Commit graph

21 commits

Author SHA1 Message Date
Francesca Sunshine 463f316cb8 Add set_decorations method to Window (#365)
This has been stubbed on all platforms other than X11. The X11 implementation has also been
revised to toggle correctly, as it was previously only able to remove decorations.
2017-12-22 13:50:46 +01:00
Chris Tolliday 159364bec3 Impl Clone for EventsLoopProxy (#331) 2017-10-25 20:03:57 +02:00
kryptan 4e4db1749d Make MonitorId::get_position() return (i32, i32) instead of (u32, u32) because it can be negative on Windows (#324) 2017-10-19 19:08:05 +02:00
kryptan 48902297b7 Implement public API for high-DPI (#319)
* Implement public API for high-DPI #105

* Recover get_inner_size_points and get_inner_size_pixels and change their implementation assuming get_inner_size() returns size in pixels

* Update changelog for high-DPI changes
2017-10-17 13:56:38 +02:00
tomaka 52a7b07c79 Move the Suspended event outside of WindowEvent (#284)
* Move Suspended event outside of WindowEvent

* Adjust the iOS code
2017-09-15 16:24:09 +02:00
Pedro Côrte-Real 59c33d2c6a Move fullscreen modes to not touch physical resolutions (#270)
* Fix X11 screen resolution change using XrandR

The previous XF86 resolution switching was broken and everything
seems to have moved on to xrandr. Use that instead while cleaning
up the code a bit as well.

* Use XRandR for actual multiscreen support in X11

* Use actual monitor names in X11

* Get rid of ptr::read usage in X11

* Use a bog standard Vec instead of VecDeque

* Get rid of the XRandR mode switching stuff

Wayland has made the decision that apps shouldn't change screen
resolutions and just take the screens as they've been setup. In the
modern world where GPU scaling is cheap and LCD panels are scaling
anyway it makes no sense to make "physical" resolution changes when
software should be taking care of it. This massively simplifies the
code and makes it easier to extend to more niche setups like MST and
videowalls.

* Rename fullscreen options to match new semantics

* Implement XRandR 1.5 support

* Get rid of the FullScreen enum

Moving to just having two states None and Some(MonitorId) and then
being able to set full screen in the current monitor with something
like:

window.set_fullscreen(Some(window.current_monitor()));

* Implement Window::get_current_monitor()

Do it by iterating over the available monitors and finding which
has the biggest overlap with the window. For this MonitorId needs
a new get_position() that needs to be implemented for all platforms.

* Add unimplemented get_position() to all MonitorId

* Make get_current_monitor() platform specific

* Add unimplemented get_current_monitor() to all

* Implement proper primary monitor selection in X11

* Shut up some warnings

* Remove libxxf86vm package from travis

Since we're no longer using XF86 there's no need to keep the package
around for CI.

* Don't use new struct syntax

* Fix indentation

* Adjust Android/iOS fullscreen/maximized

On Android and iOS we can assume single screen apps that are already
fullscreen and maximized so there are a few methods that are implemented
by just returning a fixed value or not doing anything.

* Mark OSX/Win fullscreen/maximized unimplemented()!

These would be safe as no-ops but we should make it explicit so
there is more of an incentive to actually implement them.
2017-09-07 10:33:46 +02:00
tomaka 342d5d8587 Remove api_transition macro (#279)
* Remove api_transition macro

* Rename Window2 to Window

* Try fix X11 code
2017-09-06 17:32:24 +02:00
tomaka 2a4b381384 Update iOS for EventsLoop design (#275)
* Inline gen_api_transition! in the ios module

* Event loop proxy work

* Monitors

* Use freestanding functions

* Finish conversion
2017-09-04 12:41:10 +02:00
tomaka 7dc6fcdedc Rework MonitorId::get_native_identifier (#267)
* Rework MonitorId::get_native_identifier

* Try fix compilation

* Returns the monitor ID on wayland as well

* Try fix compilation

* Fix iOS compilation
2017-08-30 08:49:18 +02:00
Pedro Côrte-Real 9693f7caa9 Convert new fullscreen API in all platforms 2017-08-29 02:16:16 +01:00
Pedro Côrte-Real b35c4a5ee5 maximized/fullscreen as noops for other platforms 2017-08-28 02:23:55 +01:00
Benjamin Saunders 22bc119cd7 Richer input events
This expands input events to represent sub-pixel mouse positions, devices responsible for generating events, and raw
device-oriented events. The X11 back end is refactored to make full use of the new expressiveness. Other backends have
had new functionality minimally stubbed out, save for the macos backend which already supports sub-pixel mouse
positions.
2017-04-23 01:08:15 -07:00
Pierre Krieger 885b927d23 Merge remote-tracking branch 'origin/master' into impl-20 2017-02-03 09:14:24 +01:00
Pierre Krieger 422b332c1b Add a transition macro system 2017-01-28 15:00:17 +01:00
Christian Howe ba94b8edf8 Fix Travis iOS build 2016-12-15 21:34:37 -06:00
Christian Howe 5146bce88e Fix iOS build and add to Travis CI 2016-12-13 07:29:17 -06:00
Jan Segre e0f36b80c9 Make WindowBuilder and HeadlessRendererBuilder derive Clone. 2016-05-23 03:17:31 -03:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 37262fb228 Remove public exports of gl_common and libc 2015-11-09 08:46:52 +01:00
Tim Neumann 9f6806ba2e make glutin compile on all iOS targets 2015-09-21 18:57:35 +02:00
Evgeny Rozaliev 84703027d6 [add] ios support 2015-06-05 16:38:35 +03:00