* Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode
Fixes#1047
* Update CHANGELOG.md and documentation to reflect changes from issue #1065
* Updated documentation of window.Window.set_fullscreen to match the documentation of window.WindowBuilder.with_fullscreen.
* Touch events emit screen coordinates instead of client coordinates on Windows
Fixes#1002
* Don't lose precision of WM_TOUCH events when converting from screen space to client space
* Updated CHANGELOG.md to reflect changes from issue: #1042
* Replace `std::mem::uninitialized` with `MaybeUninit`
* Avoid undefined behavior when using `MaybeUninit`
* Restore unused `PointerState` fields as internally public
* Zero-initialize some struct values in Xlib FFI calls
* Reform usage of `MaybeUninit` in Xlib FFI
* Prefer safe zero-initialization using `Default`, when possible
* Zero-initialize integers and floats using `0` or `0.0`
* Use `MaybeUninit::uninit` for large byte buffers and union types
* Use `MaybeUninit::uninit` when the resulting value is ignored
* Fix issues with redraw_requested when called during EventsCleared
* Format
* Fix event dispatch after RedrawRequested but before EventsCleared
This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.
* Fix paint ordering issues when resizing window
* Format
* Make FileDropHandler::iterate_filenames more robust
by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.
* Change remaining calls of uninitialized to zeroed
* Run rustfmt
* Add CHANGELOG entry and comment
Internally, `XFlush` calls `_XSend` to write data. It then calls
`XEventsQueued(display, QueuedAfterReading)`, which reads data from the
X server connection. This prevents the event loop source callback from
being run, as there is no longer data waiting on the socket.
Ideally, we would want to call `_XSend` directly to ensure that no
output is buffered by Xlib. However, this function is not exported as
part of Xlib's public API.
Testing with the `XFlush` call removed does not appear to adversely
affect the performance of an application. If any bugs should eventually
arise from this change, perhaps another function may be used in place of
`XFlush`, such as `XPending`, which writes buffered output but does not
so aggressively read from the X server connection.
Closes#865
* Add relative pointer movement for Wayland
* Format changed code with rustfmt
* Wayland: merge window and device event queues into one
* Replace map_or_else call for simplification
* README: Use shields.io instead of Herokuapp (#859)
* README: Link to FEATURES.md and missing features wiki page (#860)
Closes#854
* Update URLs (#863)
* CHANGELOG.md: Add line from #861 (legacy) that is missing from equivalent #964 (EL 2)