnoFillLineSeg Annotated_FillLine_read(AnnotatedRef ref) {
return AnnoFillLineSeg_read(AnnoFillLineSegRef(ref.offset + 4));
}
AnnoStrokeLineSeg Annotated_StrokeLine_read(AnnotatedRef ref) {
return AnnoStrokeLineSeg_read(AnnoStrokeLineSegRef(ref.offset + 4));
}
AnnoQuadSeg Annotated_Quad_read(AnnotatedRef ref) {
return AnnoQuadSeg_read(AnnoQuadSegRef(ref.offset + 4));
}
AnnoCubicSeg Annotated_Cubic_read(AnnotatedRef ref) {
return AnnoCubicSeg_read(AnnoCubicSegRef(ref.offset + 4));
}
AnnoStroke Annotated_Stroke_read(AnnotatedRef ref) {
return AnnoStroke_read(AnnoStrokeRef(ref.offset + 4));
}
AnnoFill Annotated_Fill_read(AnnotatedRef ref) {
return AnnoFill_read(AnnoFillRef(ref.offset + 4));
}
void Annotated_Nop_write(AnnotatedRef ref) {
annotated[ref.offset >> 2] = Annotated_Nop;
}
void Annotated_FillLine_write(AnnotatedRef ref, AnnoFillLineSeg s) {
annotated[ref.offset >> 2] = Annotated_FillLine;
AnnoFillLineSeg_write(AnnoFillLineSegRef(ref.offset + 4), s);
}
void Annotated_StrokeLine_write(AnnotatedRef ref, AnnoStrokeLineSeg s) {
annotated[ref.offset >> 2] = Annotated_StrokeLine;
AnnoStrokeLineSeg_write(AnnoStrokeLineSegRef(ref.offset + 4), s);
}
void Annotated_Quad_write(AnnotatedRef ref, AnnoQuadSeg s) {
annotated[ref.offset >> 2] = Annotated_Quad;
AnnoQuadSeg_write(AnnoQuadSegRef(ref.offset + 4), s);
}
void Annotated_Cubic_write(AnnotatedRef ref, AnnoCubicSeg s) {
annotated[ref.offset >> 2] = Annotated_Cubic;
AnnoCubicSeg_write(AnnoCubicSegRef(ref.offset + 4), s);
}
void Annotated_Stroke_write(AnnotatedRef ref, AnnoStroke s) {
annotated[ref.offset >> 2] = Annotated_Stroke;
AnnoStroke_write(AnnoStrokeRef(ref.offset + 4), s);
}
void Annotated_Fill_write(AnnotatedRef ref, AnnoFill s) {
annotated[ref.offset >> 2] = Annotated_Fill;
AnnoFill_write(AnnoFillRef(ref.offset + 4), s);
}