Fixed several other shader validation errors caught when running
vello_shaders natively on Metal.
These were primarily caused by reading an invalid drawtag while
accessing the scene buffer. Scene buffer access in the offending
pipelines now initialize the draw tag to DRAWTAG_NOP if an
invocation ID would land beyond the valid index range of encoded draw
objects.
* Add GPU profiling
* Fix conditional compilation for `headless`
* Add full profiling
* Productionise
* Fix MacOS trace file
* Try to make it easier to tell what's important
* Resolve CI issues
This turns on clippy checking and also fixes all lints in the code.
Many lints are obvious improvements. Only a small number are slightly annoying, so I think overall worth having a vanilla default config.
Fixes the warnings remaining in the code, which should in turn let us check that in CI.
Also checks the optional features, which are easy enough to break.
Adds full support for COLRv1 radial gradients based on the two-point conical gradient algorithm at https://skia.org/docs/dev/design/conical/
Also adds robustness to degenerate cases in gradient encoding:
* Radial where p0 == p1 && r0 == r1 renders transparent solid
* Empty stops render as transparent solid
* Single stop renders as solid
Removed the workgroup count and buffer size calculations from
src/render.rs. This code now uses the types returned by the
vello_encoding crate for this purpose.
This method was intended for the coverage mask variant of the pipelines
that was present in piet-gpu. This code has regressed since the wgpu
rewrite and the mask rendering variant of the pipelines will be
redesigned. Remove this for now instead of having to maintain it until
the rewrite.
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).
The Scene/Fragment API currently remain the vello crate.
The Auto* modes should have wider compatibility as they implement
fallback behavior based on what the platform supports. This also means
that on web "vsync off" will likely be incorrect.
* Add comment about naughty ptr2int cast
* Change Option to anyhow::Result in test scene ImageCache
* Replace magic constant with pixel stride from selected format
* reorganize GlyphCache::get_or_insert() to use the HashMap entry API
* change DrawGlyphs::hint() parameter name from `yes` to `hint` for clarity
* change Layout::path_data() to return bytes instead of [f32; 2]. Path segments could be encoded as i16, making this incorrect
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.
The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
* make SimpleText::add_run accept glyph_transform and style parameters so it doesn't unconditionally do oblique strokes
* replace fill/stroke methods on DrawGlyphs with a single draw method that accepts either fill or stroke styles
* update peniko rev to access the new style types used above
* for now, change glyph cache to only cache non-zero fills. Prior to this, style was ignored in the key which could lead to incorrect rendering.
This fixes an incorrect application of the inverse transform for radial gradients in fine.
Also fixes an edge case in `SceneBuilder` where a brush transform is identical to the path transform leading to a corrupt encoding.