librashader/librashader-runtime-gl/src/lib.rs

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#![feature(strict_provenance)]
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#![feature(type_alias_impl_trait)]
#![feature(let_chains)]
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mod binding;
mod filter_chain;
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mod filter_pass;
mod framebuffer;
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mod render_target;
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mod util;
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mod gl;
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mod samplers;
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mod texture;
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pub mod error;
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pub mod options;
mod viewport;
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pub use crate::gl::Framebuffer;
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pub use filter_chain::FilterChainGL;
pub use framebuffer::GLImage;
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pub use viewport::Viewport;
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#[cfg(test)]
mod tests {
use super::*;
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use crate::filter_chain::FilterChainGL;
use crate::options::FilterChainOptionsGL;
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#[test]
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fn triangle_gl() {
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let (glfw, window, events, shader, vao) = gl::gl3::hello_triangle::setup();
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let mut filter = FilterChainGL::load_from_path(
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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Some(&FilterChainOptionsGL {
gl_version: 0,
use_dsa: false,
force_no_mipmaps: false,
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}),
)
// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
.unwrap();
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gl::gl3::hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter);
}
#[test]
fn triangle_gl46() {
let (glfw, window, events, shader, vao) = gl::gl46::hello_triangle::setup();
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let mut filter = FilterChainGL::load_from_path(
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// "../test/slang-shaders/vhs/VHSPro.slangp",
"../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp",
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Some(&FilterChainOptionsGL {
gl_version: 0,
use_dsa: true,
force_no_mipmaps: false,
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}),
)
// FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None)
.unwrap();
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gl::gl46::hello_triangle::do_loop(glfw, window, events, shader, vao, &mut filter);
}
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}