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61 commits

Author SHA1 Message Date
Kirill Chibisov 793c535b01
Revert "Propagate error from EventLoop creation" (#3010)
This reverts commit ed26dd58fd.
The patched was merged with a review by accident.
2023-08-06 06:07:01 +04:00
Kirill Chibisov ed26dd58fd
Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.

The inner panics were left only when they are used to `assert!` during
development.
2023-08-06 06:03:54 +04:00
Kirill Chibisov 38f28d5836 Add Window::on_present_notify to ack about drawing
That's a way to communicate to winit that you'll present to the window.
While it's a no-op for now, it'll be used to throttle drawing.
2023-08-04 14:23:44 +04:00
Robert Bragg ae7497e18f
Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-07-28 20:37:56 +04:00
Robert Bragg 0d366ffbda Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.

This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709

By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.

This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).

Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`

Fixes: #2709
2023-07-28 03:04:32 +04:00
John Nunley b2a46d0439
Fill the windows in the examples with a solid color
Fixes #776.
2023-06-19 18:46:38 +00:00
Kirill Chibisov 930df0ec45
Fix clippy issues on stable 2023-01-27 07:18:58 +03:00
Kirill Chibisov 10419ff441
Run clippy on CI
Fixes #1402.
2022-06-10 13:43:33 +03:00
Steve Wooster d624a3e648
Add methods to set ControlFlow operation
This allows downstream users to avoid importing `ControlFlow` from winit.
2022-04-10 04:32:02 +03:00
Logan Magee e4754999b7
Replace deprecated simple_logger initialization 2020-09-10 01:58:30 +00:00
Osspial 6a330a2894
On Windows, fix bug where RedrawRequested would only get emitted every other iteration of the event loop (#1366)
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop.

* Initialize simple_logger in examples.

This PR's primary bug was discovered because a friend of mine reported
that winit was emitting concerning log messages, which I'd never seen
since none of the examples print out the log messages. This addresses
that, to hopefully reduce the chance of bugs going unnoticed in the
future.

* Add changelog entry

* Format
2020-01-06 15:28:58 -05:00
Osspial f379d069b9 WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static
2020-01-05 14:15:11 -05:00
Osspial 028d3ec16d
Make examples set control_flow in a more realistic way (#1363)
* Make examples set control_flow in a more realistic way

* Format
2020-01-05 02:12:03 -05:00
Osspial 8eb7853a1a Implement revamped RedrawRequested on Windows (#1050)
* Move event loop runner to runner module

* Implement new redraw API
2019-12-22 11:17:23 -05:00
Osspial e2c84725de
Format everything and add rustfmt to travis (#951)
* Format everything and add rustfmt to travis

* Remove extern crate winit from examples and add force_multiline_blocks

* Format the code properly

* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md

* Only run rustfmt on nightly

* Travis fixings
2019-06-21 11:33:15 -04:00
Osspial 72509b5b42
Update example in README.md and add move prefix to window.rs example closure (#921)
* Update example in README.md and add move prefix to window.rs example

* Make Window and README example trivially capture window

* Update README.md
2019-06-18 11:15:55 -04:00
Osspial 9602716ed2
Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
Francesca Frangipane eadd9a19b2
Replace Closed event with CloseRequested and Destroyed (#476)
* Replace Closed event with CloseRequested and Destroyed

Implements #434

The existing Closed event had ambiguous meaning, both in name and in
cross-platform behavior. Closed is now split into two more precise events:

* CloseRequested - the window has been requested to close, most commonly by
having clicked the window's close button. Whether or not you respond by
closing the window is up to you.

* Destroyed - the window has been destroyed, and can no longer be safely
used.

Most notably, now you can reliably implement classic patterns like
prompting the user to save their work before closing, and have the
opportunity to perform any necessary cleanup.

Migrating to the new API is straightforward. In most cases, you can simply
replace all existing usages of Closed with CloseRequested. For more
information, see the example programs, particularly handling_close and
multiwindow.

iOS applications must replace all usages of Closed with Destroyed, and
require no other changes.
2018-04-24 16:20:40 -04:00
Victor Berger 61d25be3e0
wayland: upgrade wayland-window (#339)
* wayland: upgrade wayland-window

This new version of wayland window considerably simplifies the
window handling for winit, meaning much of the previous juggling
is no longer needed, and the windows will appear even if nothing is
drawn.

* wayland: cleanup unused stuff
2017-11-03 17:35:29 +01:00
Victor Berger c86cf416d5 wayland: add a warning in the examples in case no window is displayed. 2017-07-19 18:53:49 +02:00
mitchmindtree 04ccad1dbc Rename ControlFlow variant from Complete to Break 2017-06-20 21:25:53 +10:00
mitchmindtree db9e80bdb6 Update examples and tests to addition of ControlFlow 2017-06-08 00:12:41 +10:00
mitchmindtree f2dd2f0752 WIP - Make poll_events and run_forever take &mut self
This removes the need for the EventsLoop::interrupt method by inroducing
a ControlFlow type. This new type is to be returned by the user's
callback and indicates whether the `EventsLoop` should continue waiting
for events or break from the loop.

Only the wayland, x11 and api_transition backends have been updated so
far, and only the wayland backend has actually been tested.
2017-06-02 21:19:45 +10:00
Pierre Krieger 0242daa242 Add interrupting the events loop 2017-01-28 15:09:01 +01:00
Pierre Krieger 2c4db6b16e Update window example 2017-01-28 15:01:59 +01:00
Pierre Krieger 289bb7bc9f Remove android_main! call 2016-11-23 19:33:44 +01:00
mitchmindtree eb18b3d8b6 Add a WindowBuilder::with_window_resize_callback method.
This allows for passing the window_resize_callback fn during the window
building stage. More importantly, this allows setting the callback
without the need for mutable access to the Window, making it possible
to set the callback in the downstream glium crate.

This may solve tomaka/glium#1232 for most folk.
2016-11-11 22:08:46 +11:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger 2b35a6c9d1 Fix the examples 2015-10-04 18:39:17 +02:00
Josh Matthews 77b3743117 Warning fixes for OS X. 2015-09-28 12:19:36 -04:00
Pierre Krieger 9261408cc8 Use modern GL code for the examples 2015-08-05 22:31:34 +02:00
Pierre Krieger 39128dd7e1 Remove the is_closed function 2015-06-16 14:03:58 +02:00
Felix Kaaman a8fef35dbf Make legacy functions crash on osx core contexts 2015-06-16 09:00:02 +02:00
Pierre Krieger 05c24b39cc Print the pixel format in the window example 2015-05-04 09:23:43 +02:00
Steven Sheldon 9c21758bb7 Removed unused features from build and examples. 2015-04-03 02:31:15 -07:00
Pierre Krieger cedc85c550 Rustup 2015-03-25 20:27:18 +01:00
Pierre Krieger 8fcd676714 Iterators returned by wait_events and poll_events are now persistent 2015-01-19 13:11:33 +01:00
Andrey Lesnikov 5a4fee967a x11, android, win32: [ui]size, [u]int -> [ui]32 2015-01-13 16:23:30 +03:00
Pierre Krieger 469d0eafd1 Update for rust alpha 1.0 2015-01-10 08:23:20 +01:00
Pierre Krieger dbdb43f077 Update for Rustc 2015-01-08 09:28:22 +01:00
Pierre Krieger dbb82968ba Update for rustc 2014-12-23 17:12:29 +01:00
Michael Powell 6e9969ccc0 Add semicolons after macro invocations, as required by the latest nightly. 2014-12-19 21:34:20 -08:00
Glenn Watson fa5cb66cff Add resize example, fix warnings, make callback an option so it can be removed. 2014-12-19 05:44:47 +10:00
Jakob Fries 12d5d5beea Avoid warning; if_let and tuple_indexing now part of language. 2014-12-08 21:12:03 +01:00
Brendan Zabarauskas c86368291e Implement Window::set_title for Cocoa 2014-11-10 20:12:32 +11:00
Tomaka17 e565bfeb13 Implement headless rendering 2014-10-09 15:55:42 +02:00
Tomaka17 02ba9d33d7 Rename crate to glutin 2014-09-21 11:34:41 +02:00
Tomaka17 3cad622ee8 Examples now using a support module to draw 2014-09-12 08:53:31 +02:00
Tomaka17 0bb82e8467 Add basic support for Android 2014-09-11 18:28:07 +02:00
Tomaka17 ca83db39c7 Rename gl-init-rs to gl_init
Fix #20
2014-08-13 13:42:59 +02:00