Gwilym Inzani
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53685b0410
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Release v0.17.1
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2023-10-05 22:18:04 +01:00 |
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Gwilym Inzani
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cc6807fcd2
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Update agb-tracker for dpl
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2023-10-03 22:58:38 +01:00 |
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Gwilym Inzani
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b6916d7e74
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Release v0.17.0
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2023-10-03 22:33:10 +01:00 |
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Gwilym Inzani
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c6e98ea2dd
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Update lockfiles
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2023-10-03 22:23:24 +01:00 |
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GBA bot
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2516a6f831
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Update lockfiles
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2023-09-26 20:25:56 +00:00 |
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GBA bot
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81aae96d18
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Update lockfiles
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2023-09-22 18:27:01 +00:00 |
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Corwin
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b670ad4a1e
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Add ice and movable blocks (#476)
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2023-09-14 14:58:41 +02:00 |
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Corwin
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0e5063a9f0
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Merge remote-tracking branch 'upstream/master' into dungeon/simulation
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2023-09-14 13:50:00 +01:00 |
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GBA bot
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226fdf63c9
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Update lockfiles
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2023-09-14 12:40:22 +00:00 |
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GBA bot
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c7540a440d
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Update lockfiles
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2023-09-13 13:17:49 +00:00 |
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GBA bot
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17a62bf0f2
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Update lockfiles
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2023-09-06 21:29:51 +00:00 |
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Gwilym Inzani
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7edc6d16ab
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Use 32768Hz for the tracker (#479)
Sounds way better and we can get away with it in DPL
- [x] no changelog update needed
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2023-09-06 09:56:28 +01:00 |
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Gwilym Inzani
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9350027fa2
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Make image converter produce tile sets (#480)
Removes loads of duplicated code. There's no reason why this couldn't
create regular tile sets.
- [x] Changelog updated
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2023-09-06 09:40:17 +01:00 |
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Gwilym Inzani
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0c19988699
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Use 32768Hz for the tracker
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2023-09-05 23:22:50 +01:00 |
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Corwin
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11fc38d840
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report mismatch counts
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2023-09-05 23:02:49 +01:00 |
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Corwin
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5fc302dec9
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make names better
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2023-09-05 22:53:10 +01:00 |
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Corwin
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962b503751
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test all the levels
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2023-09-05 22:52:10 +01:00 |
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GBA bot
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ab07ed31db
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Update lockfiles
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2023-09-04 12:36:38 +00:00 |
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Corwin
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98d2dc0022
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another simple snail level
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2023-09-02 18:32:02 +01:00 |
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Corwin
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cc5e805d82
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show movement options of the snail
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2023-09-01 22:43:09 +01:00 |
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Corwin
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832605ff22
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improve snail sprites
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2023-09-01 21:42:09 +01:00 |
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Corwin
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9757608ab4
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add snail rotator
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2023-09-01 17:56:50 +01:00 |
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Corwin
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a97248cd68
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add hole and rotating enemy
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2023-09-01 00:42:43 +01:00 |
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Corwin
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73a0b482a5
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fix unintended solution
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2023-08-30 19:55:43 +01:00 |
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Corwin
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1bcbeb056e
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more advanced movement system
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2023-08-30 17:43:24 +01:00 |
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Gwilym Inzani
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4642a74a0f
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Update the examples with the new tileset importing
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2023-08-30 17:07:14 +01:00 |
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Corwin
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025e76b8bd
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you can only turn around if this is your first movement
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2023-08-30 00:55:25 +01:00 |
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Corwin
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c142184bc0
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add ice levels
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2023-08-30 00:54:00 +01:00 |
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Corwin
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b29fc6bb6c
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update laments
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2023-08-30 00:53:31 +01:00 |
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Corwin
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20794d152c
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a more basic ice level
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2023-08-30 00:49:46 +01:00 |
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Corwin
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c44b131d73
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another not so good ice level
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2023-08-30 00:43:39 +01:00 |
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Corwin
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cfa846ddd3
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add both levels
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2023-08-30 00:08:57 +01:00 |
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Corwin
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a0b87d50c6
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I have no idea what I have just made
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2023-08-30 00:08:57 +01:00 |
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Corwin
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45a9dbfeac
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fix block pushing on ice
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2023-08-30 00:08:57 +01:00 |
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Gwilym Inzani
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7f10cdb869
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Less square
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2023-08-29 23:54:58 +01:00 |
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Gwilym Inzani
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c784cd759c
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Level with multiple ice
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2023-08-29 23:52:51 +01:00 |
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Corwin
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36e8fca49a
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really bad ice level
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2023-08-29 23:36:30 +01:00 |
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Corwin
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0b24fdebd0
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teleporters are on the ground
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2023-08-29 23:10:09 +01:00 |
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Corwin
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50495d88b7
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remove cheese
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2023-08-29 23:10:09 +01:00 |
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Gwilym Inzani
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f357787711
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Neaten up the slime_teleporter a little
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2023-08-29 23:08:17 +01:00 |
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Corwin
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32eee32fb1
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make teleporter_2 better
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2023-08-29 22:58:59 +01:00 |
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Gwilym Inzani
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3c08880b5d
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add a slime + teleport level
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2023-08-29 22:57:09 +01:00 |
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Corwin
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45059029fa
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another teleporter level
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2023-08-29 22:56:05 +01:00 |
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Gwilym Inzani
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be316a305b
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BAD CORWIN!
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2023-08-29 22:35:41 +01:00 |
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Corwin
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b78f7345b9
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replace existing animation for pushed entity
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2023-08-29 22:32:03 +01:00 |
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Corwin
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f3d0757fa3
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squid hero phasing
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2023-08-29 22:28:00 +01:00 |
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Corwin
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36e912bcb0
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nothing should get killed from overlapping the hero
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2023-08-29 22:28:00 +01:00 |
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Gwilym Inzani
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7af1b01006
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Add a level where a squid teleports
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2023-08-29 22:26:47 +01:00 |
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Gwilym Inzani
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a8e8f30f91
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Remove invalid solution for glove_key
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2023-08-29 22:26:19 +01:00 |
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Corwin
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7d907d014f
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the check should be for one entity
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2023-08-29 22:03:42 +01:00 |
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